9-18-14 Deeply Flawed feat for Pathfinder

I really love the ideas of flaws and drawbacks for Pathfinder.  It’s a nice mechanical way to introduce character to your characters.  How about a feat to help build that.

 

Deeply Flawed

You’ve got your own rough corners, and it shows.

Prerequisite: One flaw

Benefit: Take one additional flaw and gain three more traits.

 

 

Thoughts?

Daily Punch 9-11-14 Increased Training feat for DnD Next

How about some love for the monks out there?

 

 

Increased Training

You are a weapon, and you’ve trained yourself to be better then most others!

Prerequisite: Martial Arts Class Feature

Benefits-Gain the following:

  • Increase your martial arts die by five levels.  If you ever go above the highest level on your class, your die becomes 2d6
  • Increase your dexterity by +1 to a maximum of 20.

Thoughts?

Daily Punch 9-10-14 Inspired Spellcasting feat for DnD Next

A feat my wife came up with that I think will help a lot of bards out there.

 

Inspired Spellcasting

You inspired not only feats of strength, but also efforts of will
Prerequisite: You must be a bard with the ability to give inspiration dice to other characters.

Benefit-Gain the following:

  • Gain a +1 bonus to charisma
  • Any spell casters may apply  an inspiration die you give them as a bonus to the spell save DC for one spell.

 

 

Thoughts?

Daily Punch 9-8-14 Prehensile Tail feat for DnD Next

How about some love for the stranger base races for DnD?

 

Prehensile Tail

Prerequisite: Tefling, dragonborn, race born with a tail

Benefit:  Gain the following:

  • Gain a +1 to str, dex, or con to a maximum of 20
  • You gain an extra hand.  This can be used for any activity, but if you make an attack with the tail holding a weapon the attack, you do not get to add your statistic bonus to damage from the attack.

 

Thoughts?

Daily Punch 9-4-14 Superior Shield of Fortification spell for Pathfinder

This is a spell I made up on the fly for the final of my Pathfinder Game.  I had a crit happy gunslinger, and I had to find a way to keep my big bad in the fight for more then five seconds.  This is the result

 

Shield of Fortification, Superior

School abjuration; Level cleric 7, inquisitor 6, paladin 6

DESCRIPTION

This spell functions as shield of fortification, except there is a 75% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%.

 

Thoughts?

Daily Punch 9-1-14 Magic Domain for DnD Next

If we have magic gods in the Forgotten Realms, then there must be a magic domain for clerics.  Let’s make this happen!

 

 

Magic Domain

Gods of Magic like Mystra control and are the magical weave that binds the world together.  Mortals are sometimes called to protect, maintain, or build the weave and become clerics of this domain.  Sometimes these clerics are tasked with preventing misuses of the arcane as well.  The mortals who pray to the gods of magic are often wizards, sorcerers, and those that dabble in the arcane, or those asking for protection from it.

 

Magic Domain Spells

Cleric Level     Spells

1st      detect magic, Identify

3rd     Magic Missle, Shield

5th     Magic Circle, Dispel Magic

7th     Evard’s Black Tenticals, Dimension Door

9th    Creation, Bigby’s Hand

 

Bonus Skill and Spell

When you choose this domain at 1st level, you gain training in the Arcana skill and gain one cantrip on the wizards spell list.  At 6th level gain a second, and 12th level gain a third.  Unlike a wizard, you cast these and any other arcane spells you know using your wisdom as your spellcasting ability instead of intelligence.

 

Channel Divinity: Enhance magic

Starting at 2nd Level, you can use your channel divinity to enhance the next arcane spell you or another cast.

As an action, you can target you or another creature in 30 feet.  The next arcane spell cast by the target has the save DC increased by half your proficiency bonus or add half your proficiency bonus as a bonus to any attack made with an arcane spell.  The creature must cast a spell within in one minute of you using channel divinity.

Also, as an action, you can enhance an already active spell.  If you do so, the active spell gains a  bonus to its DC equal to your proficiency bonus for the duration of the spell.

A target may only benefit from your use of Enhance Magic once even if you use the ability multiple times.

 

Channel Divinity: Counterspell

Starting at 6th level, you can use your channel divinity to cast counterspell as per the spell with a bonus equal to half your proficiency bonus on the saving throw.

 

Arcane Blessed Strike

When you hit a creature with a divine spell or a creature does not save against one of your divine spells, you may cast an arcane cantrip as a free action against the same target.

 

Arcane Protection

At 17th level, you gain advantage on saving throws against arcane spells.

Daily Punch 8-27-14 Tracer Understanding feat for Pathfinder

Reading stuff for the Iron Gods Adventure Path, and I though of this for androids

 

Tracer Understanding

Be it being better built or a better understanding of your biology, you know how to use the tracing built in your body.

Prerequisites: Android

Benefit: You can illuminate with dim light an area of 10 feat around you.  In addition, can use your tracing to change your appearance to gain a +4 inherent bonus to disguise checks to mimic a humanoid of your size.

 

 

Thoughts?

Daily Punch 8-25-14 Augmented Summoning Feat for DnD Next

Its an oldy but a goody-Augmeented Summoning.  Here is my take on it.

 

Augmented Summoning

What you create is just more powerful the other casters.  Any conjuration spell that you cast gains the following benefits:

  • The spell gains additional hit points equal to double your level.  You must split these hit points as equally as possible among all creatures you summoned.
  • The spell gains a bonus to attacks and skills equal to your proficiency bonus.  You must split this bonus as equally as possible among all creatures you summoned.
  • The spell gains a bonus to AC equal to your half your proficiency bonus.  You must split this bonus as equally as possible among all creatures your summoned.

 

Thoughts?