I miss drawing aggro in 4e. ITS REAL TO ME!
Taunt 1 Action Feat 1
Barbarian Champion Fighter Flourish
With a mighty yell, you lay a challenge at a foe. Choose a creature within 30 feet. That target must include you as a target of any of its attacks in the next round or it takes a -2 circumstance penalty to any attacks that do not include you as a target. Mindless creatures are immune to this effect.
What’s old is new with the playtest. I want aggro mechanics. We can do this!
Choose a target within 30 feet as a bonus action. If that target makes a melee or ranged attack that does not include you as a target, the target has disadvantage on that attack.
time to keep this idea going
Perry Reaction Feat 1
Fighter, Barbarian, Champion, Ranger
Trigger A creature within your reach makes a melee attack targeting you.
You slash at your foes blade to knock it aside. Make a melee Strike against the triggering creature. If your attack is equal to a higher value to the triggering attack, you knock the blow aside and the attack does not hit you. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
My players in my home game are running in to trouble because no one there aside from the cleric can force saving throws. Some high AC low save creatures are wrecking them. Let’s help….
Barrage Feat 4 2 actions
Gunslinger Fighter Ranger
Requirements You’re wielding a two loaded firearms or crossbows.
Targets 1 creature
Saving Throw basic Reflex
You quickly blast at one creature throwing enough projectiles down range that it has to dodge the assault or be cut through. You fire both weapons at the target. Roll damage for each weapon separately and deal the lesser of the two to the target.
More fighter fun-now for the eldritch knight
Might and Magic
prerequisite: eldritch knight martial archetype
You have studied the blade and the book gaining increased versatility. Gain the following benefits:
- Learn two additional cantrips.
- You know two additional spell and can now always learn spells from any school.
We’ve left the druid, now to build onto the core fighter with the cmaption
prerequisite: champion martial archetype
You are what other fighters hope to be. Gain the following benefits:
- Increase your critical range by 1.
- Gain one additional fighting style class feature.
I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!
Let’s bring back some of the better things from that edition.
Protective Feat 1
With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.
I like the Swing feat in Pathfinder 2nd ed. Let’s build in DnD 5e.
When you are engaged with two or more opponents, when you make a melee attack, you can make a second attack as part of the same action against a different opponent than the first. The second attack is made at disadvantage. When you gain additional attacks, you can make additional attacks from this fighting style for each attack you gain but the attacks form this style all occur at disadvantage.
Ok, we can move, but now lets jump!
Hook Up Feat 6
Prerequisites Hook and Swing
You’ve learned to pull yourself using your enemy as your spring board. When you use the Hook and Swing feat, you can choose to jump equal to your move horizontally or move vertically equal to half your movement speed. If you do not end your turn out of the air, you fall as normal.
Doom Ancient Gods 2 is out. Got an idea in the first five minutes.
Hook and Swing Feat 2
Requirements You are wielding a melee weapon.
You hit an enemy and use the momentum to move yourself. Make a Strike with a melee weapon. If you hit, you may make an immediate stride that does not does not provoke reactions from your target. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.