Emotion Flourish Monk Archetypes Martial Artist* Prerequisites Boxer Stance Requirements You are in Boxer Stance. * This archetype offers Boxer Stance at a different level than displayed here.
You hear the crowd and it fuels you. Attempt a Diplomacy check. The DC is usually a standard-difficulty DC of your level If you succeed, your first attack gains a bonus to damage equal to your Strength modifier and you gain temporary hit points equal to your Strength modifier and 1/2 your level, rounded down.
Monk Stance Archetypes Martial Artist* * This archetype offers Gorilla Stance at a different level than displayed here.
You adopt a stance of pure power and punishment. While in this stance, the only Strikes you can make are haymaker unarmed attacks. These deal 1d10 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits. While you are in Boxer Stance, you gain damage resistance equal to your Strength modifier on all physical damage.
My wife and I were watching some crazy Hong Kong kung fu and taught this one up.
Fluttering Wings [reaction]Feat 6
Monk Archetype Martial Artist* PrerequisitesCrane Stance Trigger An enemy approaches with in your melee range. Requirements You are in Crane Stance * This archetype offers fluttering wings at 8th level.
Your limbs constantly move to keep your foes at bay. Make a melee attack against the triggering foe. On a hit, you deal no damage, but instead you push the foe five feet and end their stride. On a critical hit, you instead move them five feet and knock them prone. They may take additional stride actions either as part of their current action or as a separate action to move toward you however.
Monk Archetype Martial Artist* Prerequisites Mountain Stance Requirements You are in Mountain Stance. * This archetype offers Rock Slide at a different level than displayed here.
You smash into a foe with the force of rock fall. Make a stride and then a melee attack using your mountain stance attack. If you hit, the target must make a Fortitude save. If it fails, the target moves a number of feet equal to half the distance you moved this turn, rounded down. On a critical failure, the target moves equal to the total distance you moved this turn. If you moved before using Rock Slide, add that distance to the total you moved this turn to calculate how far the target moves.
Special If you have this feat, while you are in Mountain Stance, you gain +2 status bonus to saves to avoid being forced to move or knocked prone.
It’s always only me, but I’m mad that monk weapons don’t track with level. Don’t get me wrong, you get bonuses, but I want damage that scales more. So stance time!
Earth Stance one action Feat 1
MonkStance Archetype Martial Artist* Requirements You are unarmored. * This archetype offers Earth Stance at a different level than displayed here as a level 4 monk feat.
You you root yourself into the ground to smash with the power of a rock fall and enter the earth stance. You can make earth smash attacks that deal 1d10 bludgeoning damage. This attack are in the brawling group and have the backswing, nonlethal, and unarmed traits.
All unarmed attacks you make while in this stance add half your level, minimum 1, to your damage.
How about an idea for a monk? Always fun to learn new folklore!
Monk-Student of Ōya no Tarō Mitsukuni
Monks that follow Ōya no Tarō Mitsukuni follow this samurai due to his battle prowess and ability to overcome the impossible. Having heard tales of this man kill the unkillable giant skeletons sent against him by a practitioner of black magic, you now learn at the feat of the master as he reveals his secrets to you. He is a warrior first and an honorable competent second, but you find it hard to belittle the man for his results. You now learn to combine his techniques with your monastic training to survive the unsurvivable.
Path of the Sword
Starting when you choose this tradition at 3rd level, you learn how to use a longsword/katana. This weapon counts as a monk weapon for your flurry of blows. When you increase your unarmed damage, increase your longsword damage as well.
Level
Damage
3
1d8
5
1d10
11
1d12
17
2d8
Learning From Your Foe
At 6th level you learn how the masters sneak into the enemy’s home and even their very bed to learn the secrets of its attack. You gain proficiency in Deception and Stealth skills. If you are already proficient in either of these skills, gain a +2 bonus to that skill instead.
Mastery of Onmyōdō
Beginning at 11th level, the master reveals the magics of life and death to you and how to survive the magic assaults on your life. When you are attacked by a magic attack or effect, you can spend a ki point to gain advantage on the saving throw.
Against the Impossible
At 17th level you no longer need the master to teach you how to do what must be done, you have learned to master the impossible. When you would be reduced to zero hit points, you can spend 3 or all your remaining ki points (whichever is less) to avoid the attack and gain hit points up to your maximum. You can only do this once and then you must complete a long rest before you can use this feature again.