Time for some DnD basics based on how I want to run a game.
Herbalist
You focus on using local plants to heal your allies. You gain the following benefits:
- Gain proficiency in Wisdom(medicine) or gain a +2 bonus to Wisdom(medicine) checks.
- You gain the ability to use a herbalism kit to make simple healing potions if you spend one hour each day gathering resources. Each day you can make a number of doses equal to 1/2 your level. As an action, you can administer as many doses as you choose to yourself or an ally. Each doses heals 1d4 hit points. If not used within 24 hours, the doses expire.
Thoughts?