Daily Punch 6-1-21 Splash Critical feat for Pathfinder 2nd ed.

I want to splash lots of damage around in Pathfinder.

Splash Critical Feat 4

General
When you hit your target, every around feels it! When you critically hit a target and the weapon does splash damage and effects, treat the splash damage and effects as if it was a critical hit for modifying damages and effects, typically doubling the damage. Other feats, abilities, and items that modify critical hits and effects are applied to splash damage and effects as well

thoughts?

Daily Punch 5-11-21 Learn by Experience general feat for Pathfinder 2nd Ed.

Time to learn by getting hit!

Learn By Experience Feat 3

General
You learn best by doing or taking the hit. Three times per day, when you have to make a saving throw or a flat check against an effect or spell that you already had to make a save or flat check against, you can reroll taking the second result.

Thoughts?

Daily Punch 1-19-21 Splash Dodge feat for Pathfinder 2e

How about this for a feat to deal with some splash damage?

Splash Dodge Feat 7

General


You get used to dodging the collateral damage of most things. When you are subject to splash damage, you may make a Reflex saving throw to negate the damage. The DC is equal to the original effect or if no save is available, it is equal to the class saving throw of the person causing the effect or 10 + the CR of the creature or item level.

Thoughts?

Daily punch 9-8-20 Theory and Practice feat for Pathfinder 2e

Had a game this weekend where my players were stumped when it came to a religion check in a haunt. All wizards! So let’s help with that.

THEORY AND PRACTICE FEAT 1

General Skill

Prerequisite(s) trained in Arcana, Occultism, or Religion

Through study of one art, you have learned how to use similar skills to answers similar problems. During a haunt you can use a Arcana, Occultism, or Religion skill in place of Arcana, Occultism, or Religion skill.

Thoughts? It’s situational, but it will help you in a pinch!

Daily Punch 10-11-19 Magic Dabbler feat for Pathfinder 2nd ed

How about we let everybody play in the magic pool….

Magic Dabbler

FEAT 1

General variable

Prerequisite(s) trained in Arcana, Nature, Occultism, or Religion

You’ve learned a few trick and now augment your skills with some extra powers. You choose one magic casting class and gain training in the class DC of that class using the same ability score as normal. This feat gains the type of the class you choose either arcane, occult, primal, or divine. You gain two cantrips of that class can can cast those spells as normal.

Thoughts?