We’re fighting devils in a bit, so let’s find a devil who would steal from other devils…
You’ve found a master who will grant you powers that you never knew possible. Heal yourself, have boundless energy, and control those around you all are part of the deal you made when you joined Verrine. Now you go across the land and gain power through impatiences.
Verrine lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st||cure wounds , command|
|2nd||aid, enhance ability|
|5th||dominate person, geas|
Starting at 1st level, others hold no power over you. You gain advantage on saves and checks against any effect that would charm your or control your mind. If you already have advantage on these saves or checks, you gain immunity from those effects.
Starting at 6th level, your patron bestows a portion of his power unto you allowing your wounds to heal at amazing speed. You regains Hit Points equal to your Charisma modifier at the start of its turn. If you take radiant damage or damage from a silvered weapon, this trait doesn’t function at the start of your next turn. You begin to die only if you starts your turn with 0 Hit Points and doesn’t Regenerate.
Starting at 10th level, you gain the speed of your dark master. You may choose to gain the effect of the haste spell, but your extra action can be used to cast cantrip spell, melee attacks, dash, or disengage. You must concentrate to use this ability as normal. You regain this ability after a short or long rest.
Starting at 14th level, your masters teaches you the true power of possession. Once per day, you gain the ability to choose a creature in range and force it to make a Wisdom saving throw. On a failure, you disappear possess the creature as per dominate monster, except the duration 8 hours. When the spell ends you reappear at a point within 60 feet of the target of your choosing. Once you use this feature, you can’t use it again until you finish a long rest.