Be nimble!
Nimble Move Feat 4
General Skill
Prerequisites expert in acrobatics
You’re body just move in such strange ways it’s unpredictable! When you take a step action, increase the distance you normally move by five feet.
Thoughts?
Be nimble!
General Skill
Prerequisites expert in acrobatics
You’re body just move in such strange ways it’s unpredictable! When you take a step action, increase the distance you normally move by five feet.
Thoughts?
Time to help!
General Skill
Prerequisites master in Medicine
You’ve studied so long, you can literally bring back the dead. For two actions action, once per day per target that died in the last year, you can restore a creature to life from death. The creature must have died via damage and your body is intact or have the dying 4 condition from damage and your body is reasonably intact. Damage where the body is ripped apart completely or has major parts removed like the head render the corpse not restorable via this feat. The creature removes the wounded condition and the dying condition, is restored to 10 hp or its maximum, whichever is lower, and is conscious.
Thoughts?
Time to help!
General Skill
Prerequisites master in Medicine
You’ve gotten better the more you do it. When you perform the treat wounds action, increase the amount of hit points restored by 10. If you attempt DC 40, increase the hit points restored by 15.
Thoughts?
Service with a smile!
General Skill
Prerequisites master in Medicine, ally is affected by an effect a save can end.
Time to be where you are needed. For two-actions, you can end that effect. You may do this only once per day per ally.
Thoughts?
Time to help!
General Skill
Prerequisites master in Medicine, ally taking a persistent effect that a flat check can end.
Medicine is all about being there to helping other when they need it. As an action, you can attempt the flat check to end an ally’s effect. You may do this only once per round per ally.
Thoughts?
NO TIME!
General Healing Manipulate Skill
Prerequisites master in Medicine
You know what to do and when to do it. Doing the Administer First Aid action now only takes one action instead of the normal two.
Thoughts?
My players don’t really like using skill feats, so let’s build for them!
General Skill
Prerequisites expert in Medicine
You’ve learned how to make sure your healing at least is a guaranteed to be more than the minimum. When you do an action that restores hit points, you reroll any 1s on any dice. Continue to do so till you do not roll a 1 on that die.
I still miss those feats!
Fighter
Requirements You are wielding a shield.
You’ve spent so much time focusing on defense you are a wall unto yourself. You increase the defense bonus 1 and shield’s hardness by 1 of any shield you wield.
Thoughts?
Don’t bring gun, that will just make him mad…
Fighter Barbarian
Trigger An enemy hits you with a melee Strike
You feel the bite of the blade, and after the pain, you ready yourself for more. Gain temporary hit points equal to your level plus your Constitution modifier. If the damage would reduce you to zero hit points, but you gain temporary hit points from this ability, you do not become wounded or fall unconscious. You can not use this ability for a hour after your last use of this ability.
Thoughts?
Always like when Captain America hit multiple guys in a turn!
Fighter
Prerequisites Ricochet Stance
You’ve learned how to better bounce your weapons off your targets. When you are in your ricochet stance and hit a target, the weapon gains the sweep property until the start of your next turn.
Thoughts?