Daily Punch 11-4-22 Stick fighting style for DnD 5e

Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!

Stick

When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.

Thoughts?

Daily Punch 11-1-22 Reflection Activity Feat for DnD 5e

I read about learning in my free time. Something to consider!

Reflection Activity

Taking time to learn from your mistakes helps you learn and do better. Each time before you take a long rest you may spend 30 minutes to review your actions of the previous day. Choose a skill check, attack type, spell, or or saving throw where you rolled a d20 and failed at the attempt, you gain a +1 bonus to that specific action after your rest for the next day until you have a long rest.

Thoughts?

Daily Punch 10-19-22 Damage Multiplication spell for DnD 5e

I like weapons that deal mutliple dice damage. let’s make that happen in DnD.

Magic Weapon

3rd-level transmutation

Casting Time:1 bonus action
Range:Touch
Components:V, S
Duration:Concentration, up to 1 hour

You touch a magic weapon. Until the spell ends, roll the weapons damage dice twice when you attack and deal damage.

At Higher Levels: When you use a spell slot of 7th level or higher, tripple the weapons damage dice when you attack and deal damage.

Thoughts?

Daily Punch 10-3-22 Belt of Potions wondrous item for DnD 5e

Saw Ranking of Kings, and I saw an item I want. You might want it too.

Belt of Potions

Wondrous item, common

This brown leather belt hold a number of pouches that can hold different potions and in addition to the belt there is a small leather tube. As an action, a character can place as many potions as the character wants, up to 10, in the pouches or remove as many potions as they want as well. As a bonus action, a character can place the tube into a potion and run the tube under their clothing and armor. Once done, a character can as a free action consume a the potion the tube is in.

Thoughts?

Daily Punch 9-26-22 Attentive Squire wondrous item for DnD 5e

I ain’t carrying crap!

Attentive Squire

Wondrous item, uncommon

A small carved figure of a squire made from simple beadrock. Once per day, a character can say “attend me!”, and a phantasmal blurry squire will appear acting as your servant as per the spell unseen servant with the exception that servant is always visible buy shadowy, automatically follows you around, has an AC of 20. and lasts for 8 hours until dismissed or killed. Each morning you regain the use of the attentive squire.

Thoughts?

Daily Punch 9-19-22 Confusion Potion for DnD 5e

My brother had a fun idea for our Pathfinder game.   Let’s being it here!

Confusion Potion: This purple liquid can be absorbed either internally or via the skin.   You can slip this into a targets food or attack with it. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature, treating the confusion potion as an improvised weapon. On a hit or ingestion, the target must make a DC 13 Wisdom saving throw or be affected by the confusion spell for one round. Targets immune to confusion are immune to this potion.

Cost: 50 gp

Thoughts?

Ring Side Report-RPG Review of Spelljammer: Adventures in Space

Product-Spelljammer: Adventures in Space

System- Dungeons and Dragons

Producer– Wizards of the Coast

Price– $41 here https://www.amazon.com/stores/page/D890997E-DC03-45CB-BABE-5A760E103954?channel=dnd-site-jam&_encoding=UTF8&tag=wotc03-20&linkCode=ur2&linkId=5e6ae51a65de0619af85a9a07edec25f&camp=1789&creative=9325 

TL; DR– Spaceships and Sorcerers! 76%

Basics–  TO THE SKY!  Spelljammer: Adventures in Space is the latest setting for DnD that really encompasses all the other settings.  Spelljammers are space ships that can travel between different systems and explore, so really the limits of this setting are the limits that you can steal and borrow from all the other DnD settings and your favorite fanfic of Star Trek.  Let’s get into this one.

Mechanics or Crunch– This is a good book with some new mechanics, but not a ton of information.  Overall space beyond a planet system is just empty and full of “air”, so you don’t need much.  The spelljammers are fun ships, but the DnD isn’t really set up to do ship battles well.  It’s not bad, but it’s simple and the system defaults to basic rules in the DMG for side combat for ship combat.  There are new races, but not a ton beyond that.  So if you want a lot of new crunch for your players, there isn’t that much here.  Ships get a good rundown, which is needed, but  don’t expect much as a player.  There are monsters of the cosmos, which are absolutely needed, but for each system you need to grab that world’s/setting’s books and get monsters from there.  This book adds decent materials for the GM, but not much for players. It doesn’t really expand the rules beyond the basics we’ve seen.  4/5

Theme or Fluff– I don’t hate the story here, but I’m left wanting more in a bad way.  This setting is all about space and boldly going to new worlds.  You do get the basics of that, but you don’t get a ton of new worlds beyond “Go grab your favorite other books and go there!”  Again, it’s not bad, but it feels too loose to be helpful.  I do think the adventure they give is awesome and will help GMs and players who are new to the setting get used to it.  That “fish out of water” adventure that is included is going to be your best introduction to this setting. That said, after reading this book, I need more to really know what this setting is.  4/5

Execution– Can’t buy a PDF, but when there was an update it came out as a PDF.  I can rent the book via DnD Beyond, but other than that, it’s physical only.  What is in the book is a solid ok.  Good spacing and text size and all the things I look for in a book, but it’s only in their proprietary app.  I want to own my book, so you either buy a physical book or rent DnD beyond.  And, while I love the adventure they give you, they don’t give you pregens at fifth level.  Just include the pregens!  I don’t want to make some for my players nor do some groups want to make some when the GM buys that book.  I want to play ASAP and that would massively help those groups.  It’s 2022 and you are behind the times.  I am not pleased.  3.5/5

Summary– Spelljammer is a fun setting and book that just needs more.  The mechanics here are ok, but there is not much for players and just enough for the GM to run a game beyond go to the DMG.  The story is fun, but there isn’t much beyond go look at other stuff.  The execution misses many marks that other companies are doing and it hurts my impression of the book.  If you want some classic space and sorcery, this will be a fun book.  If you don’t have an idea of what Spelljammer is then you still might not after reading this book.  76%

Daily Punch 9-8-22 Hostility spell for DnD 5e

I like this idea. Let’s keep it going!

Hostility

1st-level enchantment

Casting Time:1 action
Range:30 feet
Components: V, S
Duration: concentration, up to one minute

You attempt to enrage a humanoid you can see within range. It must make a Wisdom saving throw. If it fails the saving throw, it treats all creatures it can see as hostile until the spell ends. Each round at the start of its turn, it can attempt another Wisdom saving throw to end the spell.

Thoughts?

Daily Punch 9-6-22 Improved Taunt feat for DnD 5e

Let’s keep building on this idea! Here is the original idea https://throatpunchgames.com/2022/09/03/daily-punch-9-2-22-taunt-fighting-style-for-dnd-5e/

Improved Taunt

Prerequisite: taunt fighting style

Keep them focused. Gain the following benefits:

  • Increase your Constitution and Strength score by 1, to a maximum of 20.
  • When you use your taunt ability, you can choose up to two targets.

Thoughts?