Daily Punch 3-8-19 Raised in Filth feat for DnD 5e

Ok, lots of disease lately, so how about we get some tools to fight it?

 

Raised in Filth

You were raised in dirt, and some of your family didn’t survive it,  but you thrived gaining resistances to it. You gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • You have advantage on saving throws against diseases or being inflicted with any disease via a spell.
  • When you are affected by a disease, instead of making a saving throw every 24 hours, you make a save to end a disease every 12 hours.

 

Thoughts?

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Daily Punch 3-6-18 Buboes Explosion spell for DnD 5e

More fever dreams and mixing with my day job reading about biochemistry.  Why no necromancy fireball?  I GOT YA NECROMANCY FIREBALL!

 

Buboes Explosion

3rd-level necromancy

Casting Time: 1 action
Range: 100 feet
Components: V, S, M (a lymph node cut from a plague victim)
Duration: Concentration, up to one minute

You fling the dried lymph glad to a point in range and it explodes in a black mass of smoke.  Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target instantly becomes infected with a pox if it fails the save becoming covered with boils and pustules.  Any creatures who make their save are unaffected.  Each turn an affected creature takes 3d6 necrotic damage at the start of its turn while affected.  Any ability that removes diseases ends the effect on an affected creature.  Creatures immune to disease are immune to this spell.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

 

 

Thoughts?

Daily Punch 3-4-19 Wracking Cough spell for DnD 5e

I’ve been pretty sick this weekend.  CANCEL DND SICK!  But it does give me some ideas….

 

Wracking Cough

1st-level necromancy

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour

You attempt to hamper a target in range with a debilitating cough.  Choose a target in range.  If it fails a Constitution saving throw,  it gains a debilitating cough.  Each round if it attempts to do more than just stay still and rest, it must make a Constitution saving throw.  On a failure it gains disadvantage to all attacks and skill checks for that round as well as saves made before the beginning of its next turn.   Any effect that removes a disease or magically heals damage removes this cough.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Daily Punch 2-21-19 Bestial Fury Druid Spell for DnD 5e

How about a low level druid boost spell?

 

Bestial Fury

1st-level enchantment

Casting Time: 1 action
Range: Touch
Components: V, S, M (claws and teeth of a badger)
Duration: Concentration, up to 1 minute

This spell throws a target into a fury.  When you touch  a creature, that creature may attempt a Wisdom saving throw.  On a failure, that creature loses all spell casting abilities and any abilities that require mental concentration and instead gains the rage of a creature of your level or CR.  The rage lasts for as long as you concentrate on the spell.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number of affected creates increases by 1 for each slot level above 1st.

 

 

Thoughts?

Daily Punch 2-20-18 Mixed Heritage feat for DnD 5e

How about a feat for all the players who want to splash in another race?

 

 

Mixed Heritage

You have a mixture of heritage in your family.  Choose a race you are not a member or and do not count as. You gain the following benefits:

  • Gain a +1 bonus to one of the attributes that race normally gains a bonus to, to a maximum of 20.
  • You not count as a member of that race for any feats, abilities, and class abilities.  You gain any benefits and penalties that those feat and abilities would cause.

 

Thoughts?

Daily Punch 1-16-18 Mental Flexibility feat for DnD 5e

Time for a DnD feat.

 

Mental Flexibility

Why choose when you can be everything? Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • At the start of each day, choose a skill associated with the attribute you choose or a tool proficiency.  You are considered proficient with that skill or tool for they day.  After a long rest, you may change the skill.

 

Thoughts?