Daily Punch 12-2-14 Natural Motivator feat for DnD 5e

I’ve been making feats for each other class, let’s keep this going now for bards!

 

Natural Motivator

You are a natural speaker, and you can motivate your fellows well.  Gain the following benefits:

  • Increase your song of rest by one step.  A d6 becomes a d8.  When your dice would increase past d12, you dice become 2d8.
  • Increase your bardic inspiration by one step.  Follow the above rules for increasing your dice.

 

Thoughts?

Daily Punch 12-1-14 Battle Mastery feat for DnD 5e

I think the Battle Master Fighter needs a bit more, let’s add some via a feat.

 

Battle Mastery

You are the god of war knowing how to make any weapon do what you want them to.  Gain the following benefits:

  • Double your proficiency bonus applied to your Maneuver Save DC.
  • When you gain an extra superiority die at level 7 and 15, gain two instead.

 

Thoughts?

Daily Punch 11-25-14 Martial Training feat for DnD 5e

I liked the feats that gave you a splash of another class’ powers in Dungeons and Dragons 4th Edition.  There are powers for the caster classes (wizard, cleric, et al).  How about some for our martial friends?  How about the fighter?

 

Martial Training

You might not be an impressive warrior, but you have learned a thing or two.  Gain the following benefits:

  • Increase your strength or dexterity by 1 to a maximum of 20.
  • Gain one fighter style (PHB page 72).

 

Thoughts?

Daily Punch 11-12-14 Discipline Training Feat for DnD 5e

I love spellcasting monks, but I think they don’t get enough options.  How about giving them a few more.

 

Discipline Training

You have spend most of your life in the temple training body and mind.  Gain the following:

  • Gain +1 to wisdom to a maximum of 20.
  • Gain two more disciplines from those currently available to you.  These may be changed as per the normal rules when gaining new disciplines.

Thoughts?

Daily Punch 11-6-14 Hard to Kill feat for DnD Next

I have some barbarians with some massive constitutions out there who will fail three death saving throws while the asthmatic wizard pops up like toast whenever he gets hit because he’s insanely lucky with a d20.  Let’s help those barbarians out there…

 

Hard to Kill

You’ve survived things that lesser people would never walk away from.  You gain the following benefits:

  • You must fail four death saving throws before you die from your injuries.
  • You may add your constitution bonus to your death saving throws.  If you hit 20 or above, you regain 1HP and regain consciousness as normal.

 

Thoughts?

11-4-14 Monkey Grip feat for DnD 5e

I’ve been listening to some audiobooks lately, and I want to help those fighters who wield the too big weapons enter the fray!

 

Monkey Grip

Prerequisite: Strength 18

Benefit: Gain the following:

  • Gain +1 to strength to a maximum of 20
  • You may wield a two-handed weapon one handed and gain the benefit of the two-handed grip for qualities like versatile and general use of the weapon.  If you wield two two-handed weapons, the off-hand attack normally does not add your strength or dexterity to damage.

 

Thoughts?

Daily Punch 10-31-14 Expanded Knowledge feat for Pathfinder

How about one more feat in the Knowledge is Power feat chain?

 

 

Expanded Knowledge [Teamwork]

You’ve seen some stuff, and you know how to make sure your friends know what to do.

Prerequisite-Shared Knowledge, Knowledge is Power

Benefit-Instead of gaining an extra bonus for every 10 you exceed a knowledge check for the Shared Knowledge feat, you and your allies gain a bonus for every 5 your check exceed by.

 

 

Thoughts?