Time make santa’s sack for DnD!
Wondrous item, vary rare
This bag can be crafted of any material with the only limits being it must have a draw string and the edge of the bag must be inscribed with runes as part of its creation. If a person knows the combination of runes can inscribe them onto a door over the course of an hour and link the bag and the door. The bag can be opened nearly impossibly size up to a size of the linked door. As an action, you can open the bag and it opens a portal to the linked door. Anyone one or thing can move freely from the door frame to the bag and back and forth. When the bag is closed or runes removed anyone in the doorframe or bag entrance are ejected. They may choose which open they are ejected from.
Let’s help those animal companions!
Collar of Rejuvenation
Wondrous item, rare (requires attunement)
While wearing this collar, once per day when the animal companion falls to zero hit points, the animal is instantly restored to half it’s maximum hit points, rounded down. This ability refreshes after a long rest.
Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!
When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.
I read about learning in my free time. Something to consider!
Taking time to learn from your mistakes helps you learn and do better. Each time before you take a long rest you may spend 30 minutes to review your actions of the previous day. Choose a skill check, attack type, spell, or or saving throw where you rolled a d20 and failed at the attempt, you gain a +1 bonus to that specific action after your rest for the next day until you have a long rest.
My brother had a fun idea for our Pathfinder game. Let’s being it here!
Confusion Potion: This purple liquid can be absorbed either internally or via the skin. You can slip this into a targets food or attack with it. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature, treating the confusion potion as an improvised weapon. On a hit or ingestion, the target must make a DC 13 Wisdom saving throw or be affected by the confusion spell for one round. Targets immune to confusion are immune to this potion.
Cost: 50 gp
Been playing a priest in Pillars of Eternity. Yep, finally got around to that kickstarter! My favorite spell us the level 1 spell to block damage. Can I do that in DnD?
Casting Time:1 action
Components:V, S, M (a shield)
Duration:Concentration, up to 1 minute
You touch up to three willing creatures. Until the spell ends, when the target takes nonmagical bludgeoning, piercing, and slashing damage, reduce the damage by 1d4.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
How about some psychic damage for divine?
Weight of Their Sins
Casting Time:1 action
The weight of a creature’s misdeeds crush a creature’s mind within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and a -1 penalty to any attacks or saves it makes for one round.. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
How about another item to help you learn really fast at a cost?
Lexicon of Learning
Wondrous item, rare
This small folio printed on silvery parchment with near indisipheral text. You must have training in survival, religion, history, arcana, medicine, or nature. If you spend an hour reading the text, a portion will start being something you can understand but that will fade and another section will be compressible. If you spend that time, you choose one of the listed skills you have, lose proficiency in that skill, and gain proficiency in a different skill from the list. This last until you spend another hour using this book again.
Here is what I REALLY wanted to make yesterday. We need the first thing to make the second.
Bomb of Tricks
Several different versions of this bomb exist and all are color coded to the bag of tricks item they work as. When you throw this bomb, a random animal from the same colored bag of trix appears within 30 feet. You comand the animal as if it was summoned from a bag of tricks. The animal last as long as if it was summoned from a bag of tricks and the bomb is expended after it explodes and summons the creature.
Almost done with Ancient Gods 2. Solid game bit now I want fighters flying round the battle field!
Hook and Pull
Continue reading “Daily Punch 3-22-21 Hook and Pull fighting style for DnD 5e” →