If we’re doing the rounds, let’s do all the rounds! Had to double check the rules on this, but jump and climb is Athletics and solidly strength based. Let’s fix that!
Why flex when you can flow? Gain the following benefits:
- Increase your Dexterity by 1, to a maximum of 20.
- You gain advantage on Strength(Athletics) and Dexterity(Athletics) checks to jump.
- When you are prone at the start of your turn, you can return to standing without taking a penalty to movement.
- You can use Dexterity(Athletics) in place of Strength(Athletics) for skill checks.