Daily Punch 1-30-15 Dual Natured Cleric feat for DnD 5e

In Pathfinder and DnD 3.5, clerics could get two domains.  Maybe we should bring that back to DnD 5e.  How about a feat?

 

 

Dual Natured Cleric

Your god has favored you, and you represent more than just aspect of your god.  Gain the following benefits:

  • Increase your wisdom by 1 to a maximum of 20.
  • Gain an extra domain.  Every day when you pray for spells, you gain the choice of taking spells from either domain for each level provided by the domain.  For the channel divinity, 6th, 8th, and 17th level features, you must choose one from either domain to gain for the day for each feature.

Thoughts?

Daily Punch 1-28-15 Animal Aid feat for DnD 5e

I think animals should give you a flank attract the attention of the enemies in 5e.  Let’s make that happen!

 

Animal Aid

You and your animal are a team.  You hunt as one, and you fight as one.  Gain the following benefits:

  • Increase one stat of your choice by 1 to a maximum of 20.
  • When your animal companion, familiar, or another creature under your control is engaged with an enemy, instead of using an action to attack, that creature can use an action to cause the target to grant advantage on your next attack roll against the target or cause the creature to have disadvantage on any attack or spell that does not target the animal companion, familiar, or other creature you control.

Thoughts?

Daily Punch 1-27-15 Star Light Strike cantrip for DnD 5e

My wife plays a druid, but she wants to stay a bit out of the way.  How about a way to do that and not have to fire a crossbow?  How about a spell?

 

Star Light Strike

Evocation cantrip

Casting Time: 1 action

Range: 100 feet

Components: V,S

Duration: Instantaneous

You call the light of the stars down to scorch your opponent.  Choose one creature within range.  A target must succeed on a Dexterity saving throw or take 1d6 radiant damage.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)

Daily Punch 1-26-15 Warrior Druid feat for DnD 5e

How about we make our druids more powerful in 5e?

 

Warrior Druid

Prerequisite: druid

You have trained your whole life to be a force of nature.  Gain the following benefits:

  • Increase your wisdom by 1 to a maximum of 20.
  • Add your wisdom as bonus damage to any cantrip you cast that does damage.
  • When you damage an enemy in a wild shape, add your wisdom bonus to the damage.

Thoughts?

Blurbs from the Booth-Do I really love Dungeons and Dragons?

Well it’s Sunday, and that means option time.  And today, I’m going to write about Dungeons and Dragons.  In the comments below, you can start your own edition wars, but today I want to talk about something I’ve been thinking about for a little bit.  I’ve written a ton of RPG reviews, but what’s really strange is most of these I think I like more than DnD.  But, I play more DnD and Pathfinder than any other RPG.  So my question today is-Do I love Dungeons and Dragons?

This seems like a pretty no brainer question, right?  Ya, you play a bunch, so you do.  But at the same time, DnD has pretty much all I hate in an RPG.  It has one time failure.  Roll a dice wrong, and you don’t open the gate or you don’t know the important thing.  Also, I have to say, I hate the D20.  A single die that just has a flat distribution of numbers doesn’t really demonstrate the reality of life.  Sure, it makes for easy math, but most often your average.  Life doesn’t have these massive swings.  Most of the time you will roll a 10 driving to work.  Sure you might need a 5 to do it and have a +3 to the drive skill, but honestly does the 2 really matter?  Does rolling a 20 on the drive check before the mod really reflect you critically pulling into the drive way?  I like when there is a distribution of numbers.  I like the bell curve!  Also, I like my number mattering.  As with my above driving example you roll your d20 and drive to work.  You get a perfect 23.  Does that really matter anymore than the 5?  Heck in DnD rolling a 19 most times won’t even get you more damage.  I like when the numbers matter too.

So those are all things that prove I don’t like DnD/Pathfinder.  But the question remains-If I hate the major parts of it, why am I staying?  All of the above are major flaws in the D20 system, be it 3.P 5e, or even 4e.  How does one rectify that fact?  Well, I have a few ideas.  First, there is some legacy.  I cut my teeth on 3e.  That’s not a misprint-3e.  Sure it’s broken, and the math fails about 3/4 in to the system, but its fun with your friends.  Also, I like the worlds.  Math isn’t everything, and you can role-play with a quarter.  I like Golarion and the Forgotten Realms.  I love these places.  I’m sitting are reading tons of books both on fluff and on mechanics and I know these places.  These places have earned a place in my heart.  Also, these games are big.  McDonald’s might not be the three Michelin Star material, but it’s pretty ubiquitous.  I love getting geeks together to get some games to happen.  These platforms both have some awesome support, and I do love them for that.

What do you think?  Do you love some games despite the game?  Do you hang on to a game that irks you a bit because it gives you something else?  Leave your thoughts below.

Daily Punch 1-22-14 Arcane Master arcane tradition for wizards for DnD 5e

I mentioned a player really loved the arcane familiar, but wants to expand the creature she can get.  Let’s make that an arcane tradition.

 

Arcane Master

You have bound creatures to your service.  They work for you and do your bidding unquestioningly.

Master Manipulator

When you select this school at second, you gain the arcane familiar as an extra known spell.  Once per day, you am perform this spell as an action with no cost instead of its normal time and cost.  You do not have to have the spell prepared to cast the spell in this way.  Your familiar can be any type as long as the creature is not humanoid and has an intelligence of less than 7.

Bonded Power

As you gain power, so does the creatures you summon.  You may choose a creature of a challenge rating up to 1/4 your level to be your familiar.

One Mind of Two Bodies

Starting at level 10, when you at damaged, you can assign the damage to your familiar.  If your familiar is damaged, you can assign that damage to yourself.

Two Minds

Beginning at 14th level, you gain an extra action that can only be used to cause your familiar to attack a target.  If your familiar hits the target, the creature takes disadvantage on any saving throw or you gain advantage on your next attack roll against the target when you cast a spell at the target this turn.

Daily Punch 1-21-15 Improved Animal Companion feat for DnD 5e

If a wizards familiar can get better, then so can a rangers!  How about this?

 

Improved Animal Companion

You can master the toughest beasts.  You beast companion can now be any size, and it’s challenge rating may be up to 1/2 your hit dice.  It may be any type, but must be alive and non-humanoid.  It may not have an intelligence above 6.  It does not gain your proficiency bonus to AC, attack, or damage rolls.  If you beast has the multiattack power.  It may only make multiple attacks when you use the Beastial Fury power.

 

Thoughts?  Is 1/2 to much?  Would 1/4 be better?

Daily Punch 1-20-15 Improved Familiar feat for DnD 5e

I have some players who really want to be a 5e DnD wizard with a much better familiar.  How about a feat for that.

 

Improved Familiar

When you summon a familiar, it is by far the most power familiar out there.  Gain the following benefits:

  • Increase your wisdom, intelligence, or charisma by 1 to a maximum of 20.
  • When you cast the find familiar spell, you may instead summon a creature who’s challenge rating of 1/4 or lower.

 

Thoughts?

Daily Punch 1-16-15 Paladin Priest feat for DnD 5e

Starting playing a paladin recently, and I want cantrips.  Let’s add that to the class with a feat.

 

Paladin Priest

You have spent as much time in church as any of the clerics.  You may not be as strong in the faith magic as the clerics, but you have learned and earned additional power from you god.

  • Gain +1 charisma to a maximum of 20.
  • Gain a number of cantrips as if you were a cleric of your paladin level.  As you gain levels in paladin, you gain additional cantrips as cleric would

Thoughts?