Daily Punch 12-8-23 Take Command (Combat) feat for Starfinder

Take command of your minions!

Take Command (Combat)

You have enough force of personality to bend both man and bot to your will!.

Prerequisites: Cha 15.

Benefit: A number of times per day equal to your Charisma modifier you can use a swift action instead of a move action to command a drone or summoned creature.

Thoughts?

Daily Punch 11-21-23 More Flies with Honey Leshy Feat for Pathfinder 2nd Ed

Funny story, flies go toward rot for food, and rotting funguses release alcohol. You get more flies with Alcohol then with Honey. Same with people….

More Flies with Honey Feat 1

Leshy


Through a combination of pheromones and general mannerisms, people just like you. You gain the Group Impression  skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to Diplomacy checks.

Thoughts?

Daily Punch 11-15-23 Tinker feat for Starfinder

Let’s see what this does…

Tinker

Sometimes messing around the cargo bay with your gear yields better options.

Prerequisites: Engineering 5 ranks.

Benefit: choose a weapon or an armor. You can spend 1/5 the items cost and spend a day working on it. If you do, the item gains a +1 circumstances bonus to attack rolls, damage rolls, EAC, or KAC. You can perform this check multiple times on the same item, but you must choose a different thing to give a circumstance bonus too.

Thoughts?

Daily Punch 11-6-23 Concussion Grenade (combat) feat for Starfinder

Right to the dome!

Concussion Grenade (Combat)

The explosion is just extra.

Prerequisites: Proficiency with grenades.

Benefit: When you throw a grenade, instead of targeting a square, you can aim for a target hitting its KAC. If you hit, you do bludgeoning damage equal to your Strength modifier and 1/2 the grenades level, rounded down. If you miss, you roll as if you missed with a thrown weapon. In either case, the grenade explodes after it lands.

Thoughts?