Daily Punch 5-31-17 Lob feat for Pathfinder

u don’t want a long bomb!
Lob

Prerequisite(s): Throw Anything

Benefit(s): Whenever you throw something at a target within one range incriment, you can choose to throw through a number of squares equal to the distence that would normaly be thrown horizontally.  These squares must be conected, at least at a diagonal, and can go over other creatures.  If these squares do not have any cover from any objects or creatures, then any target of the throw does not have cover.


Thoughts?

Daily Punch 5-18-17 Long Distance Healing feat for Pathfinder

Saw a alchemist playing with cure, let’s make that player get some bonuses!

 

Long Distance Healing

Prerequisites: Throw Anything

Benefit: When you use a potion you use a potion of cure light wounds, cure moderate wounds, or cure serious wounds, you can throw the potion at a target with a range of 20 feet.  You must hit AC 10 to hit the target.  Alchemists can use this for any potion they brew that normally has a range of touch.

 

Thoughts?

 

Daily Punch 3-1-17 Elf Paragon feat for DnD 5e

We did Dwarf, so now on to Elf!

 

Elf Paragon

You are Elven perfection personified!  Gain the following:

  • Increase the distance of your darkvision to 120 feet.
  • Before three Wisdom(perception) checks in a day, you can gain advantage.  This ability  comes back after a long rest.
  • You can increase your max Dexterity over the normal limit to 22.  This ability overrides other feats and abilities saying your maximum Dexterity is limited to 20.

 

Thoughts?

Daily Punch 2-28-17 Dwarf Paragon feat for DnD 5e

Something I missed from the old 3.5 days was the feats for each race.  Let’s bring those back!

 

Dwarf Paragon

You are what all other Dwarves think of when they think of Dwarves.  Gain the following:

  • You gain a +1 bonus to all weapon attacks using weapons mentioned in Dwarven Combat training
  • Increase the reach of your Darkvision to 120 feet
  • If you succeed on a save against a poison effect and would be dealt damage from a successful save, you are immune to that poison damage.
  • If you gain the bonus from your Stonecunning ability, you also gain advantage on the check.

 

 

Thoughts?

Daily Punch 2-13-17 Excommunicate negative feat for DnD 5e

I have a modest proposal.  DnD 5e is feat poor.  I’d like to propose that DnD 5e is feat poor.  To help with this, i’d like to propose the idea of Negative Feats.  These feats hurt a character is some way, but allow the character to take an additional feat or gain two abilities points at first level.  This has the potential to spin out of control quickly, but if carefully managed, players will be able to take power bonuses at first level at the bonus of character background building and expense of in game penalty.  Here is the first one I propose.

 

Excommunicate

You have left your church.  This decisions may have been yours alone, mutual, or your may have been forced to leave the church.  But, in any case, that church and its associated gods no longer look upon you with favor.  Non-player characters now treat your with as much spurn as they can muster in the situation.  In civil situations, you will be ostracized as much as possible.  In combat situations, clerics of the church will not and can not heal you.  If provoked, members of the church will attack.  Chose an alignment (LN, N, LG, G, or CG).  Members of that alignment can not heal you, gods of those alignments disdain you, and you can not receive any healing or positive benefits from spells or other abilities from clerics or gods of those alignments.  Damaging spells from those alignments will still work against you however.  Even spells that would provide a mixed benefit such as a damaging spell that increase your AC or damage that allows you to activate an ability only provide the negative aspect of the spell and do not activate any of your abilities.

 

 

Thoughts?

 

Daily Punch 2-6-17 Magi Rush feat for Pathfinder

Why do mages have to sit in the back and cast spells.  Why not let them join the party in the melee?

 

Magi Rush

You might be the magical master, but you like to mix it up as well.

Benefit(s): When you perform a charge, at the end of the attack, you can cast a spell with a range of touch.  All normal modifiers and attack of opportunity apply for this attack.  You can attempt to cast the spell defensively as part of the charge.

Daily Punch 1-24-17 Sign Magic for DnD 5e

If you can’t speak, how about still being able to cast spell…

 

Sign magic

You can’t hear and you might not be able to speak, but that doesn’t mean you can master the magic in and around you.  Gain the following:

  • Increase your spell casting ability by 1, to a maximum of 20.
  • When you cast a spell with verbal components, you may instead treat those as somatic components as you speak the magic words with your body and hands instead of your voice. A spell may never lose both the somatic and verbal components however.

Thoughts?

 

Daily Punch 1-23-17 Tongue Twister feat for DnD 5e

How about a quick feat for DnD 5e..

 

Tongue Twister

You’ve mastered speech, word, thought, and movement in your magic.  Gain the following:

  • Increase your spell casting ability by 1, to a maximum of 20.
  • When you cast a spell with somatic components, you may instead treat those as verbal components as you twist your tongue in ways to make the movements for your spells.  A spell may never lose both the somatic and verbal components however.

 

 

Thoughts?

 

Daily Punch 12-6-16 Percussive Maintenance feat for DnD 5e

How about we transfer the same idea of “hit it again!” to a different system?

 

Percussive Maintenance

You might not be the smartest, but you do hit hard and that sometimes make the machines work. You gain the following benefits:

  • When you use a machine you are unfamiliar with you may use your Strength modifier and you are considered proficient with the machine when attempting to activate the machine.
  • You can use magic items you are not attuned with by simply hitting them harder.  If the item uses one of your ability modifiers, it uses Strength.  If the use of the item requires a charge, you use an additional charge for each use.  You apply your proficiency bonus to any spell or effect save DC, but you are not considered proficient with the item.  As an example, you would use your Strength modifier and your proficiency bonus to determine a save DC, but you would not gain proficiency with a new armor or a weapon.

 

Thoughts?