How about another idea that come up over the weekend. LET’S STAB PEOPLE!
Deep Stab. As an action you can expend one superiority die to deeply stab your weapon into the target of a melee attack. If the attack is successful, you drive the weapon deep into the target. You are considered . As an action the target or a friendly target can attempt a Strength check (DC equal to your save DC) to remove the weapon. At the end of each round that a target has a weapon stuck inside of it, the target takes damage equal to your superiority die. The target is considered to have armor of the same material as your weapon for all effects a spells.
oh, it’s time to make the doughnuts! let’s get back from the vacation with a few posts today! Here is a new maneuver for a fighter!
Dirt in ur eye!. As an action you can expend one superiority die to throw dirt into their eye. The target must make a Constitution saving throw. On a failed save, the target is blinded until the end of your next round.
I’ve been thinking of fighter maneuvers for a while now, but here’s another!
Mage Hammer. When you hit a creature with a weapon attack, you may expend a superiority die to cause a spell caster to have to make Constitution saving throws when casting any spells for a number of turns equal to the number rolled on your superiority die. On a failure the spell slot is lost to no effect. If the spell was a cantrip, the character simply fails to cast the spell.
More maneuver madness!
BellRinger!. When you hit a creature with a weapon attack, you may expend a superiority die to stun a creature if it fails a Constitution saving throw. The creature is stunned for a number of round equal to the number rolled on the superiority die. At the end of each of the creature’s turns it can attempt another Constitution saving throw to end the stun condition.
I’ve dug deep into the fighter, so let’s keep going with another maneuver!
Rapid Strikes. When you would make a weapon attack, you can expend one superiority dice to rapidly shoot your ranged weapon or to swing your melee weapon at a creature you are engaged with. That creature must attempt a Dexterity saving throw. On a failure the creature takes damage as if you had hit the target as well as extra damage equal to a number rolled on your superiority dice. You may attempt this any time you would make a weapon attack.
I’ve been reading a ton of DnD lately with Winter Fantasy last weekend. Let’s add a few things I think would be awesome.
Whirlwind Attack. When you would make a weapon attack, you can expend two superiority dice to attempt to simultaneously attack all creatures engaged with you. Each creature you are engaged with must attempt a Dexterity saving throw. On a failure the creature takes damage as if you had made a melee weapon attack plus extra damage equal to a number rolled on one of your superiority dice. You may attempt this any time you would make a melee weapon attack.