Daily Punch 10-21-25 Pain to Pleasure mystic feat for Starfinder 2nd Ed

My pain is your gain


Pain to Pleasure reaction Feat 12

Mystic Vitality
Trigger An enemy targets you a Strike or spell and the roll succeeds or you roll a failure on a save against a foe’s harmful spell.


Pain for gain. Your vitality network absorbs the lose of your life. Your vitality network regains 1 hit point for every three points of damage you sustain, rounded down.

Thoughts

Daily Punch 11-5-24 Life Shield mystic feat for Starfinder 2nd Ed

Light chases dark

Life Shield reaction Feat 6

Mystic Transfer
Transfer Cost equal to prevented damage
Target  You or one more more allies within 30 feat
Trigger Target receives void damage


Life makes death leave. You channel pure life from your network to counter the drain of the void. You prevent the void damage to all targets you choose by spending points from your network on a one for one basis. You may choose to exclude any and all potential targets in range and may choose to not prevent all damage to any target..

Thoughts?

Daily Punch 1-9-24 Divine Discipline M0 mystic spell for Starfinder

Just a quick hit from the divine!

Divine Discipline

Classes Mystic 0
School evocation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

When you cast this spell, choose positive or negative; the spell gains that descriptor. You ask your god to punish the guilty as you choose a target. The target must make a Will save. On a failure, the target takes 1d3 damage of the chosen energy type.

Daily Punch 12-29-23 Spore M1-6 mystic spell for Starfinder

creation and distruction intertwined!

Spore

Classes Mystic 1-6
School conjuration (healing, creation)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living or undead creature
Duration 1 round/level
Saving Throw Fort ends; Spell Resistance yes

Description

By invoking the twin nature of creation and destruction, you coat a target with fungal spores. These spores burrow in on a failed Fortitude save. If the target is coated with spores, each turn the target takes damage depending on the spell at the start of its turn and you gain that many hit points or stamina. The target can make another Fortitude save at the end of each of its turns to end the effect.

Spore causes damage to your target and restores a number of Hit Points to you depending on the spell’s level.

1st: 1d4
2nd: 3d4
3rd: 5d4
4th: 7d4
5th: 9d4
6th: 11d4

Thoughts?

Daily Punch 7-20-23 Magic Tattoo mystic spell for Starfinder

I want to hide ALMOST anything!

Magic Tattoo

Classes Mystic 2, Witchwarper 2
School transmutation
Casting Time 1 standard action
Range touch
Duration 1 day/level (D)

Description

When you cast this spell you touch an object and a willing creature. The object becomes a tattoo on the creature for the duration of the spell or until the creature wills the object to leave the tattoo as a swift action. The only size restrictions are the object is a full sized rendition of the object tattooed on the creature ie. smaller creatures can not have full sized vehicles tattooed upon their body. The object does not rip clothing when it leave the body, but appears next to the creature when summoned.

The tattoo is hyperrealist, so any creature who sees it will admire the work, but they will need to detect magic to understand it is more than a well done tattoo.

Thoughts?