More feats for DnD 5e!
You are hard to hit at the best of times . Gain the following:
- Increase your Dexterity or Constatution by 1, to a maximum of 20
- When you take the dodge action, increase your AC by +2 and your Dexterity saving throws by +2 for one round.
Let’s make a low level conjuration spell. Credit to my wife for the original idea!
Casting Time: 1 minute
Components: V, S, M (two non-magic bags of roughly the same size)
Duration: 8 hours
When you finish this spell, you link two bags together, so opening one bag shows the contents of both. Only one bag may be opened at a time. Opening one causes the other to close, and both bags register as carrying the weight of all items in both bags. When a bag is forced to be closed by opening another, all items in the closing bags opening are expelled with no damage. Only items that can fit in the bag are allowed to move from one bag to another. A linked bag may only have a total volume of a quarter of a cubic yard. Placing any item that has an extra-dimensional space such as a portable hole or bag of holding acts as if a bag of holding is placed into a portable hole.
At higher levels.
When you cast this spell using a spell slot of 2nd level or higher, the number of bags that can be linked increases by one for each slot level above 1st.
Here’s a quick spell for DnD. Here is some love for the bard!
Shout of Encouragement
Casting Time: bonus action or reaction
Range: 60 feet
Duration: see text
You cast this spell with a shout of encouragement at a friend. That friend is surrounded by an aura of ability. That ally can reroll one die within one minute at which point the spell ends. If the spell is not discharged after the minute ,the aura and spell ends.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Here’s a metamagic I’ve been kicking around for a bit.
When you cast a spell, you can spend a number of sorcery points equal to the spell’s level to have that spell repeat itself on one target affected by the spell at the start of the target’s next turn. (1 sorcery point if the spell is a cantrip). The target is allowed all saved and checks to avoid the spell as the spell allows.
Let’s keep the 7th level DnD spells rolling with a Wizard spell!
Casting Time 1 action
Range: 150 feet
Components: V, S
With a deafening plop a ball of acid explods in range coating everything in 30 feet in acid. All envviroments are covered dealing 12d6 acid damage to the ground,wallss,andd unattended objects. Creatures may attempt a Dexterity saving throw for half damage and to not be covered. If a creature is covered in acid, it will take additional damage at the start of each of it turns. Each turns after being covered, it takes damage equal to half the damage it took from the spell last turn. Each time it takes damage it may attempt another Dexterity saving throw to end the effect after taking damage. this effect continues until the amount of damage equals zero. In addition, an affected creature may scrap the acid of as an action to end the effect.
Let’s cross polinate the monk and the fighter in DnD 5e.
You have trained in the ways of flow, but you have also trained in the ways of force. Gain the following:
- Increase you Dexterity by 1, to a maximum of 20.
- Choose three maneuvers from the Battle Master Fighter list. You can use these by spending a ki point. The DC of any saves is equal to your KI save DC, and your superiority die is equal to your martial arts die value.
Let’s leave the warlock for a second and move on to the fighter. It’s nitch, but this is something that the battle master might want.
You are a master of combat who is fueled by death. Gain the following:
- Increase your Dexterity or Strength by 1, to a maximum of 20.
- Add 1 to your superiority dice.
- When you kill an enemy, regain one superiority dice instantly. There is no limit to the number of superiority dice you can gain this way, up to your maximum number.