Daily Punch 7-21-21 Herbalists feat for DnD 5e

Time for some DnD basics based on how I want to run a game.


You focus on using local plants to heal your allies. You gain the following benefits:

  • Gain proficiency in Wisdom(medicine) or gain a +2 bonus to Wisdom(medicine) checks.
  • You gain the ability to use a herbalism kit to make simple healing potions if you spend one hour each day gathering resources. Each day you can make a number of doses equal to 1/2 your level. As an action, you can administer as many doses as you choose to yourself or an ally. Each doses heals 1d4 hit points. If not used within 24 hours, the doses expire.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s