Daily Punch 2-26-19 Captain Training feat for Starfinder

Let’s do what the Captain Says! Here is a feat for Starfinder!

 

Captain Training

You know exactly what to do to get what you ant out of your crew.

Prerequisites: Diplomacy 5 ranks, Intimidate 5 ranks.

Benefit: When you take demand or encourage action, you increase the bonus your crew gets by +4.  When you take the Orders or Moving Speech action, you gain a +4 to your check to succeed on that action.

 

Thoughts?

Daily Punch 2-15-19 Improved Counter Measures feat for Starfinder

More Starfinder because I can!  Today is a feat for those who protect people

 

Improved Counter Measures(Combat)

Can’t save people if you’re dead.

Prerequisites: Counter Measures

Benefit: When an attack would hit you due to the Counters Measures feat, gain the bonuses of the Bodyguard feat to your own AC and you no longer have a penalty to AC after using the Bodyguard feat.

 

Thoughts?

Daily Punch 2-20-18 Mixed Heritage feat for DnD 5e

How about a feat for all the players who want to splash in another race?

 

 

Mixed Heritage

You have a mixture of heritage in your family.  Choose a race you are not a member or and do not count as. You gain the following benefits:

  • Gain a +1 bonus to one of the attributes that race normally gains a bonus to, to a maximum of 20.
  • You not count as a member of that race for any feats, abilities, and class abilities.  You gain any benefits and penalties that those feat and abilities would cause.

 

Thoughts?

Daily Punch 2-14-19 Continual training feat for DnD 5e

How about something to make you even better at what you already good at.

 

Continual Training

Why stop learning, keep getting better:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Gain a +1 bonus to a number of skill checks equal to that ability modifier.  If that ability modifier increases, choose additional skill for each increase.

 

Thoughts?

Daily Punch 2-6-19 Double Tap feat for Starfinder

Why not make sure?

Double Tap (COMBAT)

Spend two shells to make shure it won’t move later.

Benefit: When you target a creature with a ranged attack, you can take a -2 penalty to the attack and spend two charges or cartrages for the attack. If you do, you take the number of dice the weapon does in damage (ie 8d6 fire damage) and divide the dice by 4, rounding up, and increase the dice damage value by this number. As an example a 8d6 fire damage weapon would do 10d6 fire damage.

Thoughts?