Daily Punch 6-6-16 Student of Loki bardic college for DnD 5e

We’re working our way through giant themes for characters, so today is bards!  I think bards would get a little Loki touched with a new bardic college…..

Student of Loki

Some bards learn from time honored traditions, some get an education in buildings where the elders teach the young, and then some like you get a little more “hands on” training.  Your master isn’t exactly kind, nice, or clear in his instructions, but he does grant you more power than you thought you would ever have.

Silver-Tongued Devil

When you start receiving instruction from Loki at 3rd level, you gain expertise as a rogue in Charisma(persuasion), Charisma(deception), and Wisdom(insight).  Double the number of bardic inspiration dice you receive.

Master of Illusion

Also at 3rd level, you learn the secrets far beyond most others, but only to lie to others.  Add all illusion spells on the wizards spell list to the available spells you can cast.

Believe Your Own Lies

At 6th level, you learn the secret of being the best liar-believe your own lies.  When you cast a spell, you can spend two bardic inspiration dice to cause the target to have disadvantage on any saves for that spell.  You must spend two dice per target of the spell.

Learn the Masters Touch

Starting at 14th level,  the master has finally taught you the true ropes. When you make a Charisma check, you can expend one use of Bardic Inspiration to gain advantage on the roll.

Daily Punch 6-3-16 Thor’s Tribe berserker primal path for DnD 5e

DnD is launching a new season where the players will fight giants.  I think it’s time for every class to get something dedicated to fighting the giants.  Let’s start with berserker!

 

Path of the Thor’s Tribe

Long ago a man, maybe a god, fought the giants.  The giants are now on the outskirts of society, but the man’s people are still here.  Those who follow this hard path know the ways to make the tall bend their knees!

Swing Up

Starting when you choose this path at 3rd level, you gain the ability to make the tall fall hard.  When raging, double your rage damage bonus against creatures that are at least one size category larger then you.

The Hammers of Thor

Beginning at 6th level, you’ve begun to learn the true traditions of your forefather.  When you wield a weapon that does bludgeoning damage, it can be used as a thrown weapon with a range of 60/120, does electric damage with used both as a range weapon or a melee weapon, and at the end of a range attack returns back to to the wielder’s hand.

Charge of the Ram

Beginning at 10th level, you uncover the secrets of the leader’s pack animals.  As an action, you can move up to your speed, make an attack, and on a hit do four times your normal strength or dexterity modifier damage on a successful hit.

Armor of the Allfather

Starting at 14th level, you gain the armor of your forefather’s father.  You gain resistance to all weapon damage from creatures that are sized larger than you.

Daily Punch 6-2-16 Giant Hunter feat for DnD 5e

We just had a massive reveal for the next season of DnD.  Let’s build off that!

 

Giant Hunter

You are trained to take down the large.  Gain the following benefits:

  • When you attack a creature with the type of giant with either magic or weapons, increase your proficiency bonus by 2 for the attack and increase the damage dealt, if any, by your new proficiency bonus.
  • When you perform a skill check against a creature with the type of giant, increase your proficiency bonus by 4.  These checks can vary from a Wisdom(survival) to track or to a Charisma(intimidate) to intimidate the creature.

 

 

Thoughts?

Daily Punch 5-16-16 Watched Clock spell for DnD 5e

Been working on something that I think you will all enjoy, but here is a side idea I had while making it.

 

 

Watched Clock

4th-level evocation

Casting Time: 1 action

Range: Touch

Components: V,S,M(a waterclock’s hour hand)

Duration: 1 hour or until dispelled

This spell decelerates temporal effects of spells on a subject doubling the duration of all spells on the subject while watched clock is in effect.  Also, the target of this spell may end it at any time to reroll a concentration check using as many dice as were rolled in the original check.

 

 

Thoughts?

Daily Punch Enhanced Proficiency feat for DnD 5e

Ok, I have two feats for today!  I’m conflicted as I think one is too powerful,but I think the other might be too weak.  Check them out and give me your thoughts.

 

Enhanced Proficiency

You are a true focused master!  Increase your proficiency bonus by +1.  This bonus occurs before any other effects or abilities would change your score such as expertise.

 

OR

 

Enhanced Proficiency

You are a true focused master!  Gain the following:

  • Choose an ability score.  That ability score increases by +1, to a maximum of 20.
  • When you perform an attack, check, or saving throw using the ability score chosen above, increase your proficiency bonus by +1.  This bonus occurs before any other effects or abilities would change your score such as expertise.

 

What do you think is more balanced?

Daily Punch 5-10-16 Focused Ability feat for DnD 5E

I’ve been thinking about yesterdays feat.  Let’s work on it and make it a bit more general…

 

Focused Ability

You’ve trained yourself in one area to be the best that there can be.  Chose one ability score and gain the following:

  • Gain a +1 bonus to the chosen ability score, to a maximum of 20.
  • Gain a pool of three Focused Ability points for that ability.  You can spend one point to gain advantage on an attack, check, or saving roll using the ability chosen for this feat.  You must spend the point before the roll, and this advantage does not trigger abilities like sneak attack that require advantage.  This pool of Focused Ability points refreshes after a long rest.

 

Thoughts?

Daily Punch 5-9-16 Feats of Strength feat for DnD 5e

How about a feat that works like lucky but for strength?

 

Feats of Strength

You are powerhouse among your people.  Gain the following:

  • Increase your Strength score by 1, to a maximum of 20.
  • You gain a pool of three Feats of Strength points.  You can spend these points to gain advantage on a Strength check, attack, or save, but you must choose to do so before the dice are rolled.  This feat will counteract disadvantage from another source, but it will not trigger the rogues sneak attack damage.  After a long rest, you regain your Feats of Strength points.

 

 

Thoughts?

 

Daily Punch 5-4-16 Preparation feat for DnD 5e

I always love characters who just happen to have what they need at any given time to get out of a strange situation.  Let’s make that happen in DnD.

 

Preparation feat

You might not be the smartest one in the room, but you are the most prepared.  When you gain this feat, spend 50 gp and gain the following:

  • Increase your Wisdom or Intelligence score by 1, to a maximum of 20.
  • You gain a collection of random “stuff”  these might range from iron chopsticks, bent forks, broken swords, and other items.  These items can not be used in combat, but you can use them to solve other problems.  If you are in a situation where you need a random, non-magical item that is not listed on your sheet, you can make a Intelligence or Wisdom saving throw DC 10.  On a success, you find an equivalent item that will suit your needs for this problem at hand.  These could be using iron chopsticks at pitons for a climb, a bent fork as working thieves tools, or even a broken sword hilt as a hammer.

 

Thoughts?