How about a way to slap out some cantrip?
Fast Spell (Sp) 8th level
When you cast a non-level zero spell as a swift action you can also cast a level zero spell.
Thoughts?
How about a way to slap out some cantrip?
When you cast a non-level zero spell as a swift action you can also cast a level zero spell.
Thoughts?
How about some quick repair for your bots?
This is a magic hack for 5th level technomancers.
You may expend a spell of any level as a standard action and touch a construct. That construct heal 1d8 hit points per level. If the construct wants to prevent the healing, it may make a Will saving throw to negate the healing.
Thoughts?
If you get heavy armor, you need gotta get POWER ARMOR!
This is a magic hack for 11th level technomancers
You gain proficiency with Power armor and the ability to cast magic in Power armor.
Thoughts?
I love the idea of heavily armored mages wading into combat. This is a magic hack for 5th level technomancers
You gain proficiency with heavy armor and the ability to cast magic in heavy armor.
Ok, one more technomancer/solarian hybrid for Starfinder!
prerequisite: level 14
Once per day as a full action, you can spend 2 Resolve Points to grant all allies within 60 feet a Solar Manifestation for three rounds. If an ally has a Solar Manifestation, they gain one point of attainment in any stellar mode they qualify for.
Thoughts?
Let’s make some more stuff for the technomancer/solarian!
prerequisite: level 11
You can spend 1 Resolve Point and one spell slot to instantly provide 3 attunement points in a solar mode any character is in as a free action.
Thoughts?
More technomancer/solarian magic hacks! Let’s use some solar revelations….
prerequisite: level 8
As part of your move action to use Gift of the Sun or Spell-Powered Sun, you can expend a second unused level spell slots to give or gain the stellar mode ability and a stellar revelation of a Solarian of your level to another ally you can touch or yourself. When the solar manifestation ends, so this this ability. You use your technomancer spell save DC to determine the DC of any effect, but any ally touched would determine DC using their class level and their Charisma as normal for a Solarian.
Let’s keep up the fun for the Solarian/Technomancer. Now, how about we share the love!
prerequisite: level 5
As a move action, you can expend one of your unused level spell slots to give the solar manifestation of a Solarian of your level to another ally you can touch. This manifestation lasts for one minute.
Time for Technomancer spell hacks that mix in the Solarian!
As a move action, you can expend one of your highest level spell slots to gain the solar manifestation of a Solarian of your level – 2, minimum level 1, . This manifestation lasts for one minute.