Daily Punch 9-23-21 Land Master feat for Dungeons and Dragons 5e

Time to keep pushing forward on revamping archetypes. Now for the Druid!

Land Master

prerequisite: Circle of the Land druid circle

The land always provides to those who serve it. Gain the following benefits:

  • Gain one additional spell slot at your highest level. this spell slot can only be used to cast a circle spell.
  • When you use your natural recovery power, you can one additional spell slot level.

Thoughts?

Daily Punch 9-21-21 Domain focused feat for DnD 5e

We’re still on our quest to keep building up each archetype. Why not build one for every cleric all at once?

Domain Focused

prerequisite: cleric domain

Your god provides power to the worthy Gain the following benefits:

  • Gain one additional spell slot at your highest level. this spell slot can only be used to cast a domain spell.
  • Gain one additional use of .channel divinity. You must use the extra ability to use your domain channel divinity ability.

Thoughts?

Daily Punch 9-15-21 Lore Expert bard feat for DnD 5e

Let’s keep building now on to Bards!

Lore Expert

prerequisite: college of lore

Time to apply all the things you learned college! Gain the following benefits:

  • When a target of your bardic inspiration uses their die, they may roll twice and take which ever die they want.
  • When you use your cunning words, roll twice and take which ever result you want.
  • When you use a skill which which you are proficient from your bonus proficiencies, you add 1 and 1/2, rounded down, your ability modifier instead of use your ability modifier.

Thoughts? Too much or just enough?

Daily Punch 9-7-21 Powerful Berserker feat for DnD 5e

I’ve been going class by class in Starfinder giving each path som love. Let’s do that for DnD as well. time to start with the Path of the Berserker barbarian.

Powerful Berserker

prerequisite: path of the berserker

You are brute force personified.  Gain the following benefits:

  • When in frenzy, your ability modifier is applied to all bonus attacks you make in a round.
  • When you enter your rage and are frightened or charmed, the target causing the effect must make a Wisdom save (DC 8 + proficiency modifier + your Charisma modifier) or they become frightened for one round.
  • When you enter a rage and are frightened or charmed, the effect completely ends.
  • When you use your intimidating presence feature on a creature that was already affected by your intimidating presence, you can use it as a bonus action instead of an action.

Thoughts?

Daily Punch 8-16-21 Target spell for Dungeons and Dragons 5e

I miss drawing aggro like we could do in 4e. Let’s bring that back.

Target

1st-level enchantment

Casting Time:1 action
Range:30 feet
Components:V, S
Duration: 1 minute

Up to three creatures of your choice that you can see within range must make Wisdom saving throws. Also choose one willing creature in range to the the target.

Whenever a creature that fails this saving throw makes an attack roll that does not include the target, it has disadvantage on that attack roll.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Thoughts?

Daily Punch 8-11-21 Fist of Force cantrip for Dungeons and Dragons 5e

How about punching some ghosts?

5e SRD >Spells >

Fist for Force

Evocation cantrip

Casting Time:1 action
Range:touch
Components:V, S
Duration:Instantaneous

You focus your energy into your fist and unleash the full furry of your power into the target. Make a melee spell attack against the target. On a hit, the target takes 1d12 force damage.

This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

Thoughts?

Daily Punch 8-5-21 Craft Gruel spell for Dungeons and Dragons

Sometimes you just survive. Wizards need a way to survive as well.

Craft Gruel

1st level transmutation

Casting Time:1 action
Range: touch
Components: V, S, M (4 pounds of inorganic matter)
Duration: Instantaneous

You transmute your random matter into 3 pounds of a thin gruel. It is not tasty, but it fills up to three regular humanoids for one day. After one hour the gruel returns to the normal matter if not consumed.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can use an additional pound of inorganic matter and create one additional pound of gruel feeding one additional medium creature for every slot level above 1st.

Thoughts?