Why splash into monk when all you want is to punch dudes in the head with no fancy crap!?
Brawler
While you are carrying no weapons or shields, your unarmed attacks deal damage equal to a monk of your level.
Thoughts?
Why splash into monk when all you want is to punch dudes in the head with no fancy crap!?
While you are carrying no weapons or shields, your unarmed attacks deal damage equal to a monk of your level.
Thoughts?
I want some second chances, so this might be an interesting take.
Fighting Style
Agile. When you are not wielding a shield, heavy armor, or a heavy weapon and you are successfully hit with an attack, as a reaction, you can force the attacker to reroll the attack as a reaction. You must take the second attack roll result.
Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!
When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.
Thoughts?
What’s old is new with the playtest. I want aggro mechanics. We can do this!
Choose a target within 30 feet as a bonus action. If that target makes a melee or ranged attack that does not include you as a target, the target has disadvantage on that attack.
Thoughts?
I thought a bunch about this, and I think I have a new fun way to block!
When you are the subject of a melee attack, as a reaction you may make a melee attack. If your attack value equals or exceeds the attacker’s, the original attack misses you. Otherwise the original attack occurs as normal. A critical on your attack blocks the attack as well regardless of your total attack.
Thoughts?
I like the Swing feat in Pathfinder 2nd ed. Let’s build in DnD 5e.
When you are engaged with two or more opponents, when you make a melee attack, you can make a second attack as part of the same action against a different opponent than the first. The second attack is made at disadvantage. When you gain additional attacks, you can make additional attacks from this fighting style for each attack you gain but the attacks form this style all occur at disadvantage.
Thoughts?
Why not make a person who can run around real fast?
You can dash as a bonus action.
Thoughts? Today is simple, but simple isn’t bad!
I miss the old days of 4e where a fighter could interrupt attacks on other people. Let’s make that happen!
Each round as a free action you can choose one creature you are engaged with. If any creature targets your chosen creature with an attack and you are engaged with the attacker, as a reaction you can make an attack on the attacker.
Thoughts?
Let’s walk through all the fighter types!
Prerequisite(s): protection
You are a wall for those under your protection. You gain the following benefit:
Thoughts?
Some love for the fighter today with a new fighting style.
You gain an extra reaction each round.