Lot’s of spells require an action to make them tick. Let’s build on that for DnD 5e
Spell Manipulation Master
You know how to make spells tick and to get the most out of them when you cast them. Gain the following:
- Increase your Intelligence, Wisdom, or Charisma by 1 to a maximum of 20.
- Gain a permanent bonus action that can only be spent on action for spells such as witch bolt or fireball. You can not cast spells with this action, but can use this action to activate or move already cast spells.
Thoughts?