Daily Punch 11-8-22 Agile Fighting style for DnD 5e

I want some second chances, so this might be an interesting take.

Fighting Style

Agile. When you are not wielding a shield, heavy armor, or a heavy weapon and you are successfully hit with an attack, as a reaction, you can force the attacker to reroll the attack as a reaction. You must take the second attack roll result.

Daily Punch 11-4-22 Stick fighting style for DnD 5e

Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!


When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.


Daily Punch 8-8-22 Parry fighting style for DnD 5e

I thought a bunch about this, and I think I have a new fun way to block!


When you are the subject of a melee attack, as a reaction you may make a melee attack. If your attack value equals or exceeds the attacker’s, the original attack misses you. Otherwise the original attack occurs as normal. A critical on your attack blocks the attack as well regardless of your total attack.


Daily Punch 5-18-21 Swing Through Fighting Style for DnD 5e

I like the Swing feat in Pathfinder 2nd ed. Let’s build in DnD 5e.

Swing Through

When you are engaged with two or more opponents, when you make a melee attack, you can make a second attack as part of the same action against a different opponent than the first. The second attack is made at disadvantage. When you gain additional attacks, you can make additional attacks from this fighting style for each attack you gain but the attacks form this style all occur at disadvantage.