Daily Punch 2-20-21 Elite feat for DnD 5e

Made this for Starfinder, but I think it fits in Eberron as well.

Elite

You are just that good. You can spend a hero point to make two checks instead of one as an action when you use a skill with which you are proficient. If you succeed at one check and fail at the other, you are considered to have succeeded. If you succeed both times, you can count it as two successes or one success with a value equal to three higher than the best check.

Thoughts?

Daily Punch 2-18-21 Elite feat for Starfinder

Sometimes you are just that damn good. Running an adventure where the players are doing checks in phases and I think that some of them would like this one.

Elite

You are just that damn good.

Prerequisites: Computers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranks.

Benefit: Choose one skill. You can spend a resolve point to make two checks instead of one as an action when you use that skill. If you succeed at one check and fail at the other, you are considered to have succeeded. If you succeed both times, you can count it as two successes or one success with a value equal to five higher than the best check.

Special: You can take Elite multiple times. Each time you do, it applies to a different skill that meets the prerequisite number of ranks.

Thoughts?

Daily Punch 2-15-21 Constant Casting feat for Pathfinder 2nd Ed

Player wants to keep some spell running. I like Repeate a spell, but I think it needs some beefing up.

Constant Casting Feat 1

Exploration General Move Concentrate
You’ve mastered the art of magic on the move. When you use the exploration activity repeat a spell, you move at full speed and are not fatigued by casting the spell every turn. You must rest for 10 minutes of out of every hour. You can instead sustain a spell up to its full duration as you move at full speed instead.

Thoughts?

Daily Punch 2-8-21 Heroic Speed feat for DnD 5e

Had a blast at Winter Fantasy this weekend. Had a fighter full of hero points surrounded by enemies who walked away. Let’s fix this problem!

Heroic Speed

You use your moment to do what needs to be done. You can spend a hero point to gain an additional reaction or bonus action. You may not spend a hero point on any rolls associated with that reaction or bonus action.

Thoughts?

Daily Punch 2-2-21 Human Cyborg Relations feat for Starfinder

I want my android to be a bit more personable. Let’s make that happen!

Human Cyborg Relations

You’ve mastered reading and manipulating the fleshy creatures.

Prerequisite(s): Android, Sense Motive as a class skill.

Benefit(s): You no longer take a penalty to sense motive checks but non-android and non-construct creatures still take a penalty to sense motive checks against you.

Thoughts?

Daily Punch 2-1-21 Pathfinder Reflexes archetype feat for Pathfinder 2nd Ed.

How about some building on the Pathfinder base?


Pathfinder Reflexes  Feat 10

Archetype
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication, Environmental Explorer


Pathfinders train to stay alive when things get rough and the traps start springing. When you roll a critically fail a Reflex save, you get a failure instead. In addition, when you roll a success on a Reflex save, you get a critical success instead.

Daily Punch 1-26-21 Turning Blows Stance For Pathfinder 2e

I like shields take damage and can prevent damage. Let’s play more with that!

Turning Blows Stance (Fighter) Single ActionFeat 6

Fighter Stance

Prerequisites Everstand Stance


You’ve practiced with the shield to the point even splinters will save you in a fight. Further increase the shield’s Hardness by 2 with the Everstsnd stance bonus when using the Shield Block reaction and double the shields hit points. When the stance ends, if the shield has more damage than its maximum hit points would normally, it is then broken, not before.

Thoughts?