oh, it’s time to make the doughnuts! let’s get back from the vacation with a few posts today! Here is a new maneuver for a fighter!
Dirt in ur eye!. As an action you can expend one superiority die to throw dirt into their eye. The target must make a Constitution saving throw. On a failed save, the target is blinded until the end of your next round.
Some people at a recent game were made because they couldn’t fight with two weapons at once when doing an opportunity attack. Let’s fix that for a fighter with a fighting style!
While you make an opportunity attack, you may make an attack with your off hand weapons following all the rules for two-weapon fighting.
How about expanding maneuvers to other classes? Let’s make a fighter monk!
Way of the Fist
This path is taken by those who emphasize the physical over the mental for martial combat while still honing your body over any weapon. You’ve learned how to master your body and master the bodies of your foes by emphasizing physical technique over utilizing ki.
Starting when you choose this tradition at 3rd level, you gain three maneuvers as if you were a fighter. You have a number of superiority dice equal to your Wisdom modifier, and your superiority dice are equal to your unarmed attack dice.
Gain the Second Wind class feature of a 1st level fighter using your monk level as if it were your fighter level. Also, gain one additional maneuver from the fighters list.
At 11th level, you an an ability score improvement. Gain one additional maneuver from the fighters list.
Sifu of the Temple
At 17th level, when you use a maneuver as part of an attack, you can spend superiority dice and perform two different maneuvers as long as both maneuvers target the same creature and cast the same number of superiority dice.
I’ve been thinking of fighter maneuvers for a while now, but here’s another!
Mage Hammer. When you hit a creature with a weapon attack, you may expend a superiority die to cause a spell caster to have to make Constitution saving throws when casting any spells for a number of turns equal to the number rolled on your superiority die. On a failure the spell slot is lost to no effect. If the spell was a cantrip, the character simply fails to cast the spell.
More maneuver madness!
BellRinger!. When you hit a creature with a weapon attack, you may expend a superiority die to stun a creature if it fails a Constitution saving throw. The creature is stunned for a number of round equal to the number rolled on the superiority die. At the end of each of the creature’s turns it can attempt another Constitution saving throw to end the stun condition.
I’ve dug deep into the fighter, so let’s keep going with another maneuver!
Rapid Strikes. When you would make a weapon attack, you can expend one superiority dice to rapidly shoot your ranged weapon or to swing your melee weapon at a creature you are engaged with. That creature must attempt a Dexterity saving throw. On a failure the creature takes damage as if you had hit the target as well as extra damage equal to a number rolled on your superiority dice. You may attempt this any time you would make a weapon attack.
What happens when you don’t want to be a monk, but you also don’t want to be sword fighter? What if you don’t want to use feats or multiclassing to make that happen…
Instead of attacking with a weapon, you my choose to attack with your body instead. You count as proficient with any strikes made with your own body and use damage equal to a monk of your level. Much like attacking with two weapons, you can make an additional strike, but you do not add your Strength or Dexterity modifier to the second strike.
I’ve been reading a ton of DnD lately with Winter Fantasy last weekend. Let’s add a few things I think would be awesome.
Whirlwind Attack. When you would make a weapon attack, you can expend two superiority dice to attempt to simultaneously attack all creatures engaged with you. Each creature you are engaged with must attempt a Dexterity saving throw. On a failure the creature takes damage as if you had made a melee weapon attack plus extra damage equal to a number rolled on one of your superiority dice. You may attempt this any time you would make a melee weapon attack.
You might be sleeply from some turkey, but your fighter can’t be! He/she needs to move double time!
Gain the following benefits:
- Increase your strength, dexterity, or constitution by 1 to a maximum of 20
- When spending superiority dice as a fighter, you may spend two in place of one.
How about helping the Superiority fighters a bit?
You’ve spent a lot of time training. Increase your Fighter superiority dice to the next size. When you dice would normaly become a d12, they instead become 2d8.