Daily Punch 9-19-24 Rend Armor Fighting Style for DnD Next

How about something for a DnD Next Fighter?

 

Rend Armor

When you hit an enemy, you may tare and destroy the armor instead of doing full damage.  When you hit an enemy, you may not add your ability modifier to the damage to impose a -1 penalty to the armor class of the enemy.  This penalty stacks with itself, but only be as large as your proficiency bonus.  As an example, if your proficiency bonus is +2, you may only impose a -2 penalty to armor this way.

 

 

Thoughts?

Daily Punch Chosen Background for DnD Next

Chosen

You are chosen of a god or goddess and are now a pawn in a much bigger game.  Some gods care for their chosen, while some gods let their chosen survive or die on their own wits and strength.  Chosen are chosen from several backgrounds as street rats to nobles are all called to some purpose.  Who has chosen you changes who and what you are or could become.

 

Customization

Choose a god/goddess of your campaign.  You are a chosen of this god.

 

Skill Proficiences:

Religion, one other skill of choice

 

Feature:

Chosen power

Choose an arcane or divine cantrip.  This represents your god infusing you with power.  If a save or attack roll is needed for that cantrip, you are considered proficient with the spell and must chose a class that gives that spell as a cantrip to determine save DC and attack attribute.

 

Equipment:

Choose an equipment package from another background.  This reflects your former life before you realized you were chosen.

 

Personality Trait:

1-Arrogent- YOU were chosen by the god, why WOULDN’T others bow to you too?

2-Blue collar-You might have been chosen by the god, but you’re just here to do a job.

3-Mousy-You have been controlled all your life, now you just are quite and follow out of habit.

4-Out of this world-You see and hear what the god shows you, but that doesn’t mean that it’s something others can see.

5-Demanding-You have been give order to follow all your life.  When you give a command, you expect obedience too!

6- Driven-You have a mission, and you will do it!

 

Ideal:

1-Follower-You follow your gods wisdom.

2-Contrary-You hate your divine patron, and will do anything to fight against him/her.

3-Prove yourself-You’re not sure you’re worthy, but you will prove to everyone you are!

4-Money-Being chosen doesn’t pay well, but adventuring does.

5-Larger plans-Something grander is in motion, and you’re driven to be are part of it.

6-Nonconfrontational-You’ve been a cog in a machine all your life.  Now you just want to be left out of everything.

 

Bond:

1-You’re chosen, but you don’t have to be a pawn, and these others are fighting for the same cause you are.

2-You see your god’s hands in these people fates.

3-One of these people follows your god, and you will help that person.  They have a purpose that only you can help with.

4-You know another in this group is chosen and will help that person realize it.

5-Another person here doubts your commitment to the faith.  You’ll prove them wrong.

6-There’s a whole bunch of people here who are out to make a whole bunch of money.  As long as the gold keeps flowing, you’ll stay with these people

 

Flaw:

1-Domineering-You expect the world to listen to you, because you have a gods interests at heart.

2-Out of it-all too often you get instructions from your god that move you in ways that make no sense, but it makes complete sense if they only could see the complete picture!

3-Contrary-You spend more time fighting your friends than the monsters.

4-Paranoid-You’ve lived on the run so long, you suspect everyone is out to get you.

5-Quite-You just want to be left alone, but you know you can’t be.

6-Mean-Not all gods are nice, and that goes for their chosen.

Daily Punch 9-15-14 Quick Spell Ring for DnD Next

Well the last thing I designed was a helm, how about an item that is a bit more serious for DnD Next?

 

Quick Spell Ring

Ring, rare (requires attunment)

This simple white gold ring is marked with an etching of a spellbook.

When you prepare spells, you my spend two spell slots.  One of these spellslots much be higher then or equal to the other.  As a free action, once per day, you may cast a spell with a level equal to the lower of the two spell slots.

 

 

Thoughts?

Daily Punch 9-11-14 Increased Training feat for DnD Next

How about some love for the monks out there?

 

 

Increased Training

You are a weapon, and you’ve trained yourself to be better then most others!

Prerequisite: Martial Arts Class Feature

Benefits-Gain the following:

  • Increase your martial arts die by five levels.  If you ever go above the highest level on your class, your die becomes 2d6
  • Increase your dexterity by +1 to a maximum of 20.

Thoughts?

Daily Punch 9-10-14 Inspired Spellcasting feat for DnD Next

A feat my wife came up with that I think will help a lot of bards out there.

 

Inspired Spellcasting

You inspired not only feats of strength, but also efforts of will
Prerequisite: You must be a bard with the ability to give inspiration dice to other characters.

Benefit-Gain the following:

  • Gain a +1 bonus to charisma
  • Any spell casters may apply  an inspiration die you give them as a bonus to the spell save DC for one spell.

 

 

Thoughts?

Daily Punch 9-8-14 Prehensile Tail feat for DnD Next

How about some love for the stranger base races for DnD?

 

Prehensile Tail

Prerequisite: Tefling, dragonborn, race born with a tail

Benefit:  Gain the following:

  • Gain a +1 to str, dex, or con to a maximum of 20
  • You gain an extra hand.  This can be used for any activity, but if you make an attack with the tail holding a weapon the attack, you do not get to add your statistic bonus to damage from the attack.

 

Thoughts?

Daily Punch 9-5-14 Masterwork Weapons for DnD Next

I didn’t see this in the Player’s handbook for DnD Next/5e, so I think it needs to be said

 

Masterwork Weapons

This is an exceptional version of the standard weapons.  Often crafted by the master of the forge instead of by his journeymen.

This version costs 100 gp more the the standard weapon price.

While using a masterwork weapon, gain a +1 bonus to attack rolls, no bonus to damage.

 

 

Thoughts?

Daily Punch 9-1-14 Magic Domain for DnD Next

If we have magic gods in the Forgotten Realms, then there must be a magic domain for clerics.  Let’s make this happen!

 

 

Magic Domain

Gods of Magic like Mystra control and are the magical weave that binds the world together.  Mortals are sometimes called to protect, maintain, or build the weave and become clerics of this domain.  Sometimes these clerics are tasked with preventing misuses of the arcane as well.  The mortals who pray to the gods of magic are often wizards, sorcerers, and those that dabble in the arcane, or those asking for protection from it.

 

Magic Domain Spells

Cleric Level     Spells

1st      detect magic, Identify

3rd     Magic Missle, Shield

5th     Magic Circle, Dispel Magic

7th     Evard’s Black Tenticals, Dimension Door

9th    Creation, Bigby’s Hand

 

Bonus Skill and Spell

When you choose this domain at 1st level, you gain training in the Arcana skill and gain one cantrip on the wizards spell list.  At 6th level gain a second, and 12th level gain a third.  Unlike a wizard, you cast these and any other arcane spells you know using your wisdom as your spellcasting ability instead of intelligence.

 

Channel Divinity: Enhance magic

Starting at 2nd Level, you can use your channel divinity to enhance the next arcane spell you or another cast.

As an action, you can target you or another creature in 30 feet.  The next arcane spell cast by the target has the save DC increased by half your proficiency bonus or add half your proficiency bonus as a bonus to any attack made with an arcane spell.  The creature must cast a spell within in one minute of you using channel divinity.

Also, as an action, you can enhance an already active spell.  If you do so, the active spell gains a  bonus to its DC equal to your proficiency bonus for the duration of the spell.

A target may only benefit from your use of Enhance Magic once even if you use the ability multiple times.

 

Channel Divinity: Counterspell

Starting at 6th level, you can use your channel divinity to cast counterspell as per the spell with a bonus equal to half your proficiency bonus on the saving throw.

 

Arcane Blessed Strike

When you hit a creature with a divine spell or a creature does not save against one of your divine spells, you may cast an arcane cantrip as a free action against the same target.

 

Arcane Protection

At 17th level, you gain advantage on saving throws against arcane spells.

Daily Punch 8-25-14 Augmented Summoning Feat for DnD Next

Its an oldy but a goody-Augmeented Summoning.  Here is my take on it.

 

Augmented Summoning

What you create is just more powerful the other casters.  Any conjuration spell that you cast gains the following benefits:

  • The spell gains additional hit points equal to double your level.  You must split these hit points as equally as possible among all creatures you summoned.
  • The spell gains a bonus to attacks and skills equal to your proficiency bonus.  You must split this bonus as equally as possible among all creatures you summoned.
  • The spell gains a bonus to AC equal to your half your proficiency bonus.  You must split this bonus as equally as possible among all creatures your summoned.

 

Thoughts?