Anything you can think, you can make. Gain the following benefits:
Your minor conjurations now have hit points equal to 1/2 their normal amount and only vanish after an hour or when they are reduced to zero hit points. They have hardness as normal.
You can use your benign transportation ability once per short rest.
We’re on to the paladin! Now for the oath of devotion paladin!
True Devotion
prerequisite: Oath of devotion sacred oath
Your faith give your power. Gain the following benefits:
Double the range of your channel divinity abilities and effects.
Once you use your sacred weapon channel divinity ability, your weapon is affected by the light spell for up to eight hours. Fiends or undead who attempt a Dexterity(stealth) check while in the area of your light spell have disadvantage. You can end the effect s a free action.
I’ve seen research into how a person with a knife wins vs a person with a gun if the knife person is within 30 feet. Let’s make that a piece of DnD!
Situational Awareness
Just because you are not near by doesn’t mean you are an easy target. When a ranged attack is made against you and you are within 30 feet of the target, you may move up to the target and make a melee attack as a reaction. This movement provokes attacks as normal.
More ideas for all the knowledge based characters out there!
Pedagogy
Knowledges is power, but power not shared is useless. Knowledge must flow and be told. You and your god specialize in teaching others all the things you know. These insights will help you better understand the world around you and help all you serve better understand themselves and others. Go cleric spread the good words to others!
When you choose this domain at 1st level, you gain proficiency in a number of tools or languages equal to your Wisdom modifier.
Disciple of Knowledge
Also starting at 1st level, your wisdom helps with your knowledge. When you make a Intelligence skill check, add your Wisdom modifier as well..
Channel Divinity: Speed Learning
Starting at 2nd level, you can use your Channel Divinity to deliver a bold of knowledge to another. As an action, you choose one skill or tool you are proficient in and touch a creature. For 10 minutes, the target has proficiency with the chosen skill or tool.
Assistant
Beginning at 6th level, when you do the help action with another character, in addition to advantage, they add your Wisdom modifier to the roll as well.
Mind Strike
At 8th level, you learn how to now directly strike to a foes mind. Gain the eldritch blast cantrip as a cleric spell but instead of force damage it does psychic damage instead.
Fail Forward
Starting at 17th level, when you see someone attempt a skill check with which you are proficient, you can spend a spell slot of the highest you have available so long as its level one, to give the target a reroll on the check. This may only be attempted once per check.
How about instead of a save we use a skill check? What do people say?
Debilitating Learning
1st-level enchantment
Casting Time:1 action Range:30 feet Components:V, S, M (a book) Duration: Concentration, up to 1 minute
You impart your knowledge to three creatures with an Intelligence score of 5 or higher and possibly overwhelm the target. Choose nature, religion, arcana, or history, and make an Intelligence check for that skill. Each target must make the check as well. If their check is lower then your check, they are stunned.
At the start of each of its turns, the target can make another skill check with the DC equal to your check to end the effect. On a success, the spell ends. Damaging the target instantly ends the effect.
When the effect ends, the next check the target makes using that skill is made with advantage.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number off affected targets increases by one for each slot level above 2nd.
None know what you found, but it offered you knowledge. Dark, fel knowledge that no one else knew. Knowledge is power and power corrupts, and this creature offered you enough knowledge to give you all the power you ever need. May you stay strong enough to not be completely corrupted by it.
Advanced Learning
Starting at 1st level, you gain a spell book and two 1st level spells and two cantrips from the wizards spell list. You can add more spells to the book as a wizard does from the wizard spell list. When you take a short rest you can prepare as many spells are you are able, but you must prepare individual uses of each spell. To cast a spell multiple times, you must have prepared it multiple times. You are still limited to your maximum spell level based on your level.
Learn Through Experience
Starting at 6th level, if you succeed against a save from the wizards spell list that spell appears in your spell book. You need not be able to cast the spell yet to add it to your spell book this way.
Knowledge Application
Starting at 10th level, up to a number of times per day equal to your Intelligence modifier, when you cast a spell you can gain advantage on the spell attack or cause one target to suffer disadvantage on a save against the spell.
Advanced Application
Starting at 14th level, the dark master blesses you far beyond others that it controls and other warlocks who follow lesser masters. You can prepare one additional wizard spell that you know that is at the maximum level of a wizard of your level per day. You must have this spell in your spell book.
Been thinking about alchemist fire and bottles of acid. Let’s make them more useful.
Equipment Expert
You’ve gotten good at throwing around your toys. Gain the following benefits:
Increase your damage of alchemist fire by 1d4 for every other character level you have starting at 2nd level and the DC of your alchemist fire is 8 + proficiency bonus + your Dexterity Modifier.
Increase your damage of acid flasks by 1d6 for every other character level you have starting at 2nd level.
Blessing. Shikigami that have a master warn them of danger. Once per day, a shikigami can grant a +1 bonus to an check or save before the roll.
ACTIONS
Paper Cut. Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 1 slashing damage.
ABOUT
This paper doll is roughly in the shape of a person with its arms wide. It flutters through the air looking like it is carried by currents, but it actually moves under its own volition.
How about another item to help you learn really fast at a cost?
Lexicon of Learning
Wondrous item, rare
This small folio printed on silvery parchment with near indisipheral text. You must have training in survival, religion, history, arcana, medicine, or nature. If you spend an hour reading the text, a portion will start being something you can understand but that will fade and another section will be compressible. If you spend that time, you choose one of the listed skills you have, lose proficiency in that skill, and gain proficiency in a different skill from the list. This last until you spend another hour using this book again.
Been thinking about an item to give your friends some help at a cost.
Rod of Exchange and Sacrifice
Wondrous item, rare
This obsidian rod has a series of arrows that point to both sides carved into it. Two characters can hold the rod and choose to either trade up to two different ability score points or one character can give up to two ability score points to a different character as an action. The trade must be voluntary, but outside factors can influence the characters. Two characters can only trade or give two ability points once or they can choose to trade the points back and rest the trade allowing for a different trade to take place.