Daily Punch 6-3-24 Skilled Hands medicine skill feat for Pathfinder 2nd Ed

Service with a smile!

Skilled Hands Two-Actions Feat 16

General Skill
Prerequisites master in Medicine, ally is affected by an effect a save can end.


Time to be where you are needed. For two-actions, you can end that effect. You may do this only once per day per ally.

Thoughts?

Daily Punch 5-20-24 Service Guarantee skill feat for Pathfinder 2nd Ed

My players don’t really like using skill feats, so let’s build for them!

Service Guarantee Feat 6

General Skill
Prerequisites expert in Medicine


You’ve learned how to make sure your healing at least is a guaranteed to be more than the minimum. When you do an action that restores hit points, you reroll any 1s on any dice. Continue to do so till you do not roll a 1 on that die.

Daily Punch 5-7-24 Galvanize feat for Pathfinder 2nd Ed

Don’t bring gun, that will just make him mad…


Galvanize [reaction]Feat 1

Fighter Barbarian
Trigger An enemy hits you with a melee Strike


You feel the bite of the blade, and after the pain, you ready yourself for more. Gain temporary hit points equal to your level plus your Constitution modifier. If the damage would reduce you to zero hit points, but you gain temporary hit points from this ability, you do not become wounded or fall unconscious. You can not use this ability for a hour after your last use of this ability.

Thoughts?

Daily Punch 1-22-24 fluttering Wings monk feat for Pathfinder 2nd Ed

My wife and I were watching some crazy Hong Kong kung fu and taught this one up.

Fluttering Wings [reaction]Feat 6

Monk
Archetype Martial Artist*
Prerequisites Crane Stance
Trigger An enemy approaches with in your melee range.
Requirements You are in Crane Stance
* This archetype offers fluttering wings at 8th level.


Your limbs constantly move to keep your foes at bay. Make a melee attack against the triggering foe. On a hit, you deal no damage, but instead you push the foe five feet and end their stride. On a critical hit, you instead move them five feet and knock them prone. They may take additional stride actions either as part of their current action or as a separate action to move toward you however.

Thoughts?