Daily Punch 6-10-24 Life Saver medicine skill feat for Pathfinder 2nd Ed

Time to help!

Life Saver two-Action Feat 20

General Skill
Prerequisites master in Medicine


You’ve studied so long, you can literally bring back the dead. For two actions action, once per day per target that died in the last year, you can restore a creature to life from death. The creature must have died via damage and your body is intact or have the dying 4 condition from damage and your body is reasonably intact. Damage where the body is ripped apart completely or has major parts removed like the head render the corpse not restorable via this feat. The creature removes the wounded condition and the dying condition, is restored to 10 hp or its maximum, whichever is lower, and is conscious.

Thoughts?

Daily Punch 5-20-24 Service Guarantee skill feat for Pathfinder 2nd Ed

My players don’t really like using skill feats, so let’s build for them!

Service Guarantee Feat 6

General Skill
Prerequisites expert in Medicine


You’ve learned how to make sure your healing at least is a guaranteed to be more than the minimum. When you do an action that restores hit points, you reroll any 1s on any dice. Continue to do so till you do not roll a 1 on that die.

Daily Punch 5-7-24 Galvanize feat for Pathfinder 2nd Ed

Don’t bring gun, that will just make him mad…


Galvanize [reaction]Feat 1

Fighter Barbarian
Trigger An enemy hits you with a melee Strike


You feel the bite of the blade, and after the pain, you ready yourself for more. Gain temporary hit points equal to your level plus your Constitution modifier. If the damage would reduce you to zero hit points, but you gain temporary hit points from this ability, you do not become wounded or fall unconscious. You can not use this ability for a hour after your last use of this ability.

Thoughts?