Daily Punch 11-3-20 Saving Grace feat for Pathfinder 2nd Ed.

Ah persistent damage! My new favorite toy to drop PCs. Let’s help them survive!

Saving Grace FEAT 1

General

You just keep finding ways to get out of trouble. Gain a +2 bonus to your flat checks to end persistent damage.

Thoughts?

Daily Punch 9-30-20 Parkour Feat for DnD 5e

If we’re doing the rounds, let’s do all the rounds! Had to double check the rules on this, but jump and climb is Athletics and solidly strength based. Let’s fix that!

Parkour

Why flex when you can flow? Gain the following benefits:

  • Increase your Dexterity by 1, to a maximum of 20.
  • You gain advantage on Strength(Athletics) and Dexterity(Athletics) checks to jump.
  • When you are prone at the start of your turn, you can return to standing without taking a penalty to movement.
  • You can use Dexterity(Athletics) in place of Strength(Athletics) for skill checks.

Thoughts?

Daily Punch 9-29-20 Parkour feat for Pathfinder 2nd ed.

If its good for one, it will be good for another!

PARKPOUR FEAT 1

General Skill

Prerequisite(s) trained in Acrobatics

Your more noble than muscles, so you move smoother instead of forceful. Choose high jump, long jump, or climb action. Instead of using Athletics for this skill, you can use Acrobatics instead.

Note-you can take this multiple times each time choosing a different action.

Thoughts?

Daily Punch 9-10 and 9-11-20 Ghost in the Machine and Sufficiently Advanced Technology feat for Starfinder

I’ve been experimenting with using skills for other skills expecially technology and religion. Let’s play in Starfinder too.

SUFFICIENTLY ADVANCED TECHNOLOGY

You’ve learned enough about technology to really see how magical it is.

Prerequisites: Computers 5 ranks or Engineering,5 ranks.

Benefit: You can use Computer or Engineering as if it was Mysticism for skill checks.

GHOST IN THE MACHINE

Computer and Machines might have souls and you can speak to them.

Prerequisites: Mysticism 5 ranks

Benefit: Choose Computers or Engineering. You can use Mysticism as if it was the chosen skill.

Thoughts?

Daily Punch 9-9-20 Theory and Practice for DnD 5e

Had an idea last night for Pathfinder, and think it might fit as well into DnD 5e as a feat.

Theory and Practice

Prerequisite: proficiency in arcana, nature, or religion
Isn’t magic all the same thing, really? Gain the following benefits:

  • Increase your Wisdom or Intelligence by 1, to a maximum of 20.
  • You can use Intelligence(arcana), Intelligence(nature), or Intelligence(religion) in place of Intelligence(arcana), Intelligence(nature), or Intelligence(religion) for skill checks.

Thoughts?