Daily Punch 4-12-19 Circuit Sorcery Technomancer Magic Hack for Starfinder

How about some quick repair for your bots?

This is a magic hack for 5th level technomancers.

Circuit Sorcery (SU)

You may expend a spell of any level as a standard action and touch a construct. That construct heal 1d8 hit points per level. If the construct wants to prevent the healing, it may make a Will saving throw to negate the healing.

Thoughts?

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Daily Punch 8-6-18 Rain from the Sun Technomancer Magic Hack for Starfinder

Ok, one more technomancer/solarian hybrid for Starfinder!

 

 

Rain from the Sun (Su)

prerequisite: level 14

Once per day as a full action, you can spend 2 Resolve Points to grant all allies within 60 feet a Solar Manifestation for three rounds.  If an ally has a Solar Manifestation, they gain one point of attainment in any stellar mode they qualify for.

 

 

Thoughts?

 

 

Daily Punch 8-2-18 Spell Revelations Magic Hack for Starfinder

More technomancer/solarian magic hacks!  Let’s use some solar revelations….

 

Spell Revelations (Su)

prerequisite:  level 8

As part of your move action to use Gift of the Sun or Spell-Powered Sun, you can expend a second unused level spell slots to give or gain the stellar mode ability and a stellar revelation of a Solarian of your level to another ally you can touch or yourself.  When the solar manifestation ends, so this this ability.  You use your technomancer spell save DC to determine the DC of any effect, but any ally touched would determine DC using their class level and their Charisma as normal for a Solarian.