Daily Punch 7-24-19 Verrine’s Chosen Warlock Patron for DnD 5e

We’re fighting devils in a bit, so let’s find a devil who would steal from other devils…

Verrine’s Chosen

You’ve found a master who will grant you powers that you never knew possible.  Heal yourself,  have boundless energy, and control those around you all are part of the deal you made when you joined Verrine.  Now you go across the land and gain power through impatiences.

Expanded Spell List

Verrine lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Table: Fiend Expanded Spells
Spell Level Spells
1st cure wounds ,  command
2nd aid, enhance ability
3rd revivify, haste
4th confusion, compulsion
5th dominate person, geas

Renegades’s Blessing

Starting at 1st level, others hold no power over you.  You gain advantage on saves and checks against any effect that would charm your or control your mind.  If you already have advantage on these saves or checks, you gain immunity from those effects.

Verrine’s Dark Blessing

Starting at 6th level, your patron bestows a portion of his power unto you allowing your wounds to heal at amazing speed. You regains  Hit Points equal to your Charisma modifier at the start of its turn. If you take radiant damage or damage from a silvered weapon, this trait doesn’t function at the start of your next turn. You begin to die only if you starts your turn with 0 Hit Points and doesn’t Regenerate.

Blessing of Impatience

Starting at 10th level, you gain the speed of your dark master.  You may choose to gain the effect of the haste spell, but your extra action can be used to cast cantrip spell, melee attacks, dash, or disengage.  You must concentrate to use this ability as normal.  You regain this ability after a short or long rest.

Possession

Starting at 14th level, your masters teaches you the true power of possession. Once per day, you gain the ability to choose a creature in range and force it to make a Wisdom saving throw.  On a failure, you disappear possess the creature as per dominate monster, except the duration 8 hours.  When the spell ends you reappear at a point within 60 feet of the target of your choosing. Once you use this feature, you can’t use it again until you finish a long rest.

 

Thoughts?

Daily Punch 7-22-19 Elven Mind feat for DnD 5e

How about some love for Elves who fight devils?

 

Elven Mind

Prerequisite: Elf

Elves are the longest lived of the normal races and have the longest memories regarding the fiends. You gain the following benefits:

  • You have immunity against effects  or spells that dominate the mind or cause the charmed condition from fiends.
  • Increase your Wisdom, Charisma, or Intelligence by 1, to a maximum of 20.

Daily Punch 5-31-19 Pure Thought spell for DnD 5e

Alright time for the big guns!

Pure Thought

9th-level transmutation

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

You become a being of pure thought. Your body enters the ethereal plane but you remain conscious of and can interact on both the plane you were just on and the ethereal plane. You are immune to all non-psychic damage or mental effects. You are instantly aware of and can track all thinking creatures within 10 miles of your current location so you cannot be sneak attacked or surprised. While the spell is active you can cast hold monster, dominate person, confusion, counterspell, and dispel magic at will.

When the spell ends, you immediately pass out and awake 1 hour later unless revived via restoration or other like means.

Thoughts?

Daily Punch 5-14-19 Friends and Enemies spell for DnD 5e

More mental magic for DnD 5e!

Friends and Enemies

2nd-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a hand mirror)
Duration: Concentration, up to 1 minute

You point both your hands at two targets and think of a third primary target with your mind’s eye, all within 30 feet of you. If the target in your mind fails a Wisdom saving throw, the two creatures you pointed at have their appierence switch in the mind of the target. Creatures that can’t be charmed are immune to this effect. The creature treats the two secondairy targets as if each was the other and after the ruse is discovered if a formerly frienldy target attacks the primary target, the primary target has disadvanage to attack the target looks like a friendly creature.

Thoughts?

Daily Punch 5-8-19 Rest spell for 5e DnD

More fun with exhaustion!

Rest

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a creature and and remove one level of ehaustion.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, remove one additional level of exhaustion for each slot level above 1st.

Thoughts?

Daily Punch 5-6-19 Tireless feat for DnD 5e

I want to play with exhaustion, so let’s make it harder to get tired!

 

Tireless

You’ve trained your body beyond the normal limits to not out beat the competition, but outwork them as well. You gain the following benefits:

  • You have advantage on any save where failure would result in you gaining a level of exhaustion.
  • You gain one extra level of on the exhaustion track.  This first level results in no penalties if you gain a level of exhaustion.  Each level after this first one acts as normal on your new exhaustion track.

 

Thoughts?