Daily Punch 9-5-23 Mother of Mites monster for Call of Cthulhu 7th Edition

These mites got to come from somewhere!

Mother of Miteschar. STR 110CON 110 SIZ 110 DEX 45 INT 70 POW 90 HP: 30Damage Bonus: 2D6Build: 3Magic Points: 18Move: 8Attacks per round: 2. The Mother of Mites may only use a Trample attack once per round.Fighting attacks: The mother of mites has three feet and a mass of tendrils growing out of the body of the women.  It also crawls with mites and can throw mites or swing tendrils.Grab (mnvr):  The mother of mites can use its tentacles to grab and  capture up to two victims. If a victim is grabbed, he or she is  held to one of the horrible body of the women and can have mites forced onto their body.Trample:  The mother of mites can also trample with its massive hooves, typically  hooting and bellowing as it rears up and  attempts to trample as many opponents  as it can (up to 1D2 humans if they are situated close together).Fighting 50% (25/10), damage bonusTrample 40% (20/8), damage 1D6 + damage bonus Dodge 40% (20/8)Sanity Loss: 1D3/1D10 Sanity points to see the mother of mites

The mother of mites looks like a dark young with three legs leading to a large middle body and several tendrils emerging from the top. However in place of a mouth, there isa the mangled body of a women. She is emaciated, but can still talk in a horse, raspy voice. Also, her body and the larger body are riddled with holes and tunnels from which the star mites emerge. None know from where in the body the mites are produced.

Thoughts? time for a really bad guy to be the end boss!

Daily Punch 8-31-23 Minotaur monster for Call of Cthulhu

Time for my final monster for the next book!

Minotaur

char.
STR 160
CON 100
SIZ 160
DEX 40
INT 10
POW 30
HP: 26
Damage Bonus: +3D6
Average Build: 4
Move: 8
ATTACKS
Attacks per round: 2
Fighting attacks: The creature looks roughly like a man so it can punch and kick or even put itself into a charge with its head.
Fighting 40% (20/8), damage 1D6 + damage bonus
Dodge 20% (10/4),
Sanity: 1d2/1d10

The minotaur is a creature made from a man, dead or alive, a star mite, process/created inside a External Umbilus. The creature stands about seven feet tall, on two legs, and is extremally muscular. Its body is wrapped in oddly corded muscles and veins pulse strangely below its skin. Its legs bend backwards like a cows, but the skeleton is bent at odd angles as its misshaped physiology should not support its weight or life. Its hands have four fingers, but they jut from the palm at odd, unfortunate angels. Its breaths are labored as it walks and stands. Its head is that of a cow and older ones, if they survive that long, can grow horns with bulging eyes that are too close together on its cow face. It is covered in fur that follow standard bovine patterns. In the center of its chest is a star mite that’s tendrils burrow deep into the creature joining its nervous system, circulatory, and digestive systems.
These minotaurs must be nursed by an external umbilus’s colostrum to be as strong as they can be. If they do not drink the colostrum, they are much weaker having their STR drop to 80 and their CON drop to 50 and they will not survive past a few, painful days.

Daily Priest 8-21-23 Star Priest monster for Call of Cthulhu

How about some horror for today…

Star Priest

STR 30 CON 30 SIZ 40 DEX 80 INT 80

APP – POW 80 EDU 80 SAN – HP: 10

DB: 0 Build: 0 Move: 6 MP: 20 Luck: N/A

Attacks per round: 1

Fighting: 40 (30/12), 1d3 

Dodge: 40%

Skills: Stealth 50, Cthulhu Mythos 40%, Fast Talk 80%

Spells: Break Mind,create barrier of Naach-Tith,Create External Umbilus,fist of Fist of Yog-Sothoth, Shriveling, , Call Shub-Niggurath, create star mite

Crawling with Mites: the star priests body becomes a nest to the star mites.  The star mite in its body make a nest and constantly produce mites with ints body as the host slowly deteriorates and holes and tunnels form in its body.  The mites crawl across and through the host and can jump onto nearby creatures at the will of the star priest as an attack.

Sanity Loss: 0 on seeing a clothed star priest. 1d4/2D6 Sanity points to see a naked star priest’s body.

Daily Punch 8-18-23 Star Mite monster for Call of Cthulhu 7th Ed

More for the upcoming adventure!

Star Mite

A star mite is a child of the outer mother. It looks like a gangly starfish with six tentacles resembling hairy centipedes. Its center is a pulsing mass of yellow flesh. It is very week, but it moves very quickly!


STR 30

CON 30

SIZ 10

DEX 80

POW 10


Hitpoints: 2

Damage Bonus: 

Build: 0

Magic points: 10

Move: 10


ABILITIES


ATTACKS

Attacks Per Round: 1

Dodge: 40%

Fighting: 30% damage: 1

Burrow: 40% damage: a star mite can burrow into the flesh of a creature causing one damage per round. The mite be be removed by opposed strength checks.

Create Greater Things: – A star mite can burrow into a willing host, restrained person, or a dead body. If it burrows into a willing host or restrained person, it will create a star priest. It if borrows into a dead body, it will create a star child.


Sanity Loss: 1/d6 on seeing a clothed star mite. 2/1D8 Sanity points to see the mite burrow into a body.

Daily Punch 8-11-23 Star Child for Call of Cthulhu 7th ed

Setting up for the next adventure!

Star Child

A star child is made when a fresh corpse is infected with a star mite. The might extends it’s tendrils through the body. The mite is the only part of the star child that is alive and the only part that can be killed.


STR 60

CON 60

SIZ 65

DEX 40

POW 10


Hitpoints: 20

Damage Bonus: 

Build: 1

Magic points: 1

Move: 8


ABILITIES


ATTACKS

Attacks Per Round: 1

Dodge: 20%

Fighting: 30% damage: 1d3 + weapon damage


Armor: the star child takes full damage from all attacks, but will not stop till fully destroyed. An extreme success instantly kills the star mite and the zombie. If the body is fully destroyed, the mite will crawl from the body.

Sanity Loss: 0 on seeing a clothed star child. 2/1D8 Sanity points to see the mite in the star child’s body.

Daily Punch 4-3-23 Dogman monster for Call of Cthulhu

How about the Michigan Dogman?

dogman

char.

STR 80 

CON 65

SIZ  65

DEX 65 

INT 65 

POW 65

HP: 13

Average Damage Bonus: 1D4

Average Build: 1

Average Magic Points: 13

Move: 8

ATTACKS

Attacks per round: 2

Fighting 40% (20/8), damage 1D3 + 1d4

Bite and hold (mnvr) damage 1D4 per round

Dodge 40% (20/8)

Armor:  Firearms and projectiles do half of rolled damage; round down any fraction.

Skills:  Climb 85%, Stealth 70%, Jump 75%, Listen 70%, Spot Hidden 50%. 

Sanity Loss: 1/1D8 Sanity points to see a dogman.

Thoughts?

Daily Punch 5-24-21 Shikigami creature for DnD 5e

Lots of anime lately, but how about a new familiar from it?

Shikigami)

Tiny constrcut, unaligned

Armor Class 14
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.

STRDEXCONINTWISCHA
1 (-5)16 (+3)8 (-1)6 (-2)14 (+2)4 (-3)

Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages –
Challenge 0 (10 XP)

Special Traits

  • Blessing. Shikigami that have a master warn them of danger. Once per day, a shikigami can grant a +1 bonus to an check or save before the roll.

ACTIONS

  • Paper CutMelee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 1 slashing damage.

ABOUT

This paper doll is roughly in the shape of a person with its arms wide. It flutters through the air looking like it is carried by currents, but it actually moves under its own volition.

Daily Punch 9-7-16 Rainbow Blob creature for DnD 5e

ED DEMANDS MORE OOZES FOR DND 5E!

 

Rainbow Blob

Large ooze, unaligned

Armor Class 8

Hit Points 115 (11d10 + 55)

Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+4) 6(-2) 20(+5) 3 (-4) 1 (-5) 8 (-1)

Skills Intimidate +5

Damage Resistances acid, cold

Damage Resistances fire

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 5

Languages

Challenge 6 (3,900 XP)

Special Traits

  • Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.
  • False Appearance: While the ooze is in water, it looks like it is an oil slick.
  • Oil Coating: Creatures struck by the ooze are covered in oil if they fail a saving throw.  This oil can be removed at the end of their turn without an action with a successful Dexterity saving throw (DC 14).  If the target spends an action to remove the oil, the saving throw is performed with advantage.
  • Fire Form: If the ooze is dealt fire damage, the ooze takes no damage, but starts on fire.  It’s attack now deal fire damage, and any creature struck by the ooze that fail their Dexterity saving throw (DC 14) now are lit aflame and take 10 (2d10) fire damage at the start of their turns.  Creatures covered in oil perform this save with disadvantage.  They can remove the fire damage as normal to remove the oil coating.

Actions

  • Pseudopod: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  11 (2d6 + 5) bludgeoning damage, and if the target must make a dexterity saving throw (DC 14).  On a failure the target is coated in oil.
  • Spray (Recharge 4-6): All creatures in 30 feet are sprayed with oil. Each creature in that area must make a DC 14 Dexterity saving throw or it is covered in oil.
  • Self Immolate:  The ooze can start a fire on itself activating fire form above.   All creatures in 30 feet are attacked with a ball of fire dealing 24 (8d6) fire damage. Each creature in that area may attempt a DC 14 Dexterity saving throw to reduce the damage by half.  Creatures covered in oil make this save with disadvantage.  Anything covered in oil that takes fire damage is lit on fire and takes damage as per the fire form trait.  The ooze can end being on fire with a bonus action on its turn.  The ooze cannot use Self Immolate if it is currently on fire or on a turn it ended being on fire.

Description

This ball of ooze appears to look like a shimmering rainbow.  The rainbow is a trick of the light as the ooze is made of flammable material the shimmers.  Those who use fire on this creature soon regret their final action.

Daily Punch 8-30-16 Aluminum Golem monster for DnD 5e

I was talking about putting a tin foil hat, and it give me an idea!

 

Aluminum Golem

Large construct, unaligned

Armor Class 15 (natural armor)
Hit Points 150 (10d10 + 50)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 16(+3) 18 (+4) 3 (-4) 12 (+1) 1 (-5)

Damage Immunities acid, poison, psychic; critical hits
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)