Daily Punch 2-22-22 Exanimate Expert feat for DnD 5e

Those who serve you truly give their all.

Exanimate Expert

prerequisite: wizard, necromancy school

Life is a toy in your hands. Gain the following benefits:

  • You can perform grim harvest on constructs and the undead.
  • Double your class level and proficiency for any undead under your undead thralls class ability.

Thoughts?

Daily Punch 2-2-22 Haymaker feat for Starfinder

Let’s break stuff and people

Haymaker

Lot’s of targets means lots of damage

Prerequisites: Character level 6th, vanguard, cascade aspect

Benefit: When you hit multiple creatures in a round, for each creature after the first add your half strength modifier another time to the damage dealt. As an example, adding half strength modifier for a second target and full strength modifier for a third and so on. If multiple creatures are struck at the same time, you determine which creature takes the additional damage in which order.

Thoughts?

Daily Punch 2-1-22 Damage Dealer feat for DnD 5e

Time to hurt people!

Damage Dealter

prerequisite: wizard, evocation school

Why do fancy things when you can just break your enemies. Instead of using your sculp spells ability to protect other creatures, you can choose one target that is subjected to one of your evocation spell and impose disadvantage on the target’s saving throw. You can do this a number of times equal to your Intelligence modifier before you must take a long rest to regain the use of this ability.

Thoughts?

Daily Punch 1-25-22 Solar Specialist feat for Starfinder

Back to Starfinder to help the solarian!

Solar Specialist

Time to be more of what you are!

Prerequisites: Character level 6th, solarian

Benefit: Choose a solar attunement. You can only enter that solar attunement from now on, but you gain one additional stellar revelation of that type that you met the requirements for.

Special: You can take this feat multiple times. Its effects don’t stack. Each time you take this feat, you must choose the same solar attunement, but may take new stellar revelation that you meet the requirements for.

Thoughts?

Daily Punch 1-24-22 Solid Conjurations feat for DnD 5e

Let’s make stuff with our minds!

Solid Conjurations

prerequisite: wizard, conjuration school

Anything you can think, you can make. Gain the following benefits:

  • Your minor conjurations now have hit points equal to 1/2 their normal amount and only vanish after an hour or when they are reduced to zero hit points. They have hardness as normal.
  • You can use your benign transportation ability once per short rest.

Thoughts?