I want to splash lots of damage around in Pathfinder.
Splash Critical Feat 4
When you hit your target, every around feels it! When you critically hit a target and the weapon does splash damage and effects, treat the splash damage and effects as if it was a critical hit for modifying damages and effects, typically doubling the damage. Other feats, abilities, and items that modify critical hits and effects are applied to splash damage and effects as well
Time to learn by getting hit!
Learn By Experience Feat 3
You learn best by doing or taking the hit. Three times per day, when you have to make a saving throw or a flat check against an effect or spell that you already had to make a save or flat check against, you can reroll taking the second result.
How about this for a feat to deal with some splash damage?
Splash Dodge Feat 7
You get used to dodging the collateral damage of most things. When you are subject to splash damage, you may make a Reflex saving throw to negate the damage. The DC is equal to the original effect or if no save is available, it is equal to the class saving throw of the person causing the effect or 10 + the CR of the creature or item level.
Had a game this weekend where my players were stumped when it came to a religion check in a haunt. All wizards! So let’s help with that.
THEORY AND PRACTICE FEAT 1
Prerequisite(s) trained in Arcana, Occultism, or Religion
Through study of one art, you have learned how to use similar skills to answers similar problems. During a haunt you can use a Arcana, Occultism, or Religion skill in place of Arcana, Occultism, or Religion skill.
Thoughts? It’s situational, but it will help you in a pinch!
Something my players really wish they had this weekend!
Shake It Off Feat 1
Your body just shakes off the pain faster than others. You gain a +2 circumstance bonus to flat checks to end persistent damage.
I like rerolls, but I also like Eberron’s hero points. let’s see if we can merge these two…
Heroic Bonus Feat 1
You know how to be a big damn hero! When you spend a hero point, you can choose to reroll the die or can you choose to roll a d6 and add that amount to the total you rolled previously.
How about a quick general feat for Pathfinder 2nd ed.?
Pack Mule Feat 1
Prerequisites Strength 14
You’re a beast! You can carry up to your Strength modifier plus 7 bulk before you take any penalties, and you can carry up to 14 plus your Strength modifier bulk.
How about we let everybody play in the magic pool….
Prerequisite(s) trained in Arcana, Nature, Occultism, or Religion
You’ve learned a few trick and now augment your skills with some extra powers. You choose one magic casting class and gain training in the class DC of that class using the same ability score as normal. This feat gains the type of the class you choose either arcane, occult, primal, or divine. You gain two cantrips of that class can can cast those spells as normal.
I like the new shield rules. Let’s build onto them.
Pprerequisite Shield Block
You throw your full strength into every block of your shield. Add your Strength modifier to your shield hardness when determining its hardness.
You can’t advance your Perception beyond expert? Let’s fix that…
Advanced Alertness Feat 6
Almost no one can sneak up on you. You gain master proficiency in Perception.