Daily Punch 5-16-16 Watched Clock spell for DnD 5e

Been working on something that I think you will all enjoy, but here is a side idea I had while making it.

 

 

Watched Clock

4th-level evocation

Casting Time: 1 action

Range: Touch

Components: V,S,M(a waterclock’s hour hand)

Duration: 1 hour or until dispelled

This spell decelerates temporal effects of spells on a subject doubling the duration of all spells on the subject while watched clock is in effect.  Also, the target of this spell may end it at any time to reroll a concentration check using as many dice as were rolled in the original check.

 

 

Thoughts?

Daily Punch Enhanced Proficiency feat for DnD 5e

Ok, I have two feats for today!  I’m conflicted as I think one is too powerful,but I think the other might be too weak.  Check them out and give me your thoughts.

 

Enhanced Proficiency

You are a true focused master!  Increase your proficiency bonus by +1.  This bonus occurs before any other effects or abilities would change your score such as expertise.

 

OR

 

Enhanced Proficiency

You are a true focused master!  Gain the following:

  • Choose an ability score.  That ability score increases by +1, to a maximum of 20.
  • When you perform an attack, check, or saving throw using the ability score chosen above, increase your proficiency bonus by +1.  This bonus occurs before any other effects or abilities would change your score such as expertise.

 

What do you think is more balanced?

Daily Punch 5-10-16 Focused Ability feat for DnD 5E

I’ve been thinking about yesterdays feat.  Let’s work on it and make it a bit more general…

 

Focused Ability

You’ve trained yourself in one area to be the best that there can be.  Chose one ability score and gain the following:

  • Gain a +1 bonus to the chosen ability score, to a maximum of 20.
  • Gain a pool of three Focused Ability points for that ability.  You can spend one point to gain advantage on an attack, check, or saving roll using the ability chosen for this feat.  You must spend the point before the roll, and this advantage does not trigger abilities like sneak attack that require advantage.  This pool of Focused Ability points refreshes after a long rest.

 

Thoughts?

Daily Punch 5-9-16 Feats of Strength feat for DnD 5e

How about a feat that works like lucky but for strength?

 

Feats of Strength

You are powerhouse among your people.  Gain the following:

  • Increase your Strength score by 1, to a maximum of 20.
  • You gain a pool of three Feats of Strength points.  You can spend these points to gain advantage on a Strength check, attack, or save, but you must choose to do so before the dice are rolled.  This feat will counteract disadvantage from another source, but it will not trigger the rogues sneak attack damage.  After a long rest, you regain your Feats of Strength points.

 

 

Thoughts?

 

Daily Punch 5-4-16 Preparation feat for DnD 5e

I always love characters who just happen to have what they need at any given time to get out of a strange situation.  Let’s make that happen in DnD.

 

Preparation feat

You might not be the smartest one in the room, but you are the most prepared.  When you gain this feat, spend 50 gp and gain the following:

  • Increase your Wisdom or Intelligence score by 1, to a maximum of 20.
  • You gain a collection of random “stuff”  these might range from iron chopsticks, bent forks, broken swords, and other items.  These items can not be used in combat, but you can use them to solve other problems.  If you are in a situation where you need a random, non-magical item that is not listed on your sheet, you can make a Intelligence or Wisdom saving throw DC 10.  On a success, you find an equivalent item that will suit your needs for this problem at hand.  These could be using iron chopsticks at pitons for a climb, a bent fork as working thieves tools, or even a broken sword hilt as a hammer.

 

Thoughts?

Daily Punch 4-20-16 Double Strike feat for DnD 5e

How about a way for a rogue to make a second sneak attack ?  Let’s do it!

 

Double Strike

You know how to make it hurt.  When taking the attack action, can take a second attack, and already used your sneak attack ability that round, you can give yourself disadvantage  on the second attack to make it a sneak attack.  You can perform this second sneak attack even though you have disadvantage.

 

Thoughts?

Daily Punch 4-19-16 Way of the Ninja Monk Monastic Tradition

How about a monastic tradition based on TMNT?

 

 

Way of the Ninja

Ninjas are masters of disguise, subterfuge, and stealth.  The operate in broad daylight or under the cover of darkness with the goals of observation, infiltration, and assassination.

Mastery of skills

Starting when you choose this tradition at 3rd level, you gain the expertise ability as a rogue.  You apply the expertise ability to your Dexterity(stealth), Dexterity(acrobatics), and Charisma(deception) checks.

Killing Hands

At 6th level, you gain the rogue’s sneak attack ability as a rogue two levels lower than yourself.  You may only use this with weapons a monk is proficient with.

One with the Shadows/One with the Crowd

Beginning at 11th level, you can move from shadow the shadow undetected or unseen in a crowd, but must choose one.  If you are One with the Shadows, if you start your turn hidden and in an area of lowed viability, you are invisible until the start of your next turn allowing you to freely move from dark location to dark location undetected.  You are only invisible to creatures you started your turn hidden from.  Also, modes of seeing such as blindsight and truesight will still detect you.  If you are One with the Crowd, you gain advantage on all Charisma(deception) checks and advantage on all Dexterity(stealth) checks made while among a group of non-combatants to become hidden.

The Killing Darkness

At 17th level, you gain the ability to make more then one sneak attack per round.  For each sneak attack you perform in a round, you may pay 4 ki points to perform an additional sneak attack that round.

 

Thoughts?