Daily Punch 11-17-25 Direct Observer wizard feat for Pathfinder 2nd Ed

Something to help my brother.


Direct Observer [one-action] Feat 2

Animist Cleric Concentrate Spellshape Sorcerer Witch Wizard
Prerequisite: You have a summoned undead creature


You will assume direct control. As an action, you can enter a trance. You assume direct control of a summoned undead you have created or summoned. The creature gains three actions, but you lose all your actions. You can only perform actions the creature could normally do losing all your normal spell casting abilities. You perceive the world through the undead. You continue to control the undead until you spend an action to end the trance or the undead moves more than 300 feet from your body.

Thoughts?

Daily Punch 11-7-25 Instant Guardian feat for Pathfinder 2nd Ed

To me!


Instant Guardian Reaction Feat 10

Animist Bard Champion Cleric Druid Magus Oracle Ranger Sorcerer Summoner Thaumaturge Witch Wizard
Frequency: once per day
Trigger You are the target of the attack


Protect Me! When you are the target of an attack, you can choose to cast a spell with the summoning descriptor that is at least 2 ranks lower than the highest-rank spell slot you have. You stride once and summon the creature into the space you vacated. That creature is now the target of the attack.

Thoughts?

Daily Punch 11-5-25 Improbable Poison alchemist feat for Pathfinder 2nd Ed

Well that’s a strange poison!


Improbable Poisons Feat 18

Alchemist
Frequency: three times per day


You’ve learned how to poison so well, anything is a poison to you. When you create an alchemical item using your advanced alchemy ability, you can choose these to also become an elixir as well. If you do, when a target is affected by one of these items, the effect occurs again at the start of each of its turns. This effect does not include splash damage. the effect ends on a flat DC 13 check.

Thoughts?

Daily Punch 11-3-25 Perfect Poison alchemist feat for Pathfinder 2nd Ed

Perfect drug.


Perfect Poison Feat 20

Alchemist
Frequency: twice per day


You’ve learned much of what make a poison work on the journey to this point. Once per day when you make a alchemical consumable elixir with a flat check to end, you can choose to make the flat check a 20. If a target is missed or this dose is destroyed, you can create another. When this affects a target, you can not make another this day.

Thoughts?

Daily Punch 10-27-25 Double Stuck alchemist feat for Pathfinder 2nd Ed

Let’s double down!


Double Stuck [two-action] Feat 14

Alchemist
Frequency: twice per day


Double the dose! If you succeed on an attack where you cause a target to ingest or are injected with a consumable, you can make a second attack roll without applying the multiple attack penalty. If the second attack hit, the target is affected by a second injected or consumable alchemical item.

Thoughts?

Daily Punch 10-22-25 Spreading Contagion alchemist feat for Pathfinder 2nd Ed

instead of a second opinion, how about a second target!

Spreading Contagion Feat 6

Alchemist
Frequency: three times per day


It get’s worse!  If a target of one of your alchemical elixirs fails a flat check to end the effect, you can cause a target within 10 feet of the original effect to make a Fortitude saving throw against your class DC. If it fails, the second target gains the same effect as your elixir and the same end condition. If the target succeeds on the saving throw, you still lose one of the uses of this feat

Thoughts?