Daily Punch 10-23-25 Hammer to Health mystic feat for Pathfinder 2nd Ed

Clang, clang, clang goes the hammer!


Hammer to Health one to three actions Feat 12

Mystic 
Frequency  Once per minute.


Fuel for the network grows from the strike of the foe. Make one to tree strikes following the rules for multiple attack penalty as normal. Your vitality network regains 5 hit points per strike you made.

Thoughts

Daily Punch 10-21-25 Pain to Pleasure mystic feat for Starfinder 2nd Ed

My pain is your gain


Pain to Pleasure reaction Feat 12

Mystic Vitality
Trigger An enemy targets you a Strike or spell and the roll succeeds or you roll a failure on a save against a foe’s harmful spell.


Pain for gain. Your vitality network absorbs the lose of your life. Your vitality network regains 1 hit point for every three points of damage you sustain, rounded down.

Thoughts

Daily Punch 11-5-24 Life Shield mystic feat for Starfinder 2nd Ed

Light chases dark

Life Shield reaction Feat 6

Mystic Transfer
Transfer Cost equal to prevented damage
Target  You or one more more allies within 30 feat
Trigger Target receives void damage


Life makes death leave. You channel pure life from your network to counter the drain of the void. You prevent the void damage to all targets you choose by spending points from your network on a one for one basis. You may choose to exclude any and all potential targets in range and may choose to not prevent all damage to any target..

Thoughts?

Daily Punch 1-9-24 Divine Discipline M0 mystic spell for Starfinder

Just a quick hit from the divine!

Divine Discipline

Classes Mystic 0
School evocation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

When you cast this spell, choose positive or negative; the spell gains that descriptor. You ask your god to punish the guilty as you choose a target. The target must make a Will save. On a failure, the target takes 1d3 damage of the chosen energy type.

Daily Punch 12-29-23 Spore M1-6 mystic spell for Starfinder

creation and distruction intertwined!

Spore

Classes Mystic 1-6
School conjuration (healing, creation)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living or undead creature
Duration 1 round/level
Saving Throw Fort ends; Spell Resistance yes

Description

By invoking the twin nature of creation and destruction, you coat a target with fungal spores. These spores burrow in on a failed Fortitude save. If the target is coated with spores, each turn the target takes damage depending on the spell at the start of its turn and you gain that many hit points or stamina. The target can make another Fortitude save at the end of each of its turns to end the effect.

Spore causes damage to your target and restores a number of Hit Points to you depending on the spell’s level.

1st: 1d4
2nd: 3d4
3rd: 5d4
4th: 7d4
5th: 9d4
6th: 11d4

Thoughts?