Daily Punch 8-17-22 Mage Shield Magic Item for Starfinder

Had this idem in DnD and Pathfinder, now time for Starfinder!

I want toys to help me aim with my guns!

 Mage Shield, lesser

Item Level 4; Price 1,900

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +1 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.


Mage Shield

Item Level 8; Price 8,500

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +2 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Mage Shield greater

Item Level 15; Price 120,000; Weapon Types railed weapon, small arm, heavy arms

This simple brass circlet can be worn over existing armor. You can activate the bracelet as a reaction when you are struck by a single target attack requiring an attack roll. Make a magic attack with a +3 circumstance bonus. If your attack is equal to exceeds the original attack, you deflect the attack. You can’t use this item again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Daily Punch 7-28-22 Bombardier’s Gloves worn item for Pathfinder 2nd Ed

Time to port this idea to another system!


Bombardier’s Gloves, lesser Item 8

Enchantment Magical
Price 500 gp
Usage worn gloves


These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains +1 item bonus to the damage roll.


Bombardier’s Gloves, greater Item 16

Enchantment Magical
Price 9,500 gp
Usage worn gloves


These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains +2 item bonus to the damage roll.

Daily Punch 7-27-22 Bombardier’s Gloves magic item for Starfinder

I have a character who wants to be a bomber but doesn’t want any magic. How do we help him throw more boom?

Bombardier’s Gloves

Bulk L

Description

These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains bonus to the damage roll.

Bombardier’s Gloves lesser

Level 8; Price 3,500; Bulk L

The bonus to each damage die is +1.


 Bombardier’s Gloves, greater

Level 13; Price 12,500; Bulk L

 The bonus to each damage dice is +2.

Thoughts?

Daily Punch 7-14-21 Throwing Gloves worn magic item for Pathfinder 2nd Ed.

I always hated magic thrown weapons. Unless you have a returning weapon, its gonna be rough. Let’s help with this

Throwing Gloves Item 8+

Evocation Magical
Usage worn gloves; Bulk L


These leather gloves show signs of ware and tare, but never break. When you throw weapon or item that does not have a rune, the weapon gains the striking and potency properties based on the level of the gloves.

Throwing Gloves Item 8

Price 500 gp
Bulk L

The throw weapon or item gains the striking and +1 weapon potency properties.

Throwing Gloves (Greater) Item 13

Price 3000 gp
Bulk L
The throw weapon or item gains the striking (greater) and +2 weapon potency properties.


Throwing Gloves (Major) Item 20

Price 70000 gp
The throw weapon or item gains the striking (major) and +3 weapon potency properties.

Daily Punch 4-23-21 Bomb of Tricks magic item for Pathfinder 2e

I want to summon creatures via bombs!

Bomb of Tricks Item 4+

Uncommon Consumable Conjuration Magical
Usage held in 1 hand


This small round black object is made of compacted paper, flash powder, and enchanted bone meal.

Activate

Two Actions

 Interact; Effect You throw the bomb to a square within 30 feet. The bomb explodes in a flash and a creature from the bag of tricks is summoned. You command the creature as normal for a creature summoned by the bag of tricks. (https://throatpunchgames.com/2021/04/20/daily-punch-4-19-21-bag-of-tricks-magic-item-for-pathfinder-2e/).

Bomb of Tricks(gray) Item 4

Price 15 gp
The bomb explodes into a creature from the bag of tricks(gray)

Bomb of Tricks(rust) Item 7

Price 54 gp
The bomb explodes into a creature from the bag of tricks(rust)

Bomb of Tricks(Tan) Item 11

Price 250 gp
The bomb explodes into a creature from the bag of tricks(tan)

Bomb of Tricks(aquamarine) Item 11

Price 250 gp
The bomb explodes into a creature from the bag of tricks(aquamarine)

Thoughts?

Daily Punch 4-19-21 Bag of Tricks magic item for Pathfinder 2e

No bag of tricks in Pathfinder 2e? What is this!? Time to get to work.

Bag of Tricks Item 4+

Conjuration Extradimensional Magical
Usage held in 2 hands; Bulk 1


This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. As an action, a character can give the creature two actions as per the animal companion rules. Each of the four kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.

Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.

Gray BagRust BagTan BagAquamarine Bag
d%Animald%Animald%Animald%Animal
01–30eagle01–30giant eagle01–30dweomercat1-30King crab
31–60giant Rat31–60dire wolf31–60elephant31-60brine shark
61–75guard dog61–85gorilla61–80kirin61-80Orca
76–90Weasel86–100rust monster81–90megalania81-90reef Octopus
91–100monkey91–100zetogeki91-100giant squid

Bag of Tricks (gray)Item 4

Price 75 gp

Bag of Holding (rust)Item 7


Price 300 gp

Bag of Holding (Tan)Item 11

Price 1,200 gp

Bag of Holding (Aquamarine)Item 11

Price 1,200 gp

Thoughts? Where is my bag of tricks?

Daily Punch 12-2-20 Belt of Shocking Grasp magic item for Castles and Crusades

Hoping between systems for fun!

BELT OF SHOCKING GRASP: This simple dark leather belt is inlayed with tracery of silver prevents the wearer from being grabbed. When you are grabbed, the belt deals 3d6 points of electricity damage to the grabbing creatures and force them to let you go (a dexterity save reduces the damage by half and allows them to hold on to you).

Thoughts?

Daily Punch 12-1-20 Belt of Shocking Grasp worn item for Pathfinder 2e

How about some love for Pathfinder 2e for Monday’s item?

Belt of Shocking Grasp Item 3+

Evocation Magical
Bulk L (or —)


This simple dark leather belt is inlayed with tracery of silver prevents the wearer from being grabbed. 

Activate you are grabbed or swallowed (no action); Effect The grabbing creature must make a DC 19 Fortitude save.

Critical Success The target is unaffected.
Success The target takes 1d3 electricity damage.
Failure The target takes 1d6 electricity damage and must end the grab.
Critical Failure The target 1d6 electricity damage, must end the grab, and is stunned 1.

Craft Requirements You must supply a casting of shocking grasp of the appropriate level.

Belt of Shocking Grasp (Lesser)Item 3

Price 60 gp

Belt of Shocking Grasp (Moderate)Item 10


Price 900 gp
The base damage is increased to 3d6 electricity damage, half on a successful save, and the DC increases to 27.

Belt of Shocking Grasp (Greater)Item 18

Price 19,000 gp
The base damage is increased to 4d6, half on a successful save, and the DC increases to DC 37.

Thoughts?

Daily Punch 9-16-20 Earthglass magic item for Pathfinder 2nd Ed.

Can’t stop won’t stop with items in different systems!

Earthglass Item 5

Magical Divination
Usage held in 1 hand


This dark glass orb can allow the user to steal items from other rooms.

Activate 3 actions Interact; Frequency once per day; Trigger You place the item against a wall of up to five feet of earth, one foot of stone, or 1 inch of metal; Effect You can look into the other room as the orb comes translucent and you can see into the other room up to 50 feet distance. You can select an unattended item of up to 50 pounds and slowly pull the item toward the wall you are against at a rate of 5 feet per round. If the item reaches the wall you are against, it is teleported to your space and you can grab it.

Thoughts?

Daily Punch 4-6-20 Tortured Shield sentient magic item for DnD 5e

Welp I got a dare to make a shield that enjoys being hit, let’s make this happen!

 

 

Tortured Shield

Armor (shield), legendary (requires attunement by a character with a Constitution score of 14 or more)

The tortured shield  is a battered, broken and repaired tower shield that is little more than scraps of metal bolted together that stands taller than a man.

History This shield containing the soul of a paladin who was captured by the agents of the king of hell. Dragged to the lower planes, he was tortured till he forgot his name but never giving up his faith.  He only remembered defending the weak and learned to love the pain inflicted on himself.  His soul was used to forge a shield that was gifted to the greater gods as a token of how any could be broken.  As he never broke his oath, he now continues to serve as a defender of his people

Enhanced defense Tortured Shield grants its barer a +3 bonus to AC.

Ever Defender When attuned to this item, you gain a reaction where you can be the target of any attack targeting an ally in the same engagement as you.

Love of the Lash When a creature makes an attack against the wielder of the Tortured Shield and fails to hit you is within three of your armor class, you can choose to have the attack hit.  If you do so, you can resistance to that attacks damage and all damage for one round as well as advantage on all checks, attacks, and saves for one round.

Unfailing Once per day, when you would fail a saving throw against a mental effect, you can choose to succeed instead.

 

Sentience. The Tortured Shield is a Chaotic Good shield, that can only provide the barer with emotions of a duty and a desire to be in the middle of any combat with a desire to take the blows instead of your friends to whoever is attuned to it as long as they hold the shield.  Telepathy feeling only Intelligence:8 Charisma:20 Wisdom:16
Personality. The Tortured Shield is a hero that has been beaten, but not had his faith broken.  He has lost words and knows only the joy of pain and service.  He will not do evil and will fight who hope the hurt the naive or innocent.  He likes it when the user is battered in the service of others while preventing his or her friends from balling.  Though as his bond with the wielder grows he hates any and all praise being heaped upon the barer or the shield, finding joy only when mocked and critiqued for either of their failings.

Destruction of The Tortured Shield It is possible that the shield to be finally broken.  If used as a focus of an evil spell to hurt another by an attuned user, the shield is finally broken as the paladin inside fully falls from grace.