Daily Punch 1-13-16 Monastic Training feat for DnD 5e

How about another feat for some monk splash?

 

Monastic Training

You have learned the way to punch through steel.  Gain the following:

  • Increase your Wisdom by 1, to a maximum of 20.
  • Choose one skill a monk gains at 1st level.  You are now proficient in that skill.
  • You unarmed attacks are equal to a monk of your level.  At 6th level your unarmed attacks count as magic for overcoming damage resistance.

 

Thoughts?

Daily Punch 1-12-16 Monastic Focus feat for DnD 5e

Let’s build on to splash feats with monk!

 

Monastic Focus

You have learned the way to center yourself.  Gain the following:

  • Increase your Wisdom by 1, to a maximum of 20.
  • Choose one skill a monk gains at 1st level.  You are now proficient in that skill.
  • You gain the monk’s Ki class feature and a number of ki points equal to your wisdom modifier as well as the Flurry of Blows, Patient Defense, and Step of the Wind ki abilities.

Thoughts?

Daily Punch 1-11-16 Discovered Fury feat for DnD 5e

I like the feats that let you splash a bit of a class into your current class.  Let’s build on those and start with the barbarian!

 

Discovered Fury

You have learned the ways of angry, fury, and how to let those protect you in the heat of battle.  Gain the following:

  • Increase your Strength or Constitution by 1, to a maximum of 20.
  • Choose one skill a barbarian gains at 1st level.  You are now proficient in that skill.
  • You gain the Rage ability of a barbarian.  You can only enter a rage once per day, but you gain all the benefits of a barbarian of your level.

 

Thoughts?

 

Daily Punch 1-8-16 Trapfinding feat for DnD 5e

5e thieves get some good tools to deal with traps, but how about the rest?  Here is a feat to help anyone else who want to try dealing with traps.

 

Trapfinding

Everyone who survives the dungeon needs someone who knows how to deal with the pesky traps. You’re that someone.  Gain the following benefits:

  • Gain proficiency with thieve tools, gain proficiency in Dexterity(slight of hand), or gain +2 to Dexterity(slight of hand).
  • When looking for traps, increase your passive perception by +5.  And, gain advantage on all Wisdom(perception) and Intelligence(investigation) checks only when looking for traps.
  • When disarming traps, you gain advantage on the Dexterity(slight of hand) check.

 

Thoughts?

Daily Punch 1-6-15 Weapon Halo spell for DnD 5e

Time for the last Eldritch Knight spell for a bit-the Weapon Halo!

 

Weapon Halo
4th-level evocation
Casting Time: 1 action
Range: Personal
Components: V, S, M (a weapon)
Duration: Concentration, up to 1 minute

When you cast this spell and touch a melee weapon, you are instantly surrounded by fiery and icy floating versions of the weapon.  For the duration of this spell, any creature that attempts to attack you with a melee attack has disadvantage and takes 2d6 cold and 2d6 fire damage.  The creature that succeeds at a Constitution saving throw  reduces the damage by half for each type of damage.

Thoughts?

Daily Punch 1-5-16 Force Backswing spell DnD 5e

I’m working my way up from level 1 to 4 for the Eldritch Knight, so today will be level 3 and the Force Backswing!

 

Force Backswing
3rd-level evocation
Casting Time: 1 bonus action
Range: touch
Components: V, S, M (a weapon)
Duration: 1 minute

When you cast this spell and touch up to two melee weapons, these weapons take on a ghostly aura as force echos of the movement follow them wherever they move.  For the duration of this spell, any creature you strike with a weapon under the effect of this spell takes an additional 3d6 force damage as the echos rip through the target.

 

Thoughts?

Daily Punch 1-4-16 Lighting Rod spell for DnD 5e

How about we continue the spells for DnD 5e and the Eldritch Knight?

 

Let’s keep building on the them of the Eldritch Knight.  How about some weapon based spells for above 0-level?

 

Lighting Rod
2nd-level evocation
Casting Time: 1 action
Range: 30 feet or touch
Components: V, S, M (a weapon)
Duration: instantaneous

Choose a target in range, and either make a melee spell attack roll or a ranged spell attack roll.  On a hit, the target takes damage equal to the weapon’s damage  plus your spellcasting ability modifier as you throw or strike the target with the weapon.  Next, the creature must make a Dexterity saving throw.  On a failure, lightning shoots from the sky and does target takes 4d6 lightning damage.  On a success, the spell fails, but the spell slot is not used.  In either case, the weapon returns to your hand.

 

Thoughts?

Daily Punch 12-30-15 Second Sword Spell for DnD 5e

Let’s keep building on the them of the Eldritch Knight.  How about some weapon based spells for above 0-level?

 

Second Sword
1st-level conjuration
Casting Time: 1 bonus action
Range: touch
Components: V, S, M (a weapon)
Duration: Concentration, up to 1 minute
When you touch a weapon while casting this spell, you imbue it with a piece of your will.  This weapon can float five feet high, move, and make attacks for you while you concentrate on the spell.  Each turn as a bonus action or action, you can command the weapon to make one attack for you using your melee spell casting attack bonus.  The weapons damage type is the same are the weapon’s normal damage.  When you move, you can mentally command the weapon to move up to 30 feet as well.

When the spell ends, the weapon flies back to your hand.  If your hands are full, then it falls at your feet.

Daily Punch 12-29-15 Spell Swing feat for DnD 5e

I think Eldritch Knights get a bit of the short stick (or sword!).  Let’s work on making them that much more awesome!

Spell Swing

Enemies fall before your sword as much as your spells, and you’ve learned to effectively combine the two to become a spell storm of destruction.  Gain the following benefits:

  • Increase your Constitution, Dexterity, or Strength by 1, to a maximum of 20.
  • When you cast a wizard or sorcerer spell of 1st level or higher, as a bonus action, you may take an attack action taking all attacks that action would grant you.

 

Thoughts?

Daily Punch 12-11-15 Underdark Etiquette optional background feature

I haven’t done some 5e stuff in a while, so let’s go back to that with the Out of the Abyss season and an optional background feature.

 

OPTIONAL FEATURE: UNDERDARK ETIQUETTE

You have met the hostile races the call the Underdark home, and while you might not be everyone’s friend, you didn’t end up on their menus.  If you fail a Charisma ability check against an Underdark creature, you may remake the check with disadvantage.  You must accept the results of the second roll.

 

Thoughts?