Daily Punch 1-18-22 Fiend Favorite feat for DnD 5e

Almost forgot about this warlock!

Fiend Favorite

prerequisite: warlock, the fiend  patron

A mind is a terrible thing to waste. Gain the following benefits:

  • You can use your dark one’s own luck class feature twice before you rest.
  • Your dark one’s blessing provides additional temporary hit points equal to twice your proficiency modifier. Also, this ability heals you first and additional hit points healed in this way become temporary hit points.

Thoughts?

Daily Punch 6-7-21 Knowledge Bringer warlock pack for DnD 5e

Time for a warlock that is based on knowledge?

Knowledge Bringer

None know what you found, but it offered you knowledge. Dark, fel knowledge that no one else knew. Knowledge is power and power corrupts, and this creature offered you enough knowledge to give you all the power you ever need. May you stay strong enough to not be completely corrupted by it.

Advanced Learning

Starting at 1st level, you gain a spell book and two 1st level spells and two cantrips from the wizards spell list. You can add more spells to the book as a wizard does from the wizard spell list. When you take a short rest you can prepare as many spells are you are able, but you must prepare individual uses of each spell. To cast a spell multiple times, you must have prepared it multiple times. You are still limited to your maximum spell level based on your level.

Learn Through Experience

Starting at 6th level, if you succeed against a save from the wizards spell list that spell appears in your spell book. You need not be able to cast the spell yet to add it to your spell book this way.

Knowledge Application

Starting at 10th level, up to a number of times per day equal to your Intelligence modifier, when you cast a spell you can gain advantage on the spell attack or cause one target to suffer disadvantage on a save against the spell.

Advanced Application

Starting at 14th level, the dark master blesses you far beyond others that it controls and other warlocks who follow lesser masters. You can prepare one additional wizard spell that you know that is at the maximum level of a wizard of your level per day. You must have this spell in your spell book.

Thoughts?

Daily Punch 7-24-19 Verrine’s Chosen Warlock Patron for DnD 5e

We’re fighting devils in a bit, so let’s find a devil who would steal from other devils…

Verrine’s Chosen

You’ve found a master who will grant you powers that you never knew possible.  Heal yourself,  have boundless energy, and control those around you all are part of the deal you made when you joined Verrine.  Now you go across the land and gain power through impatiences.

Expanded Spell List

Verrine lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Table: Fiend Expanded Spells
Spell Level Spells
1st cure wounds ,  command
2nd aid, enhance ability
3rd revivify, haste
4th confusion, compulsion
5th dominate person, geas

Renegades’s Blessing

Starting at 1st level, others hold no power over you.  You gain advantage on saves and checks against any effect that would charm your or control your mind.  If you already have advantage on these saves or checks, you gain immunity from those effects.

Verrine’s Dark Blessing

Starting at 6th level, your patron bestows a portion of his power unto you allowing your wounds to heal at amazing speed. You regains  Hit Points equal to your Charisma modifier at the start of its turn. If you take radiant damage or damage from a silvered weapon, this trait doesn’t function at the start of your next turn. You begin to die only if you starts your turn with 0 Hit Points and doesn’t Regenerate.

Blessing of Impatience

Starting at 10th level, you gain the speed of your dark master.  You may choose to gain the effect of the haste spell, but your extra action can be used to cast cantrip spell, melee attacks, dash, or disengage.  You must concentrate to use this ability as normal.  You regain this ability after a short or long rest.

Possession

Starting at 14th level, your masters teaches you the true power of possession. Once per day, you gain the ability to choose a creature in range and force it to make a Wisdom saving throw.  On a failure, you disappear possess the creature as per dominate monster, except the duration 8 hours.  When the spell ends you reappear at a point within 60 feet of the target of your choosing. Once you use this feature, you can’t use it again until you finish a long rest.

 

Thoughts?

Daily Punch 5-21-18 Shell of the Master Warlock Pact for DnD 5e

I wrote some stuff for a upcoming thing!  Here are some things I liked, but didn’t make the cut.   Here is a Warlock pact.  Its a scary one!

 

Shell of the Master

Every master chooses those who can serve, and you have been chosen for a most glorious purpose. Something happened, you do not remember much, but there was blood and pain, and now you feel the master in you. You are the now the harbinger of the master.  The master grants you power to protect his or her investment. Soon the master will choose you for his final purpose and you will be given the most precious gift of becoming one with the master!

 

Table: Shell of the Master Expended Spells

Your master provides several extra spells that most warlocks do not have access to. The following spells are added to the warlock spell list for you.

Table: Symbiote Expended Spells

 

Spell Level Spells
1st Cure Wounds (self only), Shield
2nd Barkskin (self only), Enhance Ability (self only)
3rd Protection for Energy (self only), Haste (self only)
4th Greater Invisibility (self only), Stoneskin(selfonly)
5th Modify Memory, Contagion

 

Master’s Protection

Starting at level 1, the master has granted you withhis investment a measure of protection. A number of time per day equal to your Charisma modifier, you can cast shield without using a spell slot or using your reaction for the round. You need not have shield prepared to cast this spell.

 

The Child Quickens

Starting at 6th level, you feel something the child growing inside you, and your “soon to be born child” begins to help its vesselvesile. A number of times per day equal to your Constitution and Charisma modifier you may gain advantage on a saving throw.

 

Share the gift

Starting at 10th level, you have begun to grow to bulbus lengths as the child begins to grow and squirm inside of you and throughout you. Once per day you may grab a helpless humanoid with less than 20 hit points and kiss that creature on the mouth, expelling your master’s children into the creature. The creature must attempt a Constitution saving throw. If it fails, you have filled the creature with your masters spawn. The creature is affected by dominate person for 1 minute requiring no concentration. Once the spell ends, the masters spawn hatch and the creature explodes in to a shower of gore and you summon forth a creature of CR 2 or less of your master’s chosen type. The summoned creature is not under anyone’s control and acts according to its own will except to not attack you. All creatures who witness the effect must succeed on a Wisdom saving throw or become frightened for one round. You may do this once per day and must take a long rest before you can reuse this ability.

 

Bodily Transcendence

When you reach 14th level, the master has arrived! You explode into a shower of horror and the master’s true child steps forth from you ruins of your body. You are utterly destroyed and only a wish spell can restore you to life. Choose a creature of your master’s type with a CR of 7 or less that your master would approve, at GM discretion. You are now this creature. You gain all the powers of the warlock class you had as well as all abilities from your new class. You may retrain any ability increases using the creatures base statistics, and you are no longer limited to having a maximum of 20 in any statistic. The DC of any special abilities is equal to your spell save DC and any special attack of the creature is treated as a melee spell attack that you are considered to be proficient in. You continue to level as a warlock from this point forward as you are still being guided by the master in this new form.

Daily Punch 4-18-18 Gaea’s Chosen Warlock Patron

How about some anti-God Giant warlocks?

 

Gaea’s Chosen

Somehow you now work exclusively against the gods be it from loss or anger.  This has lead to other patrons noticing you.  Chief of among those is Gaea.  Having lost her first creation, she now works behind the scenes choosing those she finds worthy to help hear giant children retake heaven!

Expanded Spell List

Gaea lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Table: Fiend Expanded Spells
Spell Level Spells
1st Shield, entangle
2nd enhance ability, barkskin
3rd Meld into Stone, Counterspell (divine magic only)
4th Stone Shape, Stoneskin
5th Conjure Elemental (Earth Elemental only), Wall of Stone

The Gift of Pharmakon

Starting at 1st level, you gain advantage against all spells and effects from divine creatures and all divine spells and effects have disadvantage to hit you.

Gift of the Earth Mother

Starting at 6th level, you can no longer be killed while on ground and without divine help.  If you die on natural earth (ground that is not process to become a street, stone not made into fortress or man-made caves, or earth not made into farmland) you instantly stabilize.  You only begin dying if a non-magic weapon and a divine spell both attack you in the same turn and you are taken off the natural earth.  This power functions on the elemental plains, but does not function on other planes.

Gaea’s Dark Protection

Starting at 10th level, up to a number of times per day equal to your Charisma modifier, when you cast a spell and are directly standing on natural earth you may draw power from Gaea and cause the spell to be affected bye empower spell as a Sorcerer’s ability.

Giant Metamorphosis

Starting at 14th level, Gaea blesses you with a few drops of the last true giants blood.  You fall into a trance for 24 hours after which your type changes to giant, you be large, your Constitution, Strength, and Charisma increase by +2, to a maximum of 22.  All gear you had when you entered the trance is now sized for a large creature, but you weapons do not deal extra damage.  In addition, you feet become snakes you can walk upon.  It does not change your speed, but as a melee spell attack with which you are proficient, you may attempt to attack another target as an action dealing 3d10+Charisma modifier poison damage to the target.