My poor brother can’t hit. Let’s help him.
Increasing Advantage Feat 1
FINE! I’LL HIT YOU NEXT TIME! Every turn you make at least one attack roll and you fail to hit with any attack that turn, you gain an increasing +1 circumstance bonus to your next attacks the next turn. This bonus can increase up to your proficiency bonus used in the attack roll. When you hit, this bonus is lost instantly.
Why not focus on hurting!?
Damage Focus Feat 7
Let’s hurt someone! Choose a damage type. When you deal damage to a creature of the chosen damage type, deal additional damage equal to your proficiency modifier of your weapon attack roll or magic attack proficiency modifier depending on if this a weapon attack or a spell.
Played a game with my brothers, and my brother the crit machine just could not roll above a 1. He was mad. let’s fix this!
Minimum Criticals Feat 1
When you swing hard, you are at least guaranteed to get somewhere! When you roll damage for a critical hit and roll less than the maximum damage of a normal hit, increase the damage to the maximum damage of a normal hit.
Had this come up in my weekend game.
Practiced Certainty Feat 1
Practice makes perfect. When you spend a hero point, instead of rerolling the die, you can instead add an untyped bonus equal to half your proficiency bonus.
I think detect magic should get a bit more love from the schools that can cast it. Let’s fix up the Arcane Senses feat a bit.
Blending Magical Sight Feat 7
Prerequisites expert in divine, occult, or primal
Magic bleeds from one tradition to another.. You can cast 1st-level detect magic at will as an innate spell. If you’re a legendary in a chosen skill, the spell is heightened to 3rd level
My brother is SUPER mad when he uses a heropoint and he fails. Let’s cushion that blow.
Can’t Fail! Feat 1
You’re a hero, so how can you miss!? When you fail a roll, use a hero point to reroll, and fail, you regain that hero point. You can not use this again for an hour in game time.
Somedays you just suck at rolling.
Reactive Start Feat 7
Prerequisites expert in Perception
Your near preternatural senses sometimes save you. When you roll a Perception check for Initiative and your dice roll is under 5, you can reroll the check taking the second result.
Had a player who just couldn’t stop critting, so maybe we can build on that.
Press Advantage Feat 7
When you score a critical hit against a foe, your next attack before the end of your turn does not suffer any multiple attack penalties.
Time to look back on your day.
Reflection Feat 7
Spending a bit of time looking back can make you better. Before a rest, you can spend 30 minutes to review the day. Choose a die roll you failed at the day before. After your rest, when you attempt that same roll, you can choose to gain a +1 circumstance bonus to that roll. You can do this a number of times equal to your intelligence modifier, minimum 1.
Had a blast playing with the family and this idea come up.
Fortuitous Harm Feat 7
When you roll damage for a weapon attack using a rune to add damage dice and at least two dice show the same number, roll an additional damage die and add it to the total.