NO TIME!
Field Tested Feat 8
General Healing Manipulate Skill
Prerequisites master in Medicine
You know what to do and when to do it. Doing the Administer First Aid action now only takes one action instead of the normal two.
Thoughts?
NO TIME!
General Healing Manipulate Skill
Prerequisites master in Medicine
You know what to do and when to do it. Doing the Administer First Aid action now only takes one action instead of the normal two.
Thoughts?
My players don’t really like using skill feats, so let’s build for them!
General Skill
Prerequisites expert in Medicine
You’ve learned how to make sure your healing at least is a guaranteed to be more than the minimum. When you do an action that restores hit points, you reroll any 1s on any dice. Continue to do so till you do not roll a 1 on that die.
I still miss those feats!
Fighter
Requirements You are wielding a shield.
You’ve spent so much time focusing on defense you are a wall unto yourself. You increase the defense bonus 1 and shield’s hardness by 1 of any shield you wield.
Thoughts?
Don’t bring gun, that will just make him mad…
Fighter Barbarian
Trigger An enemy hits you with a melee Strike
You feel the bite of the blade, and after the pain, you ready yourself for more. Gain temporary hit points equal to your level plus your Constitution modifier. If the damage would reduce you to zero hit points, but you gain temporary hit points from this ability, you do not become wounded or fall unconscious. You can not use this ability for a hour after your last use of this ability.
Thoughts?
Always like when Captain America hit multiple guys in a turn!
Fighter
Prerequisites Ricochet Stance
You’ve learned how to better bounce your weapons off your targets. When you are in your ricochet stance and hit a target, the weapon gains the sweep property until the start of your next turn.
Thoughts?
Let’s listen carefully!
General Skill
You just listen really well! When take the follow the expert exploration action, you gain double the circumstance bonus you normally receive based on your ally’s proficiency.
Thoughts?
My wife and I were watching some crazy Hong Kong kung fu and taught this one up.
Monk
Archetype Martial Artist*
Prerequisites Crane Stance
Trigger An enemy approaches with in your melee range.
Requirements You are in Crane Stance
* This archetype offers fluttering wings at 8th level.
Your limbs constantly move to keep your foes at bay. Make a melee attack against the triggering foe. On a hit, you deal no damage, but instead you push the foe five feet and end their stride. On a critical hit, you instead move them five feet and knock them prone. They may take additional stride actions either as part of their current action or as a separate action to move toward you however.
Thoughts?
Time to keep on this idea!
Archetype
Archetype Great Sword
Prerequisites Great Sword dedication
When you use the shield block feat using a great sword or another two-handed sword and you use your reaciton to shield block, you rally from combat and gain temporary hit points equal to your sword’s hardness.
Thoughts?
Back to the archetype we are building!
Archetype
Archetype Great Sword
Prerequisites Great Sword Dedication
You have practiced enough to not only protect yourself but your friends. When you take the ready shield action with a two handed sword, when an enemy attack you or an ally with in your melee range, you can use your reaction to do a shield block to reduce damage for either yourself or your ally using your sword.
Thoughts?
Learn more of that old time religion!
You expand deeper into the mysteries…
Benefit: Choose two 1-level mystic spells and one 2nd-level mystic spell. You gain one additional casting of each first level spell you know and you can cast the 2nd-level spell once per day for every 6 character levels you have. If you later gain levels in mystic, you lose the benefits of this feat and can replace it with either Spell Focus or Spell Penetration.
Thoughts?