Daily Punch 7-19-23 Committed Swing fighter and barbarian feat for Pathfinder 2nd Ed

Lean into that blow!

Committed Swing 2 actions Feat 1

Fighter Barbarian
Requirements You are wielding a two handed melee weapon.


You throw your whole body into a swing. Make a melee strike. If the attack hits, roll damage as normal, but for each die of weapon damage add your strength modifier again to damage thus a greatsword would add your strength twice not four times. Runes like striking add additional multiples of your strength modifier. You add any precision damage only once. This counts as two attacks when calculating your multiple attack penalty.

Daily Punch 7-12-23 Flailing Shield general feat for Pathfinder 2nd Ed

This one goes out to my brother the cleric who just never has enough actions to get that shield up in time!


Flailing Shield reaction general Feat 1

Trigger An enemy hits you with a melee Strike.
Requirements You are wielding a shield.


You have this shield. You don’t use it much, but every once and a while you flail with it in the right direction! You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack. You can not use this feat again for an hour.

Thoughts?

Daily Punch 7-6-23 Helping Shove feat for Starfinder

Let’s help those slower characters!

Helping Shove

Sometimes the little guys need a helpful shove.

Benefit: When moving throw an ally who is a smaller or equal size’s space, you can choose to treat that space and any additional spaces as difficult terrain and move the ally with you.

Normal: You can move through ally’s spaces with no penalty, but you can not move them with you.

Thoughts?

Daily Punch 6-19-23 Forceful Backswing great sword feat for Pathfinder 2nd Ed

Let’s hit back HARD!

Forceful Backswing Feat 4

Archetype
Archetype Great Sword
Prerequisites Great Sword Dedication


Swing with the strike and swing back harder! If you use your sword to do a shield block against and strike that enemy on your next turn with a melee attack, gain a bonus to damage equal to 1/2 your level to that first damage roll that turn.

Thoughts?