Daily Punch 11-25-15 Armored Agility feat for DnD 5e

Let’s step up your armor game a bit!

 

Armored Agility

Unlike almost everyone else, you move better the heaver the armor gets.  All class and feat abilities that do not allow you to wear armor now function with  the next heaviest set (light, medium, then heavy armor) you are proficient with.  You may take this feat multiple times gaining the ability to use class and feat abilities with the  next set are armor you can wear.

 

Thoughts?

Daily Punch 11-24-15 Full Body Swing feat for DnD 5e

Let’s keep building on the idea of con as a weapon!

 

Full Body Swing

Some people use their whole body when they swing.  Those with a fuller body get more of a swing!  Gain the following benefits:

  • Add your Constitution modifier to any melee weapon damage.
  • You may use your Constitution modifier in place of your Strength modifier when making a melee weapon attack roll.
  • Add 1 to your Constitution stat, to a maximum of 20.

 

Thoughts?

Daily Punch 11-23-15 Full Body Defense feat for DnD 5e

Funny thing, gladiators were not thin, trim guys.  They were surprisingly fat.  A guy with a gut can take a knife, spray a bit of blood to wow the crowds, and not get his abdominal wall punctured and the accompanying death sentence that goes with that.  Let’s build that into DnD 5e!

Full Body Defense

You’re big, but not exactly tall for the build.  You’re built hard enough to take the hits and not exactly care.  Gain the fallowing benefits:

  • When you are wearing no or light armor, add your constitution modifier to your armor class.
  • Add your constitution modifier again to your hit point total for each level you gained before you got this feat and for each level after.

Thoughts?

Daily Punch 11-9-15 Spell Manipulation Master feat for DnD 5e

Lot’s of spells require an action to make them tick.  Let’s build on that for DnD 5e

Spell Manipulation Master

You know how to make spells tick and to get the most out of them when you cast them.  Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1 to a maximum of 20.
  • Gain a permanent bonus action that can only be spent on action for spells such as witch bolt or fireball.  You can not cast spells with this action, but can use this action to activate or move already cast spells.

Thoughts?

Daily Punch 10-23-15 Critically Fast feat for DnD5e

We have Critically Fast for Pathfinder, so let’s make it for DnD 5e.

Critically Fast

You move so fast you’re a blur to the eye!  Gain the following benefits:

  • Increase your dexterity by 1 to a maximum of 20.
  • Gain a +2 bonus to initiative checks.
  • When you roll initiative at the start of combat and you roll a result that would normally be a critical for you, you gain advantage on all dice roll for the first round of combat.  If you would normally have advantage at the start of combat due to class features or being hidden, you gain advantage during the first and second rounds of combat.

Thoughts?

Daily Punch 10-28-15 Critically Fast feat for Pathfinder

I have a bunch of friends who hate when they roll a 20 for initiative.  I’d like to find a way to reward them for doing well.  Let’s see what we can do.

Critically Fast 

You move so fast that it’s a blur to the eye and the senses.

Benefit: When you roll initiative and roll a result that is within the critical range of a weapon you are currently wielding (use a natural 20 if you are not wielding a weapon), and you are the first to act in the round, you gain an extra standard action for only that first round of combat.

Thoughts?

Daily Punch 10-27-15 Diehard Feat for DnD5e

What?!  No Diehard feat in DnD5e?  Let’s fix this!

Diehard

You are a solid tower of stone.  No blow can fell you unless it would drop a kingdom.  Gain the following benefit:

  • Increase your Constitution by 1 to a maximum of 20 or gain proficiency on Constitution saving throws.
  • When you are reduced to 0 or fewer hit points, but not killed outright, you may make a Constitution saving throw with the DC equal to 5 + half damage dealt.  If you succeed, you are instead reduced to 1 hit point.
  • Gain advantage on Death saving throws.

Thoughts?  Too much? Too little?  I’d like to hear what you have to say!

Daily Punch 10-15-15 Haphazard Slash feat for Pathfinder

Haphazard Slash (Combat)

Sometimes you just need to get that last hit in there to not die!  It might not be pretty, it might not even be graceful, but if the other guy is dead, later in the bar it can be the most amazing attack ever swung!

Benefit: When you make a full attack, you can gain one extra attack at your lowest attack bonus  – 5.  This may result in a negative attack bonus.  Add all other modifiers to this last attack as normal.

Thoughts?

Daily Punch 10-14-15 No Lost Blade Time feat for DnD 5e

How much is a feat worth?  Who would take a feat for just one extra attach each turn?  Let’s find out.

No Lost Blade Time

You blades move quickly.  So much so it’s a blur to the eye.  You gain a bonus action each turn that can be used to make a single extra attack.  This is not an extra attack action, but a single attack.  If you are welding two weapons, you may make an attack with each weapon.  If you have the action surge power, you may spend your action surge to take two full attack actions as part of the bonus action.

Thoughts?  Is this too much, not enough, or just about right?