Daily Punch 1-28-26 Wand of Necromancy magic item for Pathfinder 2nd Ed

OBEY!


Wand of Necromancy Item 8+

Magical Wand
Usage held in 1 hand; Bulk L


A thigh bone carved into a wand. When Activated, the wand glows with a fell black light and smells like freshly turned earth.

Activate free action; Frequency once per day, plus overcharge; Effect You gain the ability as a free action to sustain summon undead.

Craft Requirements Supply a casting of summon undead of the appropriate rank.

Wand of Necromancy Item 8

Price 500 gp
Bulk L

Wand of Necromancy, greater Item 16

Price 10,000 gp
Bulk L
You can sustain as a single free action two separate castings of summon undead.

Daily Punch 5-29-23 Contingency Jewelry magic item for Pathfinder 2nd Ed

I want some Jeweler that holds some spells?


Contingency Jewelry, minor Item 14

Consumable Magical Abjuration
Price 900 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


This device is custom built to look like regular jewelry, but it also contains a matrix to hold a spell. Any spell caster can cast any spell of 4th level or lower into the device and specify the conditions that will result in the spell being cast and if they spell will affect the wearer or if it just centered on the wearer. Upon being dispelled, the jewelry falls apart and disintegrates into dust. This spell can prevent things like death if this spell would heal the target.

Contingency Jewelry Item 16

Consumable Magical Abjuration
Price 2,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 6th.

Contingency Jewelry, major Item 18

Consumable Magical Abjuration
Price 5,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 7th.

Contingency Jewelry, epic Item 20

Consumable Magical Abjuration
Price 14,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 8th.

Thoughts?

Daily Punch 5-23-23 Spell Storing Jewelry magic item for Starfinder

Let’s store a spell in a friendship bracelet!

Spell Storing Jewelry

This normal looking jewelry looks like any other basic store piece but it’s also built continuing a custom magic matrix that holds a single spell. As a swift action, you can cast the spell using any attacks, feats, and saves of the caster. The jewelry does not come with a spell in it but any spell may be cast into the jewelry. Once the spell is cast the jewelry degrades and falls apart

 Spell Storing Jewelry, Mk 1


Level 1; Price 50; Bulk L

This may store up to a level 2 spell


 Spell Storing Jewelry, Mk 2

Level 5; Price 425; Bulk L

This may store up to a level 4 spell

 Spell Storing Jewelry, Mk 3

Level 9; Price 1,950; Bulk L

This may store up to a level 6 spell

Thoughts?

Daily Punch 8-17-22 Mage Shield Magic Item for Starfinder

Had this idem in DnD and Pathfinder, now time for Starfinder!

I want toys to help me aim with my guns!

 Mage Shield, lesser

Item Level 4; Price 1,900

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +1 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.


Mage Shield

Item Level 8; Price 8,500

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +2 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Mage Shield greater

Item Level 15; Price 120,000; Weapon Types railed weapon, small arm, heavy arms

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +3 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Daily Punch 7-28-22 Bombardier’s Gloves worn item for Pathfinder 2nd Ed

Time to port this idea to another system!


Bombardier’s Gloves, lesser Item 8

Enchantment Magical
Price 500 gp
Usage worn gloves


These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains +1 item bonus to the damage roll.


Bombardier’s Gloves, greater Item 16

Enchantment Magical
Price 9,500 gp
Usage worn gloves


These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains +2 item bonus to the damage roll.

Daily Punch 7-27-22 Bombardier’s Gloves magic item for Starfinder

I have a character who wants to be a bomber but doesn’t want any magic. How do we help him throw more boom?

Bombardier’s Gloves

Bulk L

Description

These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains bonus to the damage roll.

Bombardier’s Gloves lesser

Level 8; Price 3,500; Bulk L

The bonus to each damage die is +1.


 Bombardier’s Gloves, greater

Level 13; Price 12,500; Bulk L

 The bonus to each damage dice is +2.

Thoughts?

Daily Punch 7-14-21 Throwing Gloves worn magic item for Pathfinder 2nd Ed.

I always hated magic thrown weapons. Unless you have a returning weapon, its gonna be rough. Let’s help with this

Throwing Gloves Item 8+

Evocation Magical
Usage worn gloves; Bulk L


These leather gloves show signs of ware and tare, but never break. When you throw weapon or item that does not have a rune, the weapon gains the striking and potency properties based on the level of the gloves.

Throwing Gloves Item 8

Price 500 gp
Bulk L

The throw weapon or item gains the striking and +1 weapon potency properties.

Throwing Gloves (Greater) Item 13

Price 3000 gp
Bulk L
The throw weapon or item gains the striking (greater) and +2 weapon potency properties.


Throwing Gloves (Major) Item 20

Price 70000 gp
The throw weapon or item gains the striking (major) and +3 weapon potency properties.

Daily Punch 4-23-21 Bomb of Tricks magic item for Pathfinder 2e

I want to summon creatures via bombs!

Bomb of Tricks Item 4+

Uncommon Consumable Conjuration Magical
Usage held in 1 hand


This small round black object is made of compacted paper, flash powder, and enchanted bone meal.

Activate

Two Actions

 Interact; Effect You throw the bomb to a square within 30 feet. The bomb explodes in a flash and a creature from the bag of tricks is summoned. You command the creature as normal for a creature summoned by the bag of tricks. (https://throatpunchgames.com/2021/04/20/daily-punch-4-19-21-bag-of-tricks-magic-item-for-pathfinder-2e/).

Bomb of Tricks(gray) Item 4

Price 15 gp
The bomb explodes into a creature from the bag of tricks(gray)

Bomb of Tricks(rust) Item 7

Price 54 gp
The bomb explodes into a creature from the bag of tricks(rust)

Bomb of Tricks(Tan) Item 11

Price 250 gp
The bomb explodes into a creature from the bag of tricks(tan)

Bomb of Tricks(aquamarine) Item 11

Price 250 gp
The bomb explodes into a creature from the bag of tricks(aquamarine)

Thoughts?

Daily Punch 4-19-21 Bag of Tricks magic item for Pathfinder 2e

No bag of tricks in Pathfinder 2e? What is this!? Time to get to work.

Bag of Tricks Item 4+

Conjuration Extradimensional Magical
Usage held in 2 hands; Bulk 1


This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. As an action, a character can give the creature two actions as per the animal companion rules. Each of the four kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.

Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.

Gray BagRust BagTan BagAquamarine Bag
d%Animald%Animald%Animald%Animal
01–30eagle01–30giant eagle01–30dweomercat1-30King crab
31–60giant Rat31–60dire wolf31–60elephant31-60brine shark
61–75guard dog61–85gorilla61–80kirin61-80Orca
76–90Weasel86–100rust monster81–90megalania81-90reef Octopus
91–100monkey91–100zetogeki91-100giant squid

Bag of Tricks (gray)Item 4

Price 75 gp

Bag of Holding (rust)Item 7


Price 300 gp

Bag of Holding (Tan)Item 11

Price 1,200 gp

Bag of Holding (Aquamarine)Item 11

Price 1,200 gp

Thoughts? Where is my bag of tricks?

Daily Punch 12-2-20 Belt of Shocking Grasp magic item for Castles and Crusades

Hoping between systems for fun!

BELT OF SHOCKING GRASP: This simple dark leather belt is inlayed with tracery of silver prevents the wearer from being grabbed. When you are grabbed, the belt deals 3d6 points of electricity damage to the grabbing creatures and force them to let you go (a dexterity save reduces the damage by half and allows them to hold on to you).

Thoughts?