Daily Punch 5-26-21 Shikigami familiar for Pathfinder 2nd Ed.

Have my future ability, here we go!

Shikigami

Construct
Required Number of Abilities 4
Granted Abilities flier, skilled (stealth), Precognition

This small paper doll flies around like it is controlled by the wind. This small spirit helps those it chooses to, but can lead others to their doom..

Constructed

Source Pathfinder Society Guide pg. 123
Your shikigamis immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. It can recover Hit Points only via the Repair action and other methods that fix items, not from any form of Hit Point healing. It’s destroyed at 0 HP.

Flammable

Source Pathfinder Society Guide pg. 123
Your shikigamis paper body make it particularly vulnerable to fire. It gains weakness to fire equal to your level. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness.

Daily Punch 5-25-21 Precognition familiar ability for Pathfinder 2nd ed.

Building my paper doll familiars and here is a power they need! This is a master ability you can gain for a familiar.

Precognition: Your familiar helps by giving you hints of the future. Choose a saving throw. Whenever you attempt that save, if your familiar is nearby, it gives you a small mental image of the future. This grants you a +1 circumstance bonus, or +2 if you’re a master in the save.

Thoughts?

Daily Punch 1-28-15 Animal Aid feat for DnD 5e

I think animals should give you a flank attract the attention of the enemies in 5e.  Let’s make that happen!

 

Animal Aid

You and your animal are a team.  You hunt as one, and you fight as one.  Gain the following benefits:

  • Increase one stat of your choice by 1 to a maximum of 20.
  • When your animal companion, familiar, or another creature under your control is engaged with an enemy, instead of using an action to attack, that creature can use an action to cause the target to grant advantage on your next attack roll against the target or cause the creature to have disadvantage on any attack or spell that does not target the animal companion, familiar, or other creature you control.

Thoughts?