Daily Punch 1-7-19 Death Ventriloquism spell for DnD 5e

We’re back and here is a DnD spell.

Death Ventroquism

4th level illusion
  • Casting Time: 1 action
  • Range: 10 feet
  • Components: V S M (Burning incense)
  • Duration: 10 minutes
  • Classes: Bard, Cleric
  • You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead. Any attemt to determine a false spell can be detected with an Intelligence (arcana) or Wisdom(religion) check, made with disadvantage. Any check that fails reads the spell as speak with dead.



Daily Punch 10-30-18 Two-Handed Caster feat for DnD 5e

If a fighter can two hand a sword, why cant a mage two hand a spell?

Two-Handed Caster

When you cast a spell, you put yourself fully into it! If you are carrying nothing more than your spell focus like a wizards wand or staff or a cleric’s holy symbol and you cast a spell, you may add double your spell casting ability modifier to any effects of the spell.


Daily Punch 5-10-18 Summon spell for DnD 5e

If you can teleport, why can’t you reverse it?


7th-level conjuration

Casting Time: 1 action
Range: 10 feet
Components: V, S, M(piece of the creatures summoned)
Duration: Instantaneous

This spell instantly transports up to eight specific creatures of your choice to you if they are on the same plane, you know their exact location, and they fail a Wisdom saving throw. Each creature must succeed at its individual saving throw or it is teleported. Anything carried by the creature or any creature or object that would fit into a 10-foot cube are teleported as well. Any precautions that prevent a teleport spell also prevent summon.

At Higher Levels: When you cast this spell using a spell slot of 9th level, the creatures no longer need to be on the same plane.


Daily Punch 5-2-18 Hate feat for DnD 5e

Let’s get a few feats out there!


Sometimes your broken bones speak to how hard your going to hit the target. Gain the following:

  • Increase your Constitution by 1, to a maximum of 20.
  • When you are dealt damage from one attack or source equal to double your level, you gain advantage on attacks against the target for the next round. In addition, you may do extra damage equal to your level to the target once during the next round with one of your attacks.


Daily Punch 5-1-18 Unmake spell for DnD 5e

Ok, one last divine spell for a bit.


9th-level transmutation

Casting Time: 1 action
Range: Touch
Components: V,S
Duration: Instantaneous

You call forth the full force of your god to undo all the damage done by one creature. The target of the spell must make three Charisma saving throws. If the target is opposed to your god at least along one axes (law vs. chaos or good vs. evil), then it must make only two saving throws. If the target fails all its saving throws, the target is unmade. It is removed from the time stream as all events that lead to its creation are halted. No creature or god aside from your patron and yourself remember the creature existed. The world will change because the creature did not exist, and this change is determined by your DM. Only wish can restore the creature.


Daily Punch 4-30-18 Castigate spell for DnD 5e

Still working on my giant book, so here is a spell thats hopefully going to make the cut!


8th-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (holy oils you fling at the target)
Duration: Instantaneous

You you throw holy oils at the target, and the target must make a Dexterity saving throw. If the target fails its saving throw, the target is cursed by your god. The target gains disadvantage on all attacks, checks, and saves, all rolls against the target gain disadvantage,and the target is vulnerable to all damage. At each new sunrise for a good aligned good or midnight for a evil aligned god, the target can attempt a Wisdom saving throw (with disadvantage from this spell), to remove the curse. A priest of your religion of any level may cast geas on the target while assigning a quest supporting your religion to remove the curse. The spell can also be ended by greater restoration, heal, or wish.