Daily Punch 11-25-25 Vitality’s Rebuke mystic feat for Starfinder 2nd Ed

I said no!

Vitality’s Rebuke [reaction] Feat 10

  • Concentrate Mystic
    Trigger: creature within 30 of you casts a spell
    Frequency: Twice per day

Life protects via negation. You use the ability of counterspell. You do not have to have the spell prepared, but you must spend hit points from your vitality pool equal to twice the spells level and must attempt all checks associated with the feat. You lose the hit points regardless of success.

Thoughts?

Daily Punch 11-21-25 Vitality’s Gift mystic feat for Pathfinder 2nd Ed

Help?

Vitality’s Gift [reaction] Feat 1

  • Concentrate Mystic
    Trigger: An ally in your vitality network makes an attack roll, Perception check, saving throw, or skill check

You push life essence into an ally to help them when they need it most.. As a reaction, you spend hit points from your vitality network equal to 1/2 the targets level, rounded down, minimum 1, and give the target a +2 status bonus to an attack roll, Perception check, saving throw, or skill check. This acts as the guidance spell and the target is immune to this effect for an hour as well

Thoughts?

Daily Punch 11-18-25 Vitality Block mystic spell for Starfinder 2nd Ed

Life to force!

Vitality Block [reaction] Feat 1

  • Concentrate Mystic
    Trigger: An ally in your vitality network is subject to an attack

You pull life essence into the real world to protect those you care for. As a reaction, you spend hit points from your vitality network equal to 1/2 the targets level, rounded down, minimum 1, and give the target a +2 circumstance bonus to AC. This shield functions as the shield spell, but does not function past this one attack the target is subject too.

Thoughts?

Daily Punch 11-17-25 Direct Observer wizard feat for Pathfinder 2nd Ed

Something to help my brother.


Direct Observer [one-action] Feat 2

Animist Cleric Concentrate Spellshape Sorcerer Witch Wizard
Prerequisite: You have a summoned undead creature


You will assume direct control. As an action, you can enter a trance. You assume direct control of a summoned undead you have created or summoned. The creature gains three actions, but you lose all your actions. You can only perform actions the creature could normally do losing all your normal spell casting abilities. You perceive the world through the undead. You continue to control the undead until you spend an action to end the trance or the undead moves more than 300 feet from your body.

Thoughts?

Daily Punch 11-7-25 Instant Guardian feat for Pathfinder 2nd Ed

To me!


Instant Guardian Reaction Feat 10

Animist Bard Champion Cleric Druid Magus Oracle Ranger Sorcerer Summoner Thaumaturge Witch Wizard
Frequency: once per day
Trigger You are the target of the attack


Protect Me! When you are the target of an attack, you can choose to cast a spell with the summoning descriptor that is at least 2 ranks lower than the highest-rank spell slot you have. You stride once and summon the creature into the space you vacated. That creature is now the target of the attack.

Thoughts?

Daily Punch 11-5-25 Improbable Poison alchemist feat for Pathfinder 2nd Ed

Well that’s a strange poison!


Improbable Poisons Feat 18

Alchemist
Frequency: three times per day


You’ve learned how to poison so well, anything is a poison to you. When you create an alchemical item using your advanced alchemy ability, you can choose these to also become an elixir as well. If you do, when a target is affected by one of these items, the effect occurs again at the start of each of its turns. This effect does not include splash damage. the effect ends on a flat DC 13 check.

Thoughts?