Daily Punch 7-24-19 Verrine’s Chosen Warlock Patron for DnD 5e

We’re fighting devils in a bit, so let’s find a devil who would steal from other devils…

Verrine’s Chosen

You’ve found a master who will grant you powers that you never knew possible.  Heal yourself,  have boundless energy, and control those around you all are part of the deal you made when you joined Verrine.  Now you go across the land and gain power through impatiences.

Expanded Spell List

Verrine lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Table: Fiend Expanded Spells
Spell Level Spells
1st cure wounds ,  command
2nd aid, enhance ability
3rd revivify, haste
4th confusion, compulsion
5th dominate person, geas

Renegades’s Blessing

Starting at 1st level, others hold no power over you.  You gain advantage on saves and checks against any effect that would charm your or control your mind.  If you already have advantage on these saves or checks, you gain immunity from those effects.

Verrine’s Dark Blessing

Starting at 6th level, your patron bestows a portion of his power unto you allowing your wounds to heal at amazing speed. You regains  Hit Points equal to your Charisma modifier at the start of its turn. If you take radiant damage or damage from a silvered weapon, this trait doesn’t function at the start of your next turn. You begin to die only if you starts your turn with 0 Hit Points and doesn’t Regenerate.

Blessing of Impatience

Starting at 10th level, you gain the speed of your dark master.  You may choose to gain the effect of the haste spell, but your extra action can be used to cast cantrip spell, melee attacks, dash, or disengage.  You must concentrate to use this ability as normal.  You regain this ability after a short or long rest.

Possession

Starting at 14th level, your masters teaches you the true power of possession. Once per day, you gain the ability to choose a creature in range and force it to make a Wisdom saving throw.  On a failure, you disappear possess the creature as per dominate monster, except the duration 8 hours.  When the spell ends you reappear at a point within 60 feet of the target of your choosing. Once you use this feature, you can’t use it again until you finish a long rest.

 

Thoughts?

Daily Punch 5-21-18 Shell of the Master Warlock Pact for DnD 5e

I wrote some stuff for a upcoming thing!  Here are some things I liked, but didn’t make the cut.   Here is a Warlock pact.  Its a scary one!

 

Shell of the Master

Every master chooses those who can serve, and you have been chosen for a most glorious purpose. Something happened, you do not remember much, but there was blood and pain, and now you feel the master in you. You are the now the harbinger of the master.  The master grants you power to protect his or her investment. Soon the master will choose you for his final purpose and you will be given the most precious gift of becoming one with the master!

 

Table: Shell of the Master Expended Spells

Your master provides several extra spells that most warlocks do not have access to. The following spells are added to the warlock spell list for you.

Table: Symbiote Expended Spells

 

Spell Level Spells
1st Cure Wounds (self only), Shield
2nd Barkskin (self only), Enhance Ability (self only)
3rd Protection for Energy (self only), Haste (self only)
4th Greater Invisibility (self only), Stoneskin(selfonly)
5th Modify Memory, Contagion

 

Master’s Protection

Starting at level 1, the master has granted you withhis investment a measure of protection. A number of time per day equal to your Charisma modifier, you can cast shield without using a spell slot or using your reaction for the round. You need not have shield prepared to cast this spell.

 

The Child Quickens

Starting at 6th level, you feel something the child growing inside you, and your “soon to be born child” begins to help its vesselvesile. A number of times per day equal to your Constitution and Charisma modifier you may gain advantage on a saving throw.

 

Share the gift

Starting at 10th level, you have begun to grow to bulbus lengths as the child begins to grow and squirm inside of you and throughout you. Once per day you may grab a helpless humanoid with less than 20 hit points and kiss that creature on the mouth, expelling your master’s children into the creature. The creature must attempt a Constitution saving throw. If it fails, you have filled the creature with your masters spawn. The creature is affected by dominate person for 1 minute requiring no concentration. Once the spell ends, the masters spawn hatch and the creature explodes in to a shower of gore and you summon forth a creature of CR 2 or less of your master’s chosen type. The summoned creature is not under anyone’s control and acts according to its own will except to not attack you. All creatures who witness the effect must succeed on a Wisdom saving throw or become frightened for one round. You may do this once per day and must take a long rest before you can reuse this ability.

 

Bodily Transcendence

When you reach 14th level, the master has arrived! You explode into a shower of horror and the master’s true child steps forth from you ruins of your body. You are utterly destroyed and only a wish spell can restore you to life. Choose a creature of your master’s type with a CR of 7 or less that your master would approve, at GM discretion. You are now this creature. You gain all the powers of the warlock class you had as well as all abilities from your new class. You may retrain any ability increases using the creatures base statistics, and you are no longer limited to having a maximum of 20 in any statistic. The DC of any special abilities is equal to your spell save DC and any special attack of the creature is treated as a melee spell attack that you are considered to be proficient in. You continue to level as a warlock from this point forward as you are still being guided by the master in this new form.

Daily Punch 4-18-18 Gaea’s Chosen Warlock Patron

How about some anti-God Giant warlocks?

 

Gaea’s Chosen

Somehow you now work exclusively against the gods be it from loss or anger.  This has lead to other patrons noticing you.  Chief of among those is Gaea.  Having lost her first creation, she now works behind the scenes choosing those she finds worthy to help hear giant children retake heaven!

Expanded Spell List

Gaea lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Table: Fiend Expanded Spells
Spell Level Spells
1st Shield, entangle
2nd enhance ability, barkskin
3rd Meld into Stone, Counterspell (divine magic only)
4th Stone Shape, Stoneskin
5th Conjure Elemental (Earth Elemental only), Wall of Stone

The Gift of Pharmakon

Starting at 1st level, you gain advantage against all spells and effects from divine creatures and all divine spells and effects have disadvantage to hit you.

Gift of the Earth Mother

Starting at 6th level, you can no longer be killed while on ground and without divine help.  If you die on natural earth (ground that is not process to become a street, stone not made into fortress or man-made caves, or earth not made into farmland) you instantly stabilize.  You only begin dying if a non-magic weapon and a divine spell both attack you in the same turn and you are taken off the natural earth.  This power functions on the elemental plains, but does not function on other planes.

Gaea’s Dark Protection

Starting at 10th level, up to a number of times per day equal to your Charisma modifier, when you cast a spell and are directly standing on natural earth you may draw power from Gaea and cause the spell to be affected bye empower spell as a Sorcerer’s ability.

Giant Metamorphosis

Starting at 14th level, Gaea blesses you with a few drops of the last true giants blood.  You fall into a trance for 24 hours after which your type changes to giant, you be large, your Constitution, Strength, and Charisma increase by +2, to a maximum of 22.  All gear you had when you entered the trance is now sized for a large creature, but you weapons do not deal extra damage.  In addition, you feet become snakes you can walk upon.  It does not change your speed, but as a melee spell attack with which you are proficient, you may attempt to attack another target as an action dealing 3d10+Charisma modifier poison damage to the target.

Daily Punch 1-9-15 Alternate The Fiend ability for the Warlock in DnD 5e

How about some love for Tiefling Warlocks out there?  This ability replaces Dark One’s Own Luck

 

Power In the Blood

prerequisite: Tiefling

You’ve give yourself over to your fiendish ancestry.  You don’t use charisma for spellcasting or Charisma based skills and saves, but instead use Constitution for all spell casting depending effects, skills, and saves.  All spells you cast using your Infernal Legacy trait now use Constitution for their effects as well.  In addition, you gain one additional use of all spells gained from your Infernal Legacy trait.

 

Thoughts?

Daily Punch 12-30-14 Lich Patron Warlock for DnD 5e

Ya, I have been playing a ton of 5e lately?  Why do you ask?  Here is some more ideas for your 5e game-Lich patron Warlock?

 

The Lich

Power comes when things die.  What kind of power can come from something that refuses to die?  You’ve meet the creature in its tomb lair.  It offered you power along side its smell of decay.  You said yes.  Now you do the bidding of the cadaver itself.

Lich Expanded Spell List

Level          Spell

1st        inflict wounds, protection from good and evil

2nd      phantasmal force, blindness/deafness

3rd      animate dead, protection from energy

4th      Phantasmal Killer, evard’s black ttentacles

5th      cloudkill, mass inflict wounds

 

Dead Speech

Starting at 1st level, you patron bestows upon you the speech of the dead.  As an action, you can cast speak with dead.  You can’t use this feature again until you finish a short or long rest.

 

Life Draining Touch

Starting at 6th Level, your patron teaches you the secret of draining the life of others.  When you at the subject of a melee attack, you can cast vampiric touch as a reaction to the attack.  You can’t use this feature again until you finish a short or long rest.

 

Command of the Dead

Starting at 10th level, unintelligent undead will not longer attack you.  In addition to you gain resistance to all damage dealt to you from all undead, intelligent or otherwise.

Also, at 10th level, you gain the bonus spell create undead once per day.

 

Wrath of the Lich

Starting at level 14, you can point at a creature and fire a beam of negative energy at it as an action that can be avoided with a charisma saving .  If you succeed, you inflict 5d8 necrotic damage on the creature and the paralyzed.  You heal half the amount of damage dealt.  Each turn the creature can make a saving throw at the start of its turns.  If it fails it continues to be paralyzed and take 5d8 necrotic damage, and you continue to heal half the damage dealt.

You can not do this again until you complete a long rest.

 

 

Thoughts?

 

 

Daily Punch 12-18-14 Angelic Path for DnD 5e

Maybe you did so much wrong you get a chance to try again.  You’ve been bound into service of a higher power, like it or not….

 

Angelic Path

You were give another chance.  This chance may not have been by choice, but you made the choice of your own free will…kind of.  You are now bound to a higher authority who rules you with an iron rod.  Step out of line again, and the creature currently trying to kill you will be the least of your problems!

 

Expending Spell List

The Angel lets you choose from an expanded list of spells when you learn a warlock spell.  The following spells are added to the warlock spell list for you.

1st        bless, shield of faith

2nd      aid, lesser restoration

3rd       daylight, protection from energy

4th       death ward, guardian of faith

5th        hallow, greater restoration

 

Font of Healing

Starting at level one, gain the lay on hands class feature from the paladin.  But your patron wants you to learn humility, so you may never use these to heal yourself.

 

Voice of the Master

Starting at 6th level, when you make a persuasion check to improve your relationship with an NPC and truthfully mean your intention with no malice, you gain advantage on the check.  However, you are racked with pain if you scream at or lie to others, so your first intimidate or deception check with any NPC is made with disadvantage.  After using this ability, you can not use it again until you finish a short or long rest, but your penalty to intimidate and deception is always active .

 

Celestial Blessing

Starting at 10th level, you gain resistance to radiant damage and immunity to being charmed or frightened.

 

One’s Own Wickedness

Starting at level 14, as an action you can target a creature you can see for divine retribution.  The target must make a Charisma saving throw with the DC equal to your Warlock spell save DC.  If it fails, it evaporates in a pillar of light and it teleported to foot of your master where it sins are examined.  Each round, at the start of its turns, it takes damage depending on its alignment.  Good creatures take 2d6 radiant damage, neutral creatures take 3d8 radiant damage, and evil creatures take 4d10 radiant damage.  At the end of the creatures turn it may plead to be released and sent back a with a Charisma saving throw equal to your Warlock spell save DC.  The creature can also voluntarily take a geas from your master cast as a 9th level spell with no saving throw to be teleported back at the end of its turn.

After using this ability, you can not use this again until you finish a short or long rest.