How about a way for non-magic characters to hurt some creatures with some solid resistances?
Measure Twice
You’re used to hitting the same place twice to really drive the point home and through. You gain the following benefits:
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- When you hit a target more than once in a round, any resistances to your weapon’s bludgeoning, slashing, or piercing damage apply only to the first hit. Damage from other types of elements like fire damage are resisted as normally. This does not effect immunity to weapon damage.
Thoughts?