How about a quick general feat for Pathfinder 2nd ed.?
Pack Mule Feat 1
Prerequisites Strength 14
You’re a beast! You can carry up to your Strength modifier plus 7 bulk before you take any penalties, and you can carry up to 14 plus your Strength modifier bulk.
How about we let everybody play in the magic pool….
Prerequisite(s) trained in Arcana, Nature, Occultism, or Religion
You’ve learned a few trick and now augment your skills with some extra powers. You choose one magic casting class and gain training in the class DC of that class using the same ability score as normal. This feat gains the type of the class you choose either arcane, occult, primal, or divine. You gain two cantrips of that class can can cast those spells as normal.
I like the new shield rules. Let’s build onto them.
Pprerequisite Shield Block
You throw your full strength into every block of your shield. Add your Strength modifier to your shield hardness when determining its hardness.
You can’t advance your Perception beyond expert? Let’s fix that…
Advanced Alertness Feat 6
Almost no one can sneak up on you. You gain master proficiency in Perception.