Daily Punch 6-1-22 GRENADE PUNCH[COMBAT] feat for Starfinder

I had a player decide he REALLY wanted to play with fire!

Grenade Punch(Combat)

Prerequisites: Grenade Proficiency, base attack bonus +7
Move like a butterfly, sting like a bomb.

Benefit: When you make an unarmed melee attack, you can pull a grenade from an available location like drawing a weapon and stick it to the target of the melee attack on a hit. The target will not receive a reflex saving throw to avoid damage and effects, and it will the the only target dealt damage and effects of the grenade.

Thoughts?

Daily Punch 5-21-22 Home Cooked Meal spell for DnD 5e

I’m at home and sometimes you just want a home cooked meal.

Heroes’ Feast

3rd Level enchantment

Casting Time: 1 minutes

Range: 30 feet

Target: up to three willing creature

Components: V S M (A meal)

Duration: 8 hours

Classes: Cleric, Druid

You take a small meal and through a small investment of divine will, the meal is turned in to a feast from your childhood. Up to three targets can consume this meal. the food is affected by the spell purify food and drink. In addition, you gain advantage on Constitution saving throws for the duration of the spell and 1d8 temporary hit points.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of targets increases by 1 for each slot level above 3rd.

Daily Punch 5-18-22 Master Magic I-III feat for Pathfinder 2nd Ed.

How about our idea in Pathfinder?

Master Magic I Feat 12

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic


Your good at what you do! Choose a 1st level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Master Magic II Feat 14

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic
Prerequisites Master Magic I

The best get better! Choose a 2nd level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Master Magic II Feat 16

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic
Prerequisites Master Magic II Your the best! Choose a 3rd level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Daily Punch 5-17-22 Mastered Magic feat for DnD 5e

Time to be awesome!

Mastered Magic

Prerequisite: bard, cleric, druid, paladin, ranger, sorcerer, or wizard, level 12

You’ve done this so much, you’ve mastered it. Choose a 1st level spell. You can cast this spell as a spell of your current highest spell level once per short rest.

Note: You can take this feat multiple times. If taken a second time at level 16, you can choose a 2nd level spell. If taken a third time at level 19, you can choose a 3rd level spell.

Thoughts?

Daily Punch 4-26-22 Major Eldritch Might feat for Starfinder

Let’s go to full power!

Major Eldritch Might


Power up!

Prerequisites: Key ability score 17, caster level 16th, 16 levels in a class with a class spell list, eldritch might

Benefit: Choose one 0-level spell you have associated with eldritch might. When you deal damage with that spell, increase the damage by your level. This replaces the damage bonus from eldritch might.

Special: For every 3 levels by which your caster level exceeds 12th, you can take this feat an additional time and choose a different spell as the target that also is associated with eldritch might.

Thoughts?

Daily Punch 4-25-22 Eldritch Might feat for Starfinder

I want viable cantrips post level 1.  Let’s work on that

Eldritch Might


You can’t beat the classics.

Prerequisites: Key ability score 15, caster level 6th, 6 levels in a class with a class spell list.

Benefit: Choose one 0-level spell you have that deals damage. When you deal damage with that spell, increase the damage by 1/2 your level.

Special: For every 3 levels by which your caster level exceeds 6th, you can take this feat an additional time and choose a different spell as the target.

Daily Punch 4-20-22 BOUNCE CONTROL (COMBAT) feat for Starfinder

Not sure why I’ve been obsessed with throwing explosives in games lately, but here is the last one for a bit.

 BOUNCE CONTROL(COMBAT)


You might not be on target but it goes where you want.

Prerequisites: base attack bonus +3.

Benefit: When you make an attack with a grenade or thrown weapon and miss, you roll both which way object bounces and how may squares it bounces twice and you take whichever result you want.

Thoughts?