Daily Punch 1-29-24 Confound occult spell for Pathfinder 2nd Ed

more one action spells! now 1st level occult!

Confound one-action Spell 1

Manipulate Emotion Mental
Traditions Occult
Range 30 feet; Targets 1 creature
Defense Will, Duration  1 round


You cause the mind of a target to stumble a bit..
Critical Success The creature is unaffected.
Success The target takes a -1 circumstance check on their next check, save, or attack.
Failure The target is stupefied 1..
Critical Failure The target is frightened 1 and stupefied 1.

Thoughts?

Daily Punch 1-10-24 Mind Slap occult cantrip for Pathfinder 2nd Ed

Can’t leave out occult!

Mind Slap One-action  Cantrip 1

Attack Cantrip Concentrate manipulate mental
Traditions occult
Range 30 feet; Targets 1 creature
Defense AC


You rapidly damage the mind of an enemy. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes 2 mental damage (double damage on critical hit).


Heightened (+1) The damage increases by 1.

Thoughts?

Daily Punch 9-18-23 Life Infusion spell for Pathfinder 2nd Ed

My wife had an idea, and I’m building off it.

Life Infusion Spell 1

Necromancy
Traditions divine, occult
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
Duration sustained up to 10 minutes


You channel additional life into a target. Each round at the start of their turn, they gain 1 temporary hit point. They can gain temporary hit points equal to your level. If you do not sustain the spell or you are disrupted, the spell ends and all temporary hit points are immediately gone.


Heightened (+1) The temporary Hit Points per round increase by 1 and the maximum temporary hit points increases by your level or you can choose to target one additional target. As you cast this at even higher levels, you can choose a combination of targets and increased temporary hit points.

Thoughts?

Daily Punch 9-15-23 Third Eye Poke occult spell for Pathfinder 2nd Ed

Reach out and hurt a chakra!

Third Eye Poke Spell 3

Evocation Mental
Traditions occult
Cast [two-actions] verbal, somatic
Range Touch; Targets All creatures within range
Saving Throw Will


With a flurry of attacks, you lightly touch each creature on the forehead causing dizzying pain and discoordination. The target takes 4d6 mental damage with a Will saving throw.

Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and becomes stunned 1.
Critical Failure The target takes double damage and becomes stunned 2.


Heightened (+1) Increase the damage by 2d6.

Daily Punch 9-12-23 Shaking Feet occult spell for Pathfinder 2e

Let’s keep building our psychic monk!


Shaking Feet Spell 2

Mental
Traditions  occult
Cast [two-actions] somatic, verbal
Range touch; Targets up to 3 creature
Saving Throw Fortitude


You snap a quick kick at a creature and barely touch them. This tiny kick causes the creature to make a Fortitude save as they’re mind causes weakness to spread through the body.
Critical Success The target is unaffected.
Success The target takes 1d8 bludgeoning damage.
Failure The target is knocked prone and takes 2d8 bludgeoning damage.
Critical Failure The target is knocked prone and takes 4d8 bludgeoning damage

Thoughts?

Daily Punch 8-29-23 Mind Grab occult spell for Pathfinder 2nd Ed

Back to my psychic monk!

Mind Grab Spell 1

Concentrate mental
Traditions occult
Cast [two-actions]
Range touch 
Defense Will; Duration sustained up to 1 minute


You reach out and grab a creature lightly and your mental force grabs the creature. The target must attempt a Will save. Each turn you can Sustain this spell and the target is still immobilized takes 2d6 bludgeoning damage. A creature can attempt to Escape, rolling against your spell DC.

Success The creature is unaffected.
Failure The creature is immobilized and takes 2d6 bludgeoning damage.
Critical Failure The creature is immobilized and take 4d6 bludgeoning damage.


Heightened (+1) The bludgeoning damage dealt when you Sustain this spell increases by 1d6 and 2d6 for creatures who fail who critically fail the saving throw.

What do you think ? Damage too high for level 1 spell or does having to be damager close compensate?

Daily Punch 8-24-23 Force of Will occult cantrip for Pathfinder 2nd Ed

I want an up close psychic! And for that we need a bread a butter melee spell!

Force of Will Cantrip 1

Attack Cantrip Mental
Traditions occult
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature


You concentrate and focus your mental energy around your fist or foot and swing with all your mind at the target. Make a melee spell attack roll against your target’s AC. If you hit, you deal bludgeoning damage equal to 1d8 plus your spellcasting ability modifier. On a critical success, you deal double damage and knock the enemy prone.


Heightened (+1) The damage increases by 1d8.

Thoughts?

Daily Punch 9-13-22 Hostility spell for Pathfinder 2nd Ed

Let’s keep this rolling!


Hostility Spell 1

Emotion Enchantment Mental
Traditions arcane, occult, primal
Bloodlines diabolic
Deities Asmodeus, Belial, Calistria, Conqueror Worm,  Zura
Cast somatic, verbal; Action 2 actions
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 minute


You cloud a targets mind with only hate and all the misdeeds everyone it can see has done to it. It must attempt a Will save.

You can Dismiss the spell. At the end of each round, the target may make another Will save to end the spell

Critical Success The target is unaffected and aware you cast the spell.
Success The target is unaffected but does not know which spell you attempted to cast.
Failure The target’s attitude becomes hostile toward everyone and it randomly attacks a target each turn.
Critical Failure The target’s attitude becomes hostile toward everyone, it randomly attacks targets each turn and it does not get a Will save at the end of its first turn under the effect of this spell.