You’re built tough.
Hardened Feat 7
General
Prerequisites Constitution +2
You are getting unbreakable. You gain resistance 1 to all damage. If you have other damage resistance, you apply this first before those when you are dealt damage.
Thoughts?
You’re built tough.
General
Prerequisites Constitution +2
You are getting unbreakable. You gain resistance 1 to all damage. If you have other damage resistance, you apply this first before those when you are dealt damage.
Thoughts?
Too fast to be caught!
General
Prerequisites Dexterity +3
Too nimble! When you make a Reflex save, you may reroll the result. You must accept the result, and you can not use a hero point on this reroll.
Thoughts?
Nothing can stop you!
General
Prerequisites Wisdom +3
Unstopable! When you make a Will save, you may reroll the result. You must accept the result, and you can not use a hero point on this reroll.
Thoughts?
Time to focus on the classics!
You’ve trained to apply the ancestral weapons of your people. When you use a weapon for which you are proficient, and that is specific to your ancestry, such as a doshko for a vesk, when you deal damage with that weapon, you deal an additional half-strength modifier, rounded down, in damage.
Thoughts?
You will endure!
General
Prerequisites Constitution +3
You just continue. When you make a Fortitude save, you may reroll the result. You must accept the result, and you can not use a hero point on this reroll.
Thoughts?
real pain!
You’ve learned to really make it hurt. When you impose the painful 1 condition, instead of dealing 1 point of damage, it deals 1d4. This increases with every level of painful.
Thoughts?
I am speed!
General
Trigger You roll a natural 20 on initiative or are 10 higher than the next closest enemy’s initiative.
You just hit the ground running. Gain the quickened condition for the first round of combat.
I feel a connection to my history
General
Prerequisite: Ancestral Paragon
Your connection on your ancestry grows. Gain a 5th level ancestry feat
Thoughts?
COVER ME! RELOADING!
General
Keep the fight going! Reduce the number of actions you need to reload a weapon by 1. If this reduces the actions need to reload a weapon to zero, reloading becomes a free action.
Thoughts?
Get ready fast!
General
You get ready fast. You can use a free action once per turn to perform an interact action to change your grip on a weapon. When you change your grip on a weapon, you gain a +1 circumstance bonus to attack rolls with that weapon for the turn.
Thoughts?