Been playing a priest in Pillars of Eternity. Yep, finally got around to that kickstarter! My favorite spell us the level 1 spell to block damage. Can I do that in DnD?
Casting Time:1 action
Components:V, S, M (a shield)
Duration:Concentration, up to 1 minute
You touch up to three willing creatures. Until the spell ends, when the target takes nonmagical bludgeoning, piercing, and slashing damage, reduce the damage by 1d4.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
How about some psychic damage for divine?
Weight of Their Sins
Casting Time:1 action
The weight of a creature’s misdeeds crush a creature’s mind within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and a -1 penalty to any attacks or saves it makes for one round.. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
How about another item to help you learn really fast at a cost?
Lexicon of Learning
Wondrous item, rare
This small folio printed on silvery parchment with near indisipheral text. You must have training in survival, religion, history, arcana, medicine, or nature. If you spend an hour reading the text, a portion will start being something you can understand but that will fade and another section will be compressible. If you spend that time, you choose one of the listed skills you have, lose proficiency in that skill, and gain proficiency in a different skill from the list. This last until you spend another hour using this book again.
Here is what I REALLY wanted to make yesterday. We need the first thing to make the second.
Bomb of Tricks
Several different versions of this bomb exist and all are color coded to the bag of tricks item they work as. When you throw this bomb, a random animal from the same colored bag of trix appears within 30 feet. You comand the animal as if it was summoned from a bag of tricks. The animal last as long as if it was summoned from a bag of tricks and the bomb is expended after it explodes and summons the creature.
Almost done with Ancient Gods 2. Solid game bit now I want fighters flying round the battle field!
Hook and Pull
Continue reading “Daily Punch 3-22-21 Hook and Pull fighting style for DnD 5e”
Be it soup or beer, food as weapons has been in the media lately. That give me an idea..
Casting Time: 1 action
Components: V, S, M (a piece of fruit)
Duration: eight hours
Five juicy pieces of fruit appear in your hand and are infused with magic for the duration. A creature can use its action to eat one peace of fruit. Eating a berry restores 1d4 hit point.
Alternatively, a piece of fruit can be used as a weapon. You can make a melee or ranged attack up to 30 feet as an action. You are considered proficient when you attack with the fruit. If it hits, the target takes 1d6 magic bludgeoning damage and all enemies engaged with the target make a Dexterity save or take 1d6 magic bludgeoning damage as well.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, increase the number of fruit pieces by 1 for each slot level above 2nd.
Keeping this trend alive
Improved Great Weapon Fighting
Prerequisite(s): great weapon fighting fighter style
The best defense is to hit even harder. You gain the following benefit:
- Increase your Constitution or Strength by one, to a maximum of 20.
- When an roll a 1, 2, or 3 on the damage die for a two handed weapon, reroll that die. If any reroll granted by this or your fighting style is a 1, that die counts as a 2.
More improved fighting styles!
Prerequisite(s): dueling fighter style
Never let an insult pass. Not one ro your character or your person. You gain the following benefit:
- Increase your Dexterity or Strength by one, to a maximum of 20.
- When an attack is made against you and it misses, as a reaction you may make a basic melee attack against the attacker.
Let’s walk through all the fighter types!
You are a wall for those under your protection. You gain the following benefit:
- Increase your Strength or Constitution by one, to a maximum of 20.
- When you use your protection ability, increase the AC of the target by 1d4.
Too much anime, but a term that would help your tiny heroes who want to wield BIG weapons might be helpful here.
Prerequisite(s): small size
You might be small, but that doesn’t mean your weapon has to be! You gain the following benefit:
- Increase your Strength or Consitution by 1, to a maximum of 20.
- When you wield a heavy weapon, you no longer have disasdvantage.