Ya know, sometimes ya just want a crap ton of extra hit points.
STURDY FEAT 1
Barbarian
You’ve always been built thick. Gain 3 additional hp per barbarian class feat you have and for each additional barbarian class feat you gain.
Thoughts?
Ya know, sometimes ya just want a crap ton of extra hit points.
Barbarian
You’ve always been built thick. Gain 3 additional hp per barbarian class feat you have and for each additional barbarian class feat you gain.
Thoughts?
Keeping this trend alive
Prerequisite(s): great weapon fighting fighter style
The best defense is to hit even harder. You gain the following benefit:
Thoughts?
More improved fighting styles!
Prerequisite(s): dueling fighter style
Never let an insult pass. Not one ro your character or your person. You gain the following benefit:
Thoughts?
Time to keep moving through the fighter styles. ON TO ARCHERY!
Prerequisite(s): archery fighter style
Aim for the right spot and they drop right away. You gain the following benefit:
Thoughts?
Quick idea from a game I’m running.
Prerequisite(s): two-weapon fighting
When you stab and you swing, you’ll be surprised how hard you can hit on that back-swing. You gain the following benefit:
Thoughts?
Why not go full force?
Barbarian Rage Stance
You fully commit to hurting your foes at the expense of hurting yourself. When you enter this stance, you reduce your multiple attack penalty from -5 to -3 for each additional strike beyond the first, but you gain the clumsy 1 condition or increase your clumsy condition level by 1.
Thoughts?
I remember when you could take a -4 to deal subdual damage. Some of you are thinking back to when the penalties were different (you’re old!) and some of you have no idea what the heck I am talking about (oh god I am old!). how about something to help with that in Pathfinder 2nd Ed.
Fighter Stance
You change the grip on your weapon and the way you wield the weapon. Your can do damage as normal with a weapon you are using, but now change the damage type from piercing, slashing, or bludgeoning to piercing, slashing, or bludgeoning. Each time you enter this stance you can choose a different damage type.
Thoughts?
The APG is out. I have some ideas!
Fighter
Requirements You wield a two handed weapon.
You slam the target as hard as you can snapping bone as well as armor. Make a Strike at your current attack penalty. If this Strike hits, the target takes damage as normal and the armor the target is wearing also takes damage. Once an item’s damage reaching the broken threshold and the armor is broken, you can no longer deal damage to the armor with this feat.
Thoughts?
Had an alchemist who heals not be trained in medicine He’s got arcana, so let’s fix this.
Prerequisite(s): Alchemist
When you think about it, people are just really just complex alchemical homunculi, and you know how to tinker with homunculi! You gain the following benefit:
Thoughts?
How about we help those little alchemists deal with all the things they keep breathing or drinking?
Poison Fueled Feat 12
Alchemist
Prerequisite(s) Poison Resistance
Your blood has become used to having a healthy dose of toxic chemicals to the point you almost need it now. You resistance to poison damage is equal to your level now and when you take persistent poison damage you now heal that much each turn instead. You still roll to end the effect as normal and can not elect to keep the damage going. If the damage is multiple damage types, you still heal as long as the persistent damage contains the poison type.
Thoughts?