Daily Punch 4-3-23 Dogman monster for Call of Cthulhu

How about the Michigan Dogman?



STR 80 

CON 65

SIZ  65

DEX 65 

INT 65 

POW 65

HP: 13

Average Damage Bonus: 1D4

Average Build: 1

Average Magic Points: 13

Move: 8


Attacks per round: 2

Fighting 40% (20/8), damage 1D3 + 1d4

Bite and hold (mnvr) damage 1D4 per round

Dodge 40% (20/8)

Armor:  Firearms and projectiles do half of rolled damage; round down any fraction.

Skills:  Climb 85%, Stealth 70%, Jump 75%, Listen 70%, Spot Hidden 50%. 

Sanity Loss: 1/1D8 Sanity points to see a dogman.


Daily Punch 5-24-21 Shikigami creature for DnD 5e

Lots of anime lately, but how about a new familiar from it?


Tiny constrcut, unaligned

Armor Class 14
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.

1 (-5)16 (+3)8 (-1)6 (-2)14 (+2)4 (-3)

Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages –
Challenge 0 (10 XP)

Special Traits

  • Blessing. Shikigami that have a master warn them of danger. Once per day, a shikigami can grant a +1 bonus to an check or save before the roll.


  • Paper CutMelee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 1 slashing damage.


This paper doll is roughly in the shape of a person with its arms wide. It flutters through the air looking like it is carried by currents, but it actually moves under its own volition.

Daily Punch 9-7-16 Rainbow Blob creature for DnD 5e



Rainbow Blob

Large ooze, unaligned

Armor Class 8

Hit Points 115 (11d10 + 55)

Speed 30 ft.

20 (+4) 6(-2) 20(+5) 3 (-4) 1 (-5) 8 (-1)

Skills Intimidate +5

Damage Resistances acid, cold

Damage Resistances fire

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 5


Challenge 6 (3,900 XP)

Special Traits

  • Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.
  • False Appearance: While the ooze is in water, it looks like it is an oil slick.
  • Oil Coating: Creatures struck by the ooze are covered in oil if they fail a saving throw.  This oil can be removed at the end of their turn without an action with a successful Dexterity saving throw (DC 14).  If the target spends an action to remove the oil, the saving throw is performed with advantage.
  • Fire Form: If the ooze is dealt fire damage, the ooze takes no damage, but starts on fire.  It’s attack now deal fire damage, and any creature struck by the ooze that fail their Dexterity saving throw (DC 14) now are lit aflame and take 10 (2d10) fire damage at the start of their turns.  Creatures covered in oil perform this save with disadvantage.  They can remove the fire damage as normal to remove the oil coating.


  • Pseudopod: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  11 (2d6 + 5) bludgeoning damage, and if the target must make a dexterity saving throw (DC 14).  On a failure the target is coated in oil.
  • Spray (Recharge 4-6): All creatures in 30 feet are sprayed with oil. Each creature in that area must make a DC 14 Dexterity saving throw or it is covered in oil.
  • Self Immolate:  The ooze can start a fire on itself activating fire form above.   All creatures in 30 feet are attacked with a ball of fire dealing 24 (8d6) fire damage. Each creature in that area may attempt a DC 14 Dexterity saving throw to reduce the damage by half.  Creatures covered in oil make this save with disadvantage.  Anything covered in oil that takes fire damage is lit on fire and takes damage as per the fire form trait.  The ooze can end being on fire with a bonus action on its turn.  The ooze cannot use Self Immolate if it is currently on fire or on a turn it ended being on fire.


This ball of ooze appears to look like a shimmering rainbow.  The rainbow is a trick of the light as the ooze is made of flammable material the shimmers.  Those who use fire on this creature soon regret their final action.

Daily Punch 8-30-16 Aluminum Golem monster for DnD 5e

I was talking about putting a tin foil hat, and it give me an idea!


Aluminum Golem

Large construct, unaligned

Armor Class 15 (natural armor)
Hit Points 150 (10d10 + 50)
Speed 30 ft.

18 (+4) 16(+3) 18 (+4) 3 (-4) 12 (+1) 1 (-5)

Damage Immunities acid, poison, psychic; critical hits
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)