Ready?
Rapid Response Feat 1
General
Get Ready! When you roll initiative you may draw one item, object, or weapon as part of the roll.
Thoughts?
Ready?
General
Get Ready! When you roll initiative you may draw one item, object, or weapon as part of the roll.
Thoughts?
LUNCH!
General
ON THE GO!. As part of a stride or step, you can drink a potion.
Thoughts?
Why not just punch?
Monk Stance
Archetypes Martial Artist*
* This archetype offers Gorilla Stance at a different level than displayed here.
You adopt a stance of pure power and punishment. While in this stance, the only Strikes you can make are haymaker unarmed attacks. These deal 1d10 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits. While you are in Boxer Stance, you gain damage resistance equal to your Strength modifier on all physical damage.
Thoughts?
Rated E for Everyone!
These Hands [Minor Feat]
You want some!. Add half, rounded down, your proficiency bonus to damage on all unarmed attacks..
Thoughts?
Right to the point.
Ain for the Throat [Minor Feat]
You know where to hit. Add one to the range of your critical hit range. If your range expands again or at a specific number, increase that number as well.
Thoughts?
WHY ARE YOU SCARED!?
Barbarian Rage
Trigger you are raging and fail a Will save
TO ANGRY TO BE AFRAID! When you are raging and fail a Will save, you can reroll the attempt. You must accept the second result.
If the reroll is a critical failure and this is against a fear affect, you are considered to have just failed, not critically failed the Will save.
Thoughts?
Let’s really get some use out of that armor!
Armored [Minor Feat]
You’ve learned to get the most bang for your armored buck! You may use your armor a second time to prevent damage, however, the second Armor Saving Throw has disadvantage. After your succeed a second time the armor is now damaged,
Thoughts?
Let’s use that armor!
General
Traditions arcane
Trigger you would take physical damage and are wearing heavy armor
When you get hit, you can use what you got! Attempt a DC 10 flat check. If you succeed, you use your armor to prevent damage up to the armor’s Hardness. You and the armor each take any remaining damage, possibly breaking or destroying your armor.
Thoughts?
See when the time to strike is
Barbarian Champion Inventer Investigator Fighter Gunslinger Monk Ranger Rogue Swashbuckler Flouris
See the openings. Increase your initutive by 2 and change the initutive order. You go faster than enemies on ties.
Thoughts?
That’s tomorrow’s problem
Animist Bard Cleric Druid Kineticist Magus Oracle Sorcerer Psychic Summoner Thaumaturge Witch Wizard
You’ll just pay later! As a free action you can choose to gain one additional action, but next turn you lose two actions.
Thoughts?